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Science: Medical Tricorder I, Medical Tricorder II, Vascular Regenerator II, Nanite Health Monitor
Engineer: Quick Fix I, Shield Recharge II, Equipment Diagnostics I, Reroute Power to Shields
Pollyalloy Weave Armoe
Dual Pistols to clear out trash
M.A.C.O. sets later on
New Char: Phaser/Disruptor turret, Mortar launcher, shield gen, health gen, mines
Currently: Health/shield drone, explody drone, Methusla, nomad drone, mortars
Things that make em go boom on my engie works wonders. Rack up 4 engies to go planet side with a new char setup as much as possible and you can have 5 mortar launchers + lots of mines just blowing everything up. Not to mention turrets, shields, and health generators all over the place for you.
I've been using a sniper and its been pretty good.
Boffs don't really matter, I just set them up with basic white energy damping armour and shields from the ground requisition store, give them all assault rifles and do the missions on my own.
But if you really want them to be useful I guess you could find Team Space Princess' Ground Boff guide useful: https://www.reddit.com/r/stobuilds/wiki/tspbasicboffguide
I do have one of my teams set up this way and they become somewhat useful, for Boffs anyway. They do look slightly cooler using command and intel skills.
Engineer away teams members should have a loadout like Chroniton Mines, Turret, Medical or Shield Generator (and use the doff that spawns the other type sometimes), and maybe a MW specialization with the healing canister.
You yourself should crouch to fight to get the Commando specialization heal ticks, and stay inside the shield/health generators and certainly inside the minefield they spam.
I don't know how much it costs to snag the manuals on the exchange, but giving your boffs Harmonic Lure III... on more than one of them... should fill the world with hurq attendants which will happily soak bullets.
Missions "Uneasy Allies" (Romulan Imperial Navy set - no weapon, but also comes with a decent Kit Module), "Survivor" (Furtive Perserverance set - includes Cloak and bonus Crit), "The Temporal Front" (Na'kuhl Temporal Operative set - the shield alone gives you 10 seconds of invincibility with a 60 second cooldown), or the "Lost Dominion"/"2800" missions (hidden under "Available", not in the main list) are all good, and are hopefully available to you.
Also, check that you and your Bridge Officers have a decent mix of Expose/Exploit weapons between you, for the bonus damage!
I've found Lek's knives' performance to be sketchy for some reason. At least as I've used it so far. I've killed enemies faster with weaker energy weapons than I do with Lek's. Not sure how to explain that. Note: I've not tested them against borg yet, so I'm not sure how that factors in.
Ima respec into damage like Nec said and switch to 2 Sci / 2 Eng based on JaQ's suggestion.
I haven't ever had luck with the auto rifles, but I'll give the split beams a try.
I think I'm still to low in the crafting ranks to get gear sets, but I have been keeping my eye out.
I did read about the TR-116, but its gonna take a loooooong time for me to craft them. I've only been building my cannon crafting rank (now lvl 10).
Thank you all again! If you have any thoughts on what I should throw on my BOffs, I'd love to hear it.
Also side note: The melee actually does wonders. I have the gloves you get from the prize box and they cut enemies down way more reliably in 1-on-1. My big issue is that most ranged weapons do VERY little damage, even the pistols which claim to have the highest DPS.
I basically treat it as a case of, obliterate as many as you can, respawn and continue the process until there's nobody left but the boss (if there is one).
Due to a certain longstanding ground gameplay bug which resets BOFF powers randomly, I don't bother with specific skill loadouts.
I just give them a Advanced Fleet weapon or some other MK12 weapon and let firepower be my solution!
Also, I make use of the focus fire command a lot, it's hotkeyed, so I pick the strongest enemy in the group and order that one to be obliterated first, they tend not to survive all my BOFFs targeting them at once.
My average team is tac, engineer, sci, sci.
And a sniper rifle helps out a lot, it's range is 35-40, putting me outside of the NPC range of 30.
I prefer melee in close quarters, it's more efficient then a shotgun, at least for close quarters combat.
I also recommend kinetic weapons, if encountering the Borg, a TR-116 for ranged/bosses.
The Zefram Cochrane Shotgun and Replica Thompson Machinegun are also alternatives.
It's not necessary to craft the TR-116 yourself, any experienced crafting player can fabricate one and pass it to you.
Keep in mind the construction process is 24hours, so you'll have to wait a day before recieving one.
I've done it myself for Fleetmates, so if anyone wants one, I don't mind giving it out, as long as they're not expecting 4xShieldPen mods or something.
I tried that once, took me like 10 iterations to get that version!
https://steamcommunity.com/sharedfiles/filedetails/?id=1661853497
https://steamcommunity.com/sharedfiles/filedetails/?id=1661847898
probably the only real problem you'll face are the hurq, simply because crouching gives you a sizeable melee res penalty
Said laugh sent a wave of world ending pain over my team, knocking them over in 1 shot and them me over in 4... so that was a thing. >_> All good otherwise... working on just getting better gear and improving my BOffs.