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Honnestly, i had an Easier time with Dark Souls 1 and Demon Souls, to me Elden Ring felt harder, so i don't believe that Eldn Ring was their easiest game
Or maybe it was because i was just not a fan of using some build, i don't like magic build or status build, so i ended up playing a Strength/Faith/Endurance build
(PS: Faith was only for scaling weapon damage)
The problem is that the combat doesn't reach its full potential when the game is much too easy (like it is right now). A comparison would be Doom Eternal's baby mode vs Ultra Nightmare. Players who play on babymode run around using nothing but 1 weapon, which is usually the Super shotgun. They never get to experience what the game feels like when played on the level the game designers intended it to.
HL has surprisingly good combat, and even then it's not hard to get the hang of it. A few things I strongly recommend if you want to see what it can do:
- rush Sabastian's quest, rush all quests that give you spells
- disable ALL potions. This includes the healing potion. Just unbind the keys and never touch them. Every single one of them is turbo broken in their own right and undermines the combat system
- disable ALL plants. All plants are ungodly broken and trivialize the game when properly specced into
- do not get more than a single upgrade to spell capacity, and bind a key to rotate between them. I myself use 8 spells during combat. Instead of waiting down cooldown times I just alternate between the sets. Because you disabled cheese features in the form of potions and plants shields are suddenly a hassle, so you can't always wait
- Avada Kedavra is totally usable with this setup as the cooldown balance is out. Which is nice, as it's a cool spell to use. Ancient magic is totally cool too
- do not upgrade your gear explicitly, and do not put Traits on them that are clearly broken (like "all spell damage increase"). The only traits I would recommend are the ones like "Increase magic damage throw" or "increase Ancient magic gain", because they're mostly harmless to the gameplay
The game will become much harder and you will find yourself dying semi regularly. Obviously not recommended for people who just want to experience the game to its fullest. This just emphasizes the combat especially.
In which the take-home point is that games can't be calibrated to your personal level of physical ability.
Then again, I've died maybe 2 or 3 times in combat... and at least 5 times from misjudging a fall. So in the timeless words of my Dragon's Dogma pawn after jumping off a cliff and pancaking on the floor below: "T'is a fearsome foe!"
To be fair, there isn't really "fall damage" so much as a threshold past which you just die.
And maybe you just lucked into a good build / methodology without trying... while I routinely forget potions exist, and my exploration led me to go into areas I'm not prepared for because I haven't advanced the main quest enough.
Either way, it isn't really reasonable to write the game off as "too easy" due to circumstances unique to yourself.
M&K is easier for M&K gamers. Harder for Controller gamers.
Makes sense, I hope.
Felt I had to point that out since what you said could be construed as starting a fight for absolutely no good reason.
its also difficult to die, if it was me, I would disable spider sense, there is no way, you can die in this game in combat, unless you have parkinson
If you never touched a controller or a keyboard before, yes it can be hard, but if you played game on Consols and PC, most people can use the two pretty effectively, if you are used to the two, then some games would be easier with one and harder with the other
If you mean the hit indicator with "spider sense" I hard disagree. It's one of the best things this combat system offers: it's very transparent and deliberate.
It's the ONE big complaint I have with the souls series: the combat is untransparent, just to artificially inflate the difficulty. All hard bosses in the souls games just require an excessive amount of experience before you can reliably best them, while giving you very ambiguous tools to learn from. Don't get me started on the bigger bosses where they just obscure 90% of your screen at all times.
enemies telegraph their moves,
even in this game, animals telegraph and wizards shout their spells loud,
spider sense is just thing telling you, when to press the dodge button, like a babysitting tool,
it seems you have problem with recognizing patterns, if you need spider sense telling you, when to dodge
Very loosely story wise....but Nioh 2 is a prequel to Nioh 1 . There is the odd reference but nothing major. Nioh 2 is by far the superior game but if you have both I would play both.
There is an actual time jump where Nioh 2 is set before Nioh 1 but then after a certain point Nioh 2 continues after Nioh 1. So its actually a prequel and a sequel.
It's fine to have multiple options for people that want an easier experience but they could've implemented an additional mode also for people that dont want to basically be avada kedavraing with all their spells.
It is not much of a "game" at all.
And not sure if that makes it worth $70 to many