The Legend of Heroes: Trails of Cold Steel III

The Legend of Heroes: Trails of Cold Steel III

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Gacktdirge17 Apr 12, 2020 @ 5:03pm
Chapter 3 Jaegers scene
Just saw this cutscene and i'm completely dumbfounded, i've been facepalming with some cheesy/soft stuff in past games but this takes the cake.
These guys have very good reasons to fight, feel hatred and wanting revenge on the Empire and Le Guinn.
Having failed, seemed natural to me they would suicide in shame, but nope for some reason the main cast can't handle it. I can understand Gaius and Jusis having civilians background but the others are supposed to be hardened veterans with battlefield experience.

Death should not be new to them, they should understand warriors wanting warrior deaths, one way or the other. Furthermore Rean actions make no sense, if the jaegers want to die, they can pull the trigger later, he accomplished nothing. Sara speech is off the mark, they fight for their country not a deceased leader killed off during a job.
Cold Steel deals with very interesting concepts and ideas on paper but it's often poorly executed, so many ppl afraid to kill, some very op, is mindblowing.
I feel at times only Fie/Zephyr and other Jaegers are aware of war mindset because of their job.
Originally posted by Mistfox:
Originally posted by Val the Moofia Boss:
I thought it was a really sad scene, and pay off to the scene in CS2 when Rean failed to save Vulcan.

I ended up of the reverse opinion, it cheapens them as honorable warriors. One speech and they all just give up? What happened to their resolve for dying for the cause? It just made them look like they were never serious in the first place. At least the Stalrither knew enough to honor them.

The irony of it all is that Instructor Valstein was not the one who should have been yelling at them, Valerie was the one since they were using her family crest as their banner. Sure, she had the prestige as the previous leader's daughter but that is just personal prestige while Valeria is the family of the flag they are flying, so in short, they were using her family name.

But then, TankHunter is right in that the reception of people plays a part, so I guess some will call it a hit, some will call it a miss. For me? I'll call it a miss and something I can't watch a 2nd time without skipping. Too cringy.
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Showing 16-30 of 37 comments
Gacktdirge17 Apr 14, 2020 @ 8:35am 
Originally posted by Estelle the Betrayer:
Originally posted by Gacktdirge17:
i hope CS4 goes back to real stakes and consequences.

Wouldnt count on it. They cant even kill a largely unimportant side character like the emperor. I wouldnt be surprised to find that Millium is somehow alive and well

I was expecting the imperial family to die at the end of CS II when the palace was under control tbh. Since self-rez and necromancy are a thing now, on-screen deaths can be reversed easy, i won't assume anything until end of CS4.
alicerinz Apr 14, 2020 @ 9:22am 
Originally posted by Gacktdirge17:
Originally posted by Estelle the Betrayer:

Wouldnt count on it. They cant even kill a largely unimportant side character like the emperor. I wouldnt be surprised to find that Millium is somehow alive and well

I was expecting the imperial family to die at the end of CS II when the palace was under control tbh. Since self-rez and necromancy are a thing now, on-screen deaths can be reversed easy, i won't assume anything until end of CS4.

It would be severely stupid for the nobles to just off the ruling dynasty like that. They'd all get mob lynched by their own soldiers
Blood Flowers Apr 14, 2020 @ 4:24pm 
Originally posted by Gacktdirge17:
These guys have very good reasons to fight, feel hatred and wanting revenge on the Empire and Le Guinn.
True.

Originally posted by Gacktdirge17:
Having failed, seemed natural to me they would suicide in shame, but nope for some reason the main cast can't handle it.
I don't believe any of the main cast believes suicide to be the right choice. They all seem rather self-righteous.

Originally posted by Gacktdirge17:
Death should not be new to them, they should understand warriors wanting warrior deaths, one way or the other. Furthermore Rean actions make no sense, if the jaegers want to die, they can pull the trigger later, he accomplished nothing. Sara speech is off the mark, they fight for their country not a deceased leader killed off during a job.
Understanding and accepting are two different notions. We can understand using racism as a tool for gaining popularity. We can also refuse to accept it as the right thing to do.
Stopping them from committing suicide once is, as you say, pretty futile. Rehabilitation afterwards is usually required (in this case, it is the speech by Sara - probably a little rushed, but hey, who has time to watch several months of boring therapy). However, I think you are misunderstanding the speech by Sara. They are not fighting for the leader. They are fighting for his ideals. What were his ideals? He fought to earn money in order to help his people survive. Sara reprimanded the jaegers for fighting for honor rather than for their original goal (feeding and clothing the people).

Originally posted by Gacktdirge17:
Cold Steel deals with very interesting concepts and ideas on paper but it's often poorly executed, so many ppl afraid to kill, some very op, is mindblowing.
Now, I'm not defending all of the Trails storyline. A lot of it does make no sense (the power level of all the characters make no sense ever). However, this part actually reasonably well done.
Mistfox Apr 14, 2020 @ 4:38pm 
Originally posted by Blood Flowers:
However, this part actually reasonably well done.
I'll say it's 50/50 actually, the exposition of their motivations was quite well done, it's just the setting and the buildup was a huge mismatch. They came in all gungho, fought their biggest enemy, showed their valor, then flopped at the last minute. It was quite the anti-climax.
BeastSlayer Apr 14, 2020 @ 5:04pm 
Originally posted by Estelle the Betrayer:
Originally posted by Gacktdirge17:
i hope CS4 goes back to real stakes and consequences.

Wouldnt count on it. They cant even kill a largely unimportant side character like the emperor. I wouldnt be surprised to find that Millium is somehow alive and well

Well, they resurrected Millium in the end of CS4 lmao
BeastSlayer Apr 14, 2020 @ 5:13pm 
IMHO, Cold Steel's story works better when it is about school life/ slice of life. It's depiction of war is so anime, unrealistic and family friendly, it makes disney movies like Mulan looks like Game of Throne and Lord of the Ring. Literally more people dies in a disney movies than in the Whole trails series.

If you think CS3's story is cheesy and cringy, just wait for CS4
Total bodycount across all Trails games released thus far tallied up for your convenience.



SC

Chapter 8
    25 Liberlian soldiers massacred by the Enforcers (the scene is somewhat inconsistent; 25 soldiers come out to face the Enforcers. When each Enforcer pops their S-crafts, we see 7 killed by Luciola, 6 by Walter, 6 by Renne, 1 by Bleublanc, but when the S-crafts are done we see all 25 soldiers dead on the ground)
    Loewe killed by Weissman
    Weissman killed by Kevin
TOTAL ONSCREEN BODYCOUNT: 27



Zero
    1 doctor killed by a drug overdose
TOTAL ONSCREEN BODYCOUNT: 1



Ao
    8 ILF soldiers (including Gideon) killed by the Red Constellation.
    5 Calvardian airships destroyed by Crossbell's Aion Type B at high altitude (unsurvivable)
    5 Calvardian tanks nuked by Crossbell's Aion Type B (those tanks were cooked, unsurvivable)
    4 Erebonian tanks utterly destroyed by Crossbell's Aion Type Y (unsurvivable)
TOTAL ONSCREEN BODYCOUNT: 22 (if each vehicle had at least 2 people, it's probably closer to at least 36)



CS1

Chapter 3
    Zats killed by jaeger dropout mortar to watchtower
    1 jaeger dropout eaten alive by Ginosha-Zanak.

Chapter 5:
    at least 3 Achtzen crewmen killed (3 Achtzen armored cars were shooting at the ILF controlled tanks when they blew up the Achtzen, no one bails out of the burning Achtzen tanks).
    3 Imperial Guardsmen machinegunned by Vulcan (large pools of blood beneath them)
    4 Imperial Guardsmen slashed by Scarlet and machinegunned by ILF soldiers (large pools of blood beneath them)
    4 more piloted Achtzens blown up by ILF remote controlled tanks
    6 dead Imperial Guardsmen found inside Garellia Fortress (large pools of blood beneath them), presumably machinegunned by Archaisms or ILF soldiers.
    8 ILF soldiers committed suicide by cyanide pills.

Final chapter
    Osborne killed by C
    2 Achtzens tanked destroyed by NA soldats
    4 1st Armored Division tanks destroyed by NA soldats
    Zephyr is seen in the middle of Driechels Plaza, standing over the smoking wreckage of 3 1st Armored Division tanks.
    2 NA Achtzens destroyed by the Thors faculty (again, smoking wreckage, no people seen bailing out)

Total onscreen bodycount: 44 (is probably higher, as we are not given the crew complements for tanks and Achtzens, so I just counted each of those as 1. It's probably around 60+ deaths).



CS2

Act 1
    2 Soldats "defeated" by Rean at Garellia Fortress (it's ambigious as to whether or not the pilots died. The soldats simply kneel to the ground, smoking, but with no visible cockpit damage. However, we don't see any pilots bail out, or voices coming from inside the Soldats after they are "defeated". As such, I will count this in a separate tally).
    3 Soldats "defeated" by Rean at the watchtower in Nord.
    1 Hector "defeated" by Rean in Aurochs Canyon
    1 Achtzen armored car destroyed by Rean in Aurochs Canyon.

Act 2
    1 Hector, a Drakkhen, and a Spiegel "defeated" by Rean at Twin Dragon's Bridge.
    Vulcan by self destruct.
    Otto, killed by Northern Jaegers during an attack on Celdic.
    1 Goliath and 1 Kestrel "defeated" by Rean at Trista.

Act 3
    2 4th Armored Division tank destroyed by Wallace.
    2 of Wallace's spiegels were destroyed by Craig's 4th Armored Division.
    2 3rd Armored Division Achtzen armored cars destroyed by Aurellia.
    (lol in the cutscene after the Altina boss fight, we see that the battle between the NA and the Armored Divisions hasn't progressed at all; no more tanks or soldats were destroyed since we last saw them. Maybe they were monologuing the entire time?)
    Crow, killed by the Vermillion Apoclaypse

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    1 2nd Calvardian Armored Division tank destroyed by Imperial 9th Armored Division tanks.
    1 9th Armored Division tank bombed by a Calvardian airship.
    5 2nd Calvardian Armored Division tank destroyed by an Imperial Army soldats.
    Rean (in Valimar) smashes2 Calvardian airships to the ground from a height that would be absolutely unsurviable. At least 2 pilot killed. (We don't know the crew numbers of these airships. Presumably, it'd have to be at least 2: 1 person to pilot and 1 person to operate the bomb bay, but to be safe I will only count this as 2).

TOTAL ONSCREEN BODYCOUNT: 19, not counting the soldats that were "defeated" by Rean in acts 1-3. If each tank, armored car, and airship had at least 2 crewmen, the body count is probably 32+. If we included the soldats that Rean "defeated", surmising that the soldat pilots did in fact die, then the total body count is 44 (with Rean having the highest onscreen kill count in the franchise, at 17 kills.



CS3 Cold Steel III spoilers!

Chapter 2
    1 Calvardian airship destroyed by Rean in a flashback.

Chapter 3
    1 Nidhoggr Jaeger killed by Northern Jaegers in a skirmish outside Raquel.
    1 Northern Jaeger killed by Northern Jaegers in a skirmish outside Raquel.
    5 United Provincial Army soldiers seen dead at , killed by Red Constellation.
    8 United Provincial Army soldiers seen dead at Languedoc Canyon, killed by Red Constellation.
    Angelica, killed by George (on orders from Black Alberich)

Final Chapter
    Toval, Olivier, and Victor, and 6 Courageous Bridge Officers (probably more crew but we're only counting onscreen deaths), killed by George and Black Alberich (with consent from Osborne and Cedric)
    Millium, killed by the Black Holy Beast (in a situation orchestrated by Osborne, Black Alberich, and Cedric, and facilitated by literally all of the other bad guys)

TOTAL ONSCREEN BODYCOUNT: 21 (22 if we take into account that there was probably at least 1 other person crewing the Calvardian airship Rean took out).



FINAL TALLY:
    140 confirmed onscreen deaths
    196 (if we factor in that non-Soldat vehicles probably have at least 2 crewmen, and we count the soldats Rean "defeated" in CS2).


Most lethal organizations:
    1. Ouroboros, with 26 onscreen kills by Enforcers and Anguis.
    2. The Red Constellation, with 21 onscreen kills by mooks.
    3. Imperial Liberation Front: 18 kills and 8 suicides.


Most lethal characters: Cold Steel III spoilers!
    1. George Nome and Black Alberich, with 10 onscreen kills (Angie, Toval, Olivier, Victor, + 6 Courageous bridge officers).
    2. Rean Schwarzer, with 8 onscreen kills (3 Calvardian airships which probably had a pilot and a gunner/bomber each, one Achtzen tank with one pilot and one gunner). If we include the 11 soldats Rean "defeated", then he has 19 onscreen kills.
    3. Aurellia and Wallace at 4 kills each, who each destroyed 2 Imperial tanks in CS2, which were probably each crewed by 2 people.

Most dangerous game to be a NPC in: CS1.
Most dangerous game to be a major character in: CS3
Safest game to be in: FC and 3rd (0 deaths in either game)


Originally posted by BeastSlayer:
Literally more people dies in a disney movies than in the Whole trails series.

I don't know. Is there a Disney movie with 140 onscreen deaths?

I guess The Chronicles of Narnia: Prince Caspian might top that number.

Any way, looking back through the tally, it seems like most the vast majority of onscreen deaths in Trails are due to surprise attacks, not due to straight fights. Seriously, pretty much nobody ever dies in a straight fight. If you want to survive in the Trails universe, I'd advise that you acquire technology or train a skill that will allow you to detect any approaching hostiles long before they reach you. Or, at the very least, look into learning how to teleport away like Ouroboros does all the time.

Actually, scratch that. All you need are a battle orbment and the Chrono Drive/Chrono Burst arts and a decent chunk of mana or EP. Speed is everything. If you can escape from a situation by slowing down time from your perspective and running out of danger to safety in the blink of an eye, you're good.

Now, it appears that Trails is a surprisingly bloody series. I suppose the feeling that "nobody ever dies" comes not from the fact that people hardly die (which is false, as demonstrated above. Quite a lot of named characters do die), but rather because it feels like the deaths are unimpactful. Trails hardly lingers on the character deaths. 25 guardsmen were massacred in SC and nobody gives a damn. 8 ILF soldiers are massacred in Ao, and then in the very next scene we are going on a beach trip with tons of fanservice and nobody gives a crap. To me, death felt the most impactful in the Cold Steel series, not because of the number of deaths or who was killed, but because they tended to linger a little more on the actual tragedy that has happened. In CS1, we have Class VII stop, horrified by surprise assault on Garellia Fortress and the suicides of the ILF soldiers. In CS2, we have Rean coming back to Trista in the epilogue, soured by his role in Crossbell (where we saw he killed people, probably dozens more offscreen).

The scene with the Northern Jaegers in chapter 3 of CS3 particularly resonated with me because people actually gave a crap. Life is sacred, and Trails doesn't really dwell on that, so when it did, it feels powerful. It felt very heart warming to see Rean and Sara try to save those poor sobs. There was also the extremely sad scene in chapter 4, when you find Jona down in the Heimdallr Underground, confused and in agony, trying to throw his life away by lashing out for revenge against some vague enemy called "Erebonia" because his dad died, and Rean and friends just sending him home. It's freaking tragic. Likewise, when the Red Constellation were massacring the Provincial Soldiers at Juno, and that one soldier was begging for his life, that felt very dire, very grim. I've never felt that way about the rest of the games, where tons of people die but we never see the impact of it *cough* Crossbell raid *cough*
Last edited by Val the Moofia Boss; Apr 14, 2020 @ 8:57pm
Mistfox Apr 14, 2020 @ 8:38pm 
Originally posted by Val the Moofia Boss:
.......

Just to point out, there was a conversation that said that all the airships that Rean swatted down had no casualties because he avoided the crew compartments. (Those things must have a lot of foam in them to survive a drop from altitude lol. And the explosion...). Don't get me started on the logic of that.
Originally posted by Mistfox:
Originally posted by Val the Moofia Boss:
.......

Just to point out, there was a conversation that said that all the airships that Rean swatted down had no casualties because he avoided the crew compartments. (Those things must have a lot of foam in them to survive a drop from altitude lol. And the explosion...). Don't get me started on the logic of that.

Yeah, I spent a whole minute laughing when Tio said that. My gosh

I mean, alright. Joshua/Agate/Rean/Laura/Fie/Gaius/Jusis run around with pointy swords and spears, fighting with all their might... and only knock out every humanoid enemy they come across. Okay, Mr. Melders did say at the beginning of FC that orbments could passively enhance your body, so maybe the power the orbment kept those people from being horribly sliced up. Maybe the orbment drained them of their mana and their energy protecting them from those slices, so they became tired and lost consciousness sooner. Okay. Sure. I can give that a pass.

We know why Falcom does it; they're writing their games around people fighting people, and they don't want the protagonists the player is supposed to be sympathizing with killing dozens of people during every battle with humans. That'd be a lot of blood and gore, so the bad guys are just "knocked out". Also, because they want Trails to be a comfy setting, so they try to downplay human deaths.

The vehicle combat in Ao and the Cold Steel games felt like a lighter alternative to that situation. Vehicles aren't really personafied. They don't really like blood, guts, and entrails when they get blown up. That way, Falcom can kill off tons of people "onscreen" without turning their game into a dour bloodbath, but now it feels like Falcom is ♥♥♥♥♥ing out. "Oh, nobody in the vehicles Rean destroyed during CS2!" Not only is it laughable, that line draws attention to the fact that Falcom wants to have its cake and eat it too.

I'd prefer to just forget that line.
Mistfox Apr 14, 2020 @ 9:10pm 
Originally posted by Val the Moofia Boss:
Vehicles aren't really personafied. They don't really like blood, guts, and entrails when they get blown up. That way, Falcom can kill off tons of people "onscreen" without turning their game into a dour bloodbath

Exactly. Which is why the complaints of it being a "Disney" game.

And why forget about it? That was comedy gold, especially if you imagine the crew compartment filled with rubber so that any crash will just cause the cockpit to bounce across the landscape! lol.
TankHunter678 Apr 14, 2020 @ 10:23pm 
As far as I remember... it was not that they had no casualties it is that he minimized casualties as much as he could and saved the crews whenever he could.

Also if we go based off of Trails in the Sky then your average airship has a crew of ~5 minimum. 1 Pilot, 1 Commander, 1 Gunner, 1 Radio Operator, and 1 Engineer. Considering rockets and autocannons are commonly loaded on them then we can also assume that there are 1-2 Loaders bringing the crew size up to 6-7. It is also possible for there to be extra Engineers to assist in repairs. I would assume the maximum gunship crew size to be around 10-20. Based on whether or not the Gunship is also being used to ferry infantry around which is likely to be the case for flanking maneuvers.

The average Armored Car should possess a minimum crew of 3. 1 Driver, 1 Radio Operator, 1 Commander/Gunner/Loader.

The average Tank should have a minimum crew of 4. 1 Driver, 1 Radio Operator, 1 Commander, and 1 Gunner. This is assuming that the guns are Orbal Cannons which should not need to be reloaded and instead have a charge system. Otherwise minimum crew size is 5 with a Loader included. Keep in mind the Acthzen Tanks are based off of the Tiger Tank which had a similar crew configuration (in fact if you go play CS1 and do the conversion math they not only have identical armor but an identical gun size).

So you will need to adjust your kill count taking that information into account.
Mistfox Apr 14, 2020 @ 11:47pm 
Originally posted by TankHunter678:
As far as I remember... it was not that they had no casualties it is that he minimized casualties as much as he could and saved the crews whenever he could.
The text outright said no casualties, which was why the disbelief. Minimized I can accept. No casualties is a different matter entirely.
Originally posted by TankHunter678:
Also if we go based off of Trails in the Sky then your average airship has a crew of ~5 minimum. 1 Pilot, 1 Commander, 1 Gunner, 1 Radio Operator, and 1 Engineer. Considering rockets and autocannons are commonly loaded on them then we can also assume that there are 1-2 Loaders bringing the crew size up to 6-7. It is also possible for there to be extra Engineers to assist in repairs. I would assume the maximum gunship crew size to be around 10-20. Based on whether or not the Gunship is also being used to ferry infantry around which is likely to be the case for flanking maneuvers.

The average Armored Car should possess a minimum crew of 3. 1 Driver, 1 Radio Operator, 1 Commander/Gunner/Loader.

The average Tank should have a minimum crew of 4. 1 Driver, 1 Radio Operator, 1 Commander, and 1 Gunner. This is assuming that the guns are Orbal Cannons which should not need to be reloaded and instead have a charge system. Otherwise minimum crew size is 5 with a Loader included. Keep in mind the Acthzen Tanks are based off of the Tiger Tank which had a similar crew configuration (in fact if you go play CS1 and do the conversion math they not only have identical armor but an identical gun size).

So you will need to adjust your kill count taking that information into account.

If we go by these statistics, then:

Airships = 5 people on board at least
Armored cars = 3
Tanks = 4


Assuming all crew perished in every vehicle destroyed:

SC
    27 infantry fatalities

Zero
    1 Infantry fatality

Ao
    5 airships = 25 fatalities
    9 tanks = 36
    = 69 vehicular fatalities
    + 8 infantry fatalities
    = 77 total fatalities

CS1
    11 armored cars = 33
    3 tanks = 12
    = 45 vehicular fatalities
    + 22 infantry fatalities
    + 1 civilian fatality
    = 79 total fatalities

CS2
    3 Armored cars = 9
    11 tanks = 44
    2 airships = 10
    13 soldats
    = 76 vehicular fatalities
    + 2 infantry fatalities
    + 1 civilian fatality
    = 79 fatalities

CS3
    1 airship (the Calvardian flashback) = 5
    Courageous crew (6 scene on board) = 6
    Courageous passengers = 3
    = 14 vehicular fatalities
    + 15 infantry fatalities
    + 1 unfortunate grave digger
    + 1 sword girl
    = 31 total fatalities

Total fatalities across all Trails games up to and including CS3: 294


Reevaluating Rean's kill count:
    2 soldats at Garellia
    3 at watchtower
    1 Hector at Aurochs
    1 armored car at Aurochs (3 crewmembers)
    3 Soldats at Twin Dragons Bridge
    2 Soldats at Trista
    2 airships in Crossbell (CS2) (5 crewmembers each, 10 total)
    1 airship in Crossbell (CS3) (5 crew)
    = total kills 29

Rean takes the lead as the most lethal character in the Trails series with 29 kills.

Don't know if any missions he accepted in between CS2 and CS3 had him killing people, but he almost certainly killed at least a few Northern Jaegers on November 12 and 13th of year 1205, but I digress.
Last edited by Val the Moofia Boss; Apr 15, 2020 @ 1:28am
Mistfox Apr 15, 2020 @ 5:05am 
Originally posted by Val the Moofia Boss:
Reevaluating Rean's kill count:
    2 soldats at Garellia
    3 at watchtower

These are "no-kill"s, Garellia, the soldats were still operational and retreated with their commander after Claire sniped off his sensor while at the watchtower, the cutscene post fight shows the pilots running towards the airship to be evacuated.

Another cringe I have is:
George Nome is working for the Gnomes. The naming sense is so Disney, though I hope it's something that got unintentionally added in the translation. It's like Cruella De Vil is the one kidnapping the dogs.
Last edited by Mistfox; Apr 15, 2020 @ 6:41am
Gin-chan Apr 15, 2020 @ 8:13am 
Originally posted by Mistfox:

Another cringe I have is:
George Nome is working for the Gnomes. The naming sense is so Disney, though I hope it's something that got unintentionally added in the translation. It's like Cruella De Vil is the one kidnapping the dogs.

Yeah... the name thing afaik is only in the english version.
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Date Posted: Apr 12, 2020 @ 5:03pm
Posts: 37