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Morrowind looked terrible, even at the time.
-Fedex quests absolutely everywhere? Yes
-Can interact with NPCs outside of quests? No
-Generic dungeons that all look the same? Yes
-In-depth puzzles to progress through dungeons? No (most dungeons have 1 room with 1 very simple puzzle)
-NPCs with deep character development or background story? No (who are they, what did they do before arriving to Hogwarts, their relationships with other characters, their ambitions, their hobbies, are they relevant to the world setting? None of that.)
-Tons of useless collectables? Oh yes, it would make far cry blush in shame.
-Random events encounters that make the world feel more alive? Actually, yes, some, mostly in the Castle or Hogsmeade, but not that many.
-Branching choices with medium to long-term consequences? No
-Outside of quests activities? No
The game looks great, and there is some attention to detail in the level design, but as far as it goes for open-world games you'd have a hard time making it more generic.
Understatement of the century.
It got copyrighted, it would be almost impossible to make one now.
I didn't say "some", I said some. And yes, it makes a difference.
You can't meaningfully copyright video game systems. It's not something you can own IP on. You can try, but you can't win in court. There is already precedent. Same company, anyway.
Idk it doesn't really stand out to me. But hey atleast the side mission caverns don't look the same, like Skyrim XD.
My praise is very specifically about the way they have carefully thought about what they wanted to create, and done it. They never promised that the world would react or anything like that. You're exploring a story.
This is revisionist history. The style and feature set of this game were pretty much unknown until relatively close to release.