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Nah, just joking. One of the problems with this kind of "select your partner" system is that all the relationships end up written very shallow. Nothing will happen. And even worse, you can add even more to the harem in CS4.
So even if you are monogamous it'll still treat it as you never selected any partner.
Trails game is not about choices and consequences anyway, so enjoy the harem while you can, In the end of CS4 you have ro just pick one.
Yep, you can choose from all members of the new and old class VII, even Sara.
Especially in this game and CS2
I like Alisa as a character, but I think Alisa is the only one with bonding events that actually feel lovey dovey, plus a Kiss.
What do the other girls get?
Headpats, and hugs.
"Hail Emperor Schwalzer the First!" lol.
That's not worse, it's better. CS3 is by far the worst game in the series in this regard since it limits the players' choice for no good reasons, which is a giant regression from the previous 2 games.
I do agree that there's a problem that they write every relationship shallow, because they are trying to tow the line of not committing to any of the relationships as being official.
But the solution to that is not to limit the players' choice.
Rather, the solution is to write the official story to be that the MC is with all of the women, simultaneously.
Once they make that be the story, then they can make all the relationships be deep, because they would have removed the problem that was previously preventing them from doing so, i.e. having to tow the line of not committing to any of the relationships being official.
Now, they've made them all be official, so there is no longer any obstacle to stop them from writing deep relationships.
And the player gets to keep the maximum number of choices (i.e. they could just not spend bonding time with the women they don't like, even though the story is that they are officially with them if/when they want to be).
So that solution is win/win all around.
No good reason?
How about the other characters have their own lives to tend to and don't have the time to spend with Rean?
Also, they are heavily suggesting that Alisa is going to be the canonical romance considering that her bonding events are all very romantic to the point where even Sharon comments on how much Alisa likes rean.
The original developers have their own methods on how to handle the relationships in the games anyways.
Who are you to try and change what THEY want to do with THEIR characters.
Besides, the relationships are already deep because they spent a whole year fighting together and being in the same class, to say that the relationships aren't deep is quite stupid to be frank.
Don't you always complain about immersion, and whatnot, since this will wreck four games worth of characterisation?
Yo I'm not even gonna lie, this guy has popped up on multiple threads trying to force his opinions on what the devs shoulda done on the story / game / graphics.
I'm tryna refute his points before people get the wrong idea from seeing his comments.
Yes I do complain about immersion and whatnot, but how is that in any way relevant to this discussion?
And how would it "wreck four games worth of charatericisation?" That seems like a non-sequitur.
it will wreck four games worth of characterization, because the game is a adventure/action RPG first and a romance game second.
If the game lets Rean date every woman, it takes away from the actual story of the game and makes it more about dating the other girls over the main plot of the story.
The devs have their reasons for not letting you date everyone
respect that instead of saying they should change it.
That statement doesn't address the questions which I asked, and I am not sure how it's relevant to the points which you brought up.
Almost all of the women characters want Rean, as proven extensively in CS1 and CS2. They'd love to give him their time.
Yes, they do indeed heavily push Alisa as the "canon" girl, but that is a horrible idea which rightful receives mighty backlash from legions of players, because they recognize how horrible of an idea it is to force her upon everyone, and therefore that Alisa being forced shouldn't be a feature of the game.
And moreover, forcing Alisa also contradicts the games' design in other ways, since they incongruently (that is, incongruent to the idea that Rean must be with Alisa & Alisa only) also allow other romantic choices, which contrary to many of the posts in this thread, are indeed quite romantic (I.e. take Sara to the star garden in CS1 and she asks Rean "what do you think could happen?"...no way is that a platonic connotation, nor is the tone of that entire scene in any way platonic; rather, it is highly romantic...and that's just one example).
As for who am I "to try and change what THEY want to do with THEIR characters." --- One could put that exact same argument against all the "anti-harem" posters, who are constantly making posts all over the internet (not just on this board), dictating that the devs need to remove all player choices in the Trails games and stop making the women be interested in the MC.
If I am trying to change what the devs want to do with their characters, then so too are all the "anti-harem" advocates, and they complain about this issue way more than I do.
So like the saying goes, "what's good for the goose, is good for the gander." If I'm not allowed to say that player choices should not be diminished on the basis that to do that is telling the devs how to make their characters, then neither should anti-harem people be allowed to say that player choices should be diminished and that the women characters should stop liking the MC, because of that very same same basis: that is also telling the devs how to make their characters.
So if that's the standard, then please apply it equally to everyone, including the "anti-harem" camp, and tell them also to stop dictating their "anti-harem" ideas to the devs.