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I was expecting the imperial family to die at the end of CS II when the palace was under control tbh. Since self-rez and necromancy are a thing now, on-screen deaths can be reversed easy, i won't assume anything until end of CS4.
It would be severely stupid for the nobles to just off the ruling dynasty like that. They'd all get mob lynched by their own soldiers
I don't believe any of the main cast believes suicide to be the right choice. They all seem rather self-righteous.
Understanding and accepting are two different notions. We can understand using racism as a tool for gaining popularity. We can also refuse to accept it as the right thing to do.
Stopping them from committing suicide once is, as you say, pretty futile. Rehabilitation afterwards is usually required (in this case, it is the speech by Sara - probably a little rushed, but hey, who has time to watch several months of boring therapy). However, I think you are misunderstanding the speech by Sara. They are not fighting for the leader. They are fighting for his ideals. What were his ideals? He fought to earn money in order to help his people survive. Sara reprimanded the jaegers for fighting for honor rather than for their original goal (feeding and clothing the people).
Now, I'm not defending all of the Trails storyline. A lot of it does make no sense (the power level of all the characters make no sense ever). However, this part actually reasonably well done.
Well, they resurrected Millium in the end of CS4 lmao
If you think CS3's story is cheesy and cringy, just wait for CS4
SC
Chapter 8
25 Liberlian soldiers massacred by the Enforcers (the scene is somewhat inconsistent; 25 soldiers come out to face the Enforcers. When each Enforcer pops their S-crafts, we see 7 killed by Luciola, 6 by Walter, 6 by Renne, 1 by Bleublanc, but when the S-crafts are done we see all 25 soldiers dead on the ground)
Loewe killed by Weissman
Weissman killed by Kevin
TOTAL ONSCREEN BODYCOUNT: 27Zero
1 doctor killed by a drug overdose
TOTAL ONSCREEN BODYCOUNT: 1Ao
8 ILF soldiers (including Gideon) killed by the Red Constellation.
5 Calvardian airships destroyed by Crossbell's Aion Type B at high altitude (unsurvivable)
5 Calvardian tanks nuked by Crossbell's Aion Type B (those tanks were cooked, unsurvivable)
4 Erebonian tanks utterly destroyed by Crossbell's Aion Type Y (unsurvivable)
TOTAL ONSCREEN BODYCOUNT: 22 (if each vehicle had at least 2 people, it's probably closer to at least 36)CS1
Chapter 3
Zats killed by jaeger dropout mortar to watchtower
1 jaeger dropout eaten alive by Ginosha-Zanak.
Chapter 5:
at least 3 Achtzen crewmen killed (3 Achtzen armored cars were shooting at the ILF controlled tanks when they blew up the Achtzen, no one bails out of the burning Achtzen tanks).
3 Imperial Guardsmen machinegunned by Vulcan (large pools of blood beneath them)
4 Imperial Guardsmen slashed by Scarlet and machinegunned by ILF soldiers (large pools of blood beneath them)
4 more piloted Achtzens blown up by ILF remote controlled tanks
6 dead Imperial Guardsmen found inside Garellia Fortress (large pools of blood beneath them), presumably machinegunned by Archaisms or ILF soldiers.
8 ILF soldiers committed suicide by cyanide pills.
Final chapter
Osborne killed by C
2 Achtzens tanked destroyed by NA soldats
4 1st Armored Division tanks destroyed by NA soldats
Zephyr is seen in the middle of Driechels Plaza, standing over the smoking wreckage of 3 1st Armored Division tanks.
2 NA Achtzens destroyed by the Thors faculty (again, smoking wreckage, no people seen bailing out)
Total onscreen bodycount: 44 (is probably higher, as we are not given the crew complements for tanks and Achtzens, so I just counted each of those as 1. It's probably around 60+ deaths).
CS2
Act 1
2 Soldats "defeated" by Rean at Garellia Fortress (it's ambigious as to whether or not the pilots died. The soldats simply kneel to the ground, smoking, but with no visible cockpit damage. However, we don't see any pilots bail out, or voices coming from inside the Soldats after they are "defeated". As such, I will count this in a separate tally).
3 Soldats "defeated" by Rean at the watchtower in Nord.
1 Hector "defeated" by Rean in Aurochs Canyon
1 Achtzen armored car destroyed by Rean in Aurochs Canyon.
Act 2
1 Hector, a Drakkhen, and a Spiegel "defeated" by Rean at Twin Dragon's Bridge.
Vulcan by self destruct.
Otto, killed by Northern Jaegers during an attack on Celdic.
1 Goliath and 1 Kestrel "defeated" by Rean at Trista.
Act 3
2 4th Armored Division tank destroyed by Wallace.
2 of Wallace's spiegels were destroyed by Craig's 4th Armored Division.
2 3rd Armored Division Achtzen armored cars destroyed by Aurellia.
(lol in the cutscene after the Altina boss fight, we see that the battle between the NA and the Armored Divisions hasn't progressed at all; no more tanks or soldats were destroyed since we last saw them. Maybe they were monologuing the entire time?)
Crow, killed by the Vermillion Apoclaypse
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1 2nd Calvardian Armored Division tank destroyed by Imperial 9th Armored Division tanks.
1 9th Armored Division tank bombed by a Calvardian airship.
5 2nd Calvardian Armored Division tank destroyed by an Imperial Army soldats.
Rean (in Valimar) smashes2 Calvardian airships to the ground from a height that would be absolutely unsurviable. At least 2 pilot killed. (We don't know the crew numbers of these airships. Presumably, it'd have to be at least 2: 1 person to pilot and 1 person to operate the bomb bay, but to be safe I will only count this as 2).
TOTAL ONSCREEN BODYCOUNT: 19, not counting the soldats that were "defeated" by Rean in acts 1-3. If each tank, armored car, and airship had at least 2 crewmen, the body count is probably 32+. If we included the soldats that Rean "defeated", surmising that the soldat pilots did in fact die, then the total body count is 44 (with Rean having the highest onscreen kill count in the franchise, at 17 kills.
CS3 Cold Steel III spoilers!
Chapter 2
1 Calvardian airship destroyed by Rean in a flashback.
Chapter 3
1 Nidhoggr Jaeger killed by Northern Jaegers in a skirmish outside Raquel.
1 Northern Jaeger killed by Northern Jaegers in a skirmish outside Raquel.
5 United Provincial Army soldiers seen dead at , killed by Red Constellation.
8 United Provincial Army soldiers seen dead at Languedoc Canyon, killed by Red Constellation.
Angelica, killed by George (on orders from Black Alberich)
Final Chapter
Toval, Olivier, and Victor, and 6 Courageous Bridge Officers (probably more crew but we're only counting onscreen deaths), killed by George and Black Alberich (with consent from Osborne and Cedric)
Millium, killed by the Black Holy Beast (in a situation orchestrated by Osborne, Black Alberich, and Cedric, and facilitated by literally all of the other bad guys)
TOTAL ONSCREEN BODYCOUNT: 21 (22 if we take into account that there was probably at least 1 other person crewing the Calvardian airship Rean took out).
FINAL TALLY:
140 confirmed onscreen deaths
196 (if we factor in that non-Soldat vehicles probably have at least 2 crewmen, and we count the soldats Rean "defeated" in CS2).
Most lethal organizations:
1. Ouroboros, with 26 onscreen kills by Enforcers and Anguis.
2. The Red Constellation, with 21 onscreen kills by mooks.
3. Imperial Liberation Front: 18 kills and 8 suicides.
Most lethal characters: Cold Steel III spoilers!
1. George Nome and Black Alberich, with 10 onscreen kills (Angie, Toval, Olivier, Victor, + 6 Courageous bridge officers).
2. Rean Schwarzer, with 8 onscreen kills (3 Calvardian airships which probably had a pilot and a gunner/bomber each, one Achtzen tank with one pilot and one gunner). If we include the 11 soldats Rean "defeated", then he has 19 onscreen kills.
3. Aurellia and Wallace at 4 kills each, who each destroyed 2 Imperial tanks in CS2, which were probably each crewed by 2 people.
Most dangerous game to be a NPC in: CS1.
Most dangerous game to be a major character in: CS3
Safest game to be in: FC and 3rd (0 deaths in either game)
I don't know. Is there a Disney movie with 140 onscreen deaths?
I guess The Chronicles of Narnia: Prince Caspian might top that number.
Any way, looking back through the tally, it seems like most the vast majority of onscreen deaths in Trails are due to surprise attacks, not due to straight fights. Seriously, pretty much nobody ever dies in a straight fight. If you want to survive in the Trails universe, I'd advise that you acquire technology or train a skill that will allow you to detect any approaching hostiles long before they reach you. Or, at the very least, look into learning how to teleport away like Ouroboros does all the time.
Actually, scratch that. All you need are a battle orbment and the Chrono Drive/Chrono Burst arts and a decent chunk of mana or EP. Speed is everything. If you can escape from a situation by slowing down time from your perspective and running out of danger to safety in the blink of an eye, you're good.
Now, it appears that Trails is a surprisingly bloody series. I suppose the feeling that "nobody ever dies" comes not from the fact that people hardly die (which is false, as demonstrated above. Quite a lot of named characters do die), but rather because it feels like the deaths are unimpactful. Trails hardly lingers on the character deaths. 25 guardsmen were massacred in SC and nobody gives a damn. 8 ILF soldiers are massacred in Ao, and then in the very next scene we are going on a beach trip with tons of fanservice and nobody gives a crap. To me, death felt the most impactful in the Cold Steel series, not because of the number of deaths or who was killed, but because they tended to linger a little more on the actual tragedy that has happened. In CS1, we have Class VII stop, horrified by surprise assault on Garellia Fortress and the suicides of the ILF soldiers. In CS2, we have Rean coming back to Trista in the epilogue, soured by his role in Crossbell (where we saw he killed people, probably dozens more offscreen).
The scene with the Northern Jaegers in chapter 3 of CS3 particularly resonated with me because people actually gave a crap. Life is sacred, and Trails doesn't really dwell on that, so when it did, it feels powerful. It felt very heart warming to see Rean and Sara try to save those poor sobs. There was also the extremely sad scene in chapter 4, when you find Jona down in the Heimdallr Underground, confused and in agony, trying to throw his life away by lashing out for revenge against some vague enemy called "Erebonia" because his dad died, and Rean and friends just sending him home. It's freaking tragic. Likewise, when the Red Constellation were massacring the Provincial Soldiers at Juno, and that one soldier was begging for his life, that felt very dire, very grim. I've never felt that way about the rest of the games, where tons of people die but we never see the impact of it *cough* Crossbell raid *cough*
Just to point out, there was a conversation that said that all the airships that Rean swatted down had no casualties because he avoided the crew compartments. (Those things must have a lot of foam in them to survive a drop from altitude lol. And the explosion...). Don't get me started on the logic of that.
Yeah, I spent a whole minute laughing when Tio said that. My gosh
I mean, alright. Joshua/Agate/Rean/Laura/Fie/Gaius/Jusis run around with pointy swords and spears, fighting with all their might... and only knock out every humanoid enemy they come across. Okay, Mr. Melders did say at the beginning of FC that orbments could passively enhance your body, so maybe the power the orbment kept those people from being horribly sliced up. Maybe the orbment drained them of their mana and their energy protecting them from those slices, so they became tired and lost consciousness sooner. Okay. Sure. I can give that a pass.
We know why Falcom does it; they're writing their games around people fighting people, and they don't want the protagonists the player is supposed to be sympathizing with killing dozens of people during every battle with humans. That'd be a lot of blood and gore, so the bad guys are just "knocked out". Also, because they want Trails to be a comfy setting, so they try to downplay human deaths.
The vehicle combat in Ao and the Cold Steel games felt like a lighter alternative to that situation. Vehicles aren't really personafied. They don't really like blood, guts, and entrails when they get blown up. That way, Falcom can kill off tons of people "onscreen" without turning their game into a dour bloodbath, but now it feels like Falcom is ♥♥♥♥♥ing out. "Oh, nobody in the vehicles Rean destroyed during CS2!" Not only is it laughable, that line draws attention to the fact that Falcom wants to have its cake and eat it too.
I'd prefer to just forget that line.
Exactly. Which is why the complaints of it being a "Disney" game.
And why forget about it? That was comedy gold, especially if you imagine the crew compartment filled with rubber so that any crash will just cause the cockpit to bounce across the landscape! lol.
Also if we go based off of Trails in the Sky then your average airship has a crew of ~5 minimum. 1 Pilot, 1 Commander, 1 Gunner, 1 Radio Operator, and 1 Engineer. Considering rockets and autocannons are commonly loaded on them then we can also assume that there are 1-2 Loaders bringing the crew size up to 6-7. It is also possible for there to be extra Engineers to assist in repairs. I would assume the maximum gunship crew size to be around 10-20. Based on whether or not the Gunship is also being used to ferry infantry around which is likely to be the case for flanking maneuvers.
The average Armored Car should possess a minimum crew of 3. 1 Driver, 1 Radio Operator, 1 Commander/Gunner/Loader.
The average Tank should have a minimum crew of 4. 1 Driver, 1 Radio Operator, 1 Commander, and 1 Gunner. This is assuming that the guns are Orbal Cannons which should not need to be reloaded and instead have a charge system. Otherwise minimum crew size is 5 with a Loader included. Keep in mind the Acthzen Tanks are based off of the Tiger Tank which had a similar crew configuration (in fact if you go play CS1 and do the conversion math they not only have identical armor but an identical gun size).
So you will need to adjust your kill count taking that information into account.
If we go by these statistics, then:
Airships = 5 people on board at least
Armored cars = 3
Tanks = 4
Assuming all crew perished in every vehicle destroyed:
SC
27 infantry fatalities
Zero
1 Infantry fatality
Ao
5 airships = 25 fatalities
9 tanks = 36
= 69 vehicular fatalities
+ 8 infantry fatalities
= 77 total fatalities
CS1
11 armored cars = 33
3 tanks = 12
= 45 vehicular fatalities
+ 22 infantry fatalities
+ 1 civilian fatality
= 79 total fatalities
CS2
3 Armored cars = 9
11 tanks = 44
2 airships = 10
13 soldats
= 76 vehicular fatalities
+ 2 infantry fatalities
+ 1 civilian fatality
= 79 fatalities
CS3
1 airship (the Calvardian flashback) = 5
Courageous crew (6 scene on board) = 6
Courageous passengers = 3
= 14 vehicular fatalities
+ 15 infantry fatalities
+ 1 unfortunate grave digger
+ 1 sword girl
= 31 total fatalities
Total fatalities across all Trails games up to and including CS3: 294
Reevaluating Rean's kill count:
2 soldats at Garellia
3 at watchtower
1 Hector at Aurochs
1 armored car at Aurochs (3 crewmembers)
3 Soldats at Twin Dragons Bridge
2 Soldats at Trista
2 airships in Crossbell (CS2) (5 crewmembers each, 10 total)
1 airship in Crossbell (CS3) (5 crew)
= total kills 29
Rean takes the lead as the most lethal character in the Trails series with 29 kills.
Don't know if any missions he accepted in between CS2 and CS3 had him killing people, but he almost certainly killed at least a few Northern Jaegers on November 12 and 13th of year 1205, but I digress.
These are "no-kill"s, Garellia, the soldats were still operational and retreated with their commander after Claire sniped off his sensor while at the watchtower, the cutscene post fight shows the pilots running towards the airship to be evacuated.
Another cringe I have is:
George Nome is working for the Gnomes. The naming sense is so Disney, though I hope it's something that got unintentionally added in the translation. It's like Cruella De Vil is the one kidnapping the dogs.
Yeah... the name thing afaik is only in the english version.