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Her intentions were good (much like Sebastian's), just poorly implemented.
Having said all of that, I, like you, was looking for a way to send it elsewhere or talk to it. But red=dead, so fait accompli.
I agree, but that's not my point, inside the story of the game.
My point there is, that I basically made my own decision more important than hers. Or I mean, my character just did it, but I didn't want to do it.
If she decides, she wants to try, I would let her. It sounds fun. Finally something dangerous in this game.
It also seems very obvious & just logical to have such an option in an open world RPG. Choices like this are the bread & butter of RPG games.
I do wish the game had more choices you could make though. That it was closer to a legit rpg than assassin's creed