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And just as a slight spoiler No one really dies.
It is starting to look like it's a deus ex machina ending where everyone lives happily ever after is in the works. Or at least for those girls that manage to get into Rean's pants. The others just have to watch jealously by the side. It's getting to such a point that I won't even dare to introduce Rean to a kitten if it is female. It's like the entire female population of Zemuria is in heat....
I'm hoping the next arc will be better, but a lot of people seem to like these sappy light hearted stories involving checkbox protagonists and main characters with massive plot armor that pretty much never have to deal with anything negative long term.
I think CS 1 and 2 would have been ok as a story, except for 2 things. 1- The absolute ridiculousness of you needing to be saved non-stop, it gets old and 2- If they had the damn common sense to leave a certain character alone after people had a cry over the person's death. Bringing that person back with a "he wasn't really dead" cheapens the emotional investment people have to the story. With too many people coming back from the dead, I bet the next time Falcom really offs someone, no one will believe it and what might have been a real sad scene would end up being ignored because they cried wolf too often.
And a slight correction. Lots of fans are not fond of this new direction in story telling. While "a lot of people" may like it, there is an even larger chunk of people that are shaking their heads over the mess.
Oh and didn't one of the devs confirm that they have cliffhangers on purpose so people are more likely to buy the next game?
Also expect a gacha game out of this sometime in the future. There are already playable kiseki characters in at least one of them. The ♥♥♥♥ know that gacha is where the real money is right now, so I wouldnt put it past falcom to jump on the bandwagon.
The ♥♥♥♥ have always known that gacha games is where the money is, ever since the gacha ball machines where you put money in and get a "ball" with an unknown toy out. lol. That was since the 80s so "right now" is a bit old. More like it's always been the gambling cash cow.
You should try the actual Zero/Ao no Kiseki (Crossbell games) fan translations, I had a very good time with both of them.
It's about as funny as having a fake funeral. Which is only funny to people not involved.
It's also pretty jarring to see students outside of C7 face off against Ourbouros, jaegers etc. Barely a few months of training and they can go toe to toe with the most dangerous foes the game world has to offer and then somehow walk away completely unharmed. I know these games aren't meant to be super serious war dramas with lots of violence, killing and death. Nevertheless, fighting is the focal point of these games, and the lack of any consequences from all this fighting really hurts the narrative.
So totally agree on this, it's like you swagger around because you "know" the enemy won't kill you. CS1 and 2 had the suspense of living on the edge until the Palace then it all went to pieces there. I mean, against C, you did get the feeling he was trying to kill you or at least has something up his sleeve that you don't want to happen and the Civil War did have its moments of drama. Sure, I mean Xeno and Leo did let you off but that's because Fie is family and they were hired to do a job they detested, but once you hit the Vermilion Castle level, they don't even bother with reasons any more, the enemy just does it.
And when you "win"? Well, surprise, you didn't "win". /facepalm.
They should have given it the Sara/Viscount Victor treatment from CS1 if they wanted you to lose, hit a point and they uncorks their killer skills. At least this way, you won't think you won only to go to a losing cutscene.
For battles you're clearly not supposed to win in story: I find that CS3's "reduce enemy to X% HP" goal system works fairly well at tying it to gameplay. It sets expectations ("we don't think you're going to actually defeat them") and implies the enemy still has plenty of strength left in reserve, though it doesn't fix the in-story annoyance of why people like the Enforcers keep going easy on Rean & friends.
Whether this is relevant to the story or not, there are some things that sort of bothers me:
1) This probably applies to all legend of heroes games. Where do they hide their weapons? I find it funny people pulls out their big giant weapons out of no where and then sheath it back while the weapons are not visible anywhere on them.
I am also wondering how Kurt get to use his Panzer Soldat twin sword instead of Ash's scythe pole-arm weapon during the first Aion fight to assist Rean.
2) Rean's attracting many females are getting outrageous lol. We have Lloyd for that. I get Rean is this celebrity hero guy attracting all kind of people around the country but these girls specifically, Laura, Emma, Towa, Alfin, Duvalie maybe, Sara, Claire, Musse, and Alisa all seems to have crush on him. But Rean is not the only guy acquainted with these girls. We have Gaius, Elliot, Jusis, Machias, maybe Randy, Crow, maybe George?, Lechter?, Toval and more. You get the idea. Rean should learn from Joshua, pick one girl and that is that.
Edit: Nonetheless, I can't wait to play the 4th CS game :)
Some of their weapons are even bigger than the people carrying them lol.
If you want to think of the ridiculousness of it all, remember that they let people carrying swords, guns and even a mortar (Tita) into the presence of VIPs. It's like they're not worried about someone just pulling out a shotgun and blasting the VIP into the next life.
Yeah, I feel bad for all the rest of the male characters. They all have good qualities, but the rules of Zemuria dictate that all girls must love Rean lol. Toval, Randy and maybe Lechter are taken though and can consider themselves lucky that they were introduced to the series before Rean entered the picture. Honestly, it seems like the whole world revolves around Rean too much. I guess it's because Falcom wants players to feel like the ultimate alpha male in these games or something. The main male characters, Joshua, Lloyd, and Rean, are attractive to every female character they meet (and probably some of the guys as well) and excel at pretty much everything they do. Estelle was the protagonist that felt most real to me; Kevin was also good, but 3rd wasn't a typical Trails game. Even though it seems very unlikely to happen, I wouldn't mind another female protagonist in the next arc.