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1- Make it so you can hastily exit towers to move from one side of the base to the other. Clicking each guy is a waste of time. This is really important in the early waves, but by the later waves, you just better have more units out and not be moving them. This just irks me. I was running them from tower to tower cuz there wasn’t enough resources to build more.
2- You need to be able to upgrade houses instead of just build more. At least from tents to wood then stone houses, not sure if there is more after stone yet. Iron houses may not make sense in this universe.
3- The food resources need to bring in more. I had a farm as much as +12 but hunter gathering was +8 at its most. And those were just in perfect scenarios. There needs to be fishing as well for those bodies of water, otherwise, why have water In a desert map. If you can make farms do more, I didn’t see it in the tree, but I didn’t study it much either, I was just trying to get enough to stay alive. I’d literally rather turn off resource sharing and just have coop where we fight over resources instead of share. That actually make the problem go away. It’s like the designed the game from a solo point of view and tested that way, then said, here’s coop. cut the resources in half and don’t player test.
4- The ballista’s need to do splash damage. They may upgrade to trebuchets later, not sure, but that big ass arrow one shoting a guy doesn’t make it worth the 400 gold and resource cap. Franky, we may be making them to early, they are better for one shoting a horse but u can make 3 javelins instead. They should also have the ability to be told what to shoot. For example in TAB, I know I know, u can tell any unit, shoot the nearest, or shoot the higher level unit. So the ballista will shoot the big f’en spider or the boss of the wave, instead of any peon.
5- We may need to move out further from the start and then not have to expand. The maps aren’t that big.
6- I took out a boss with my hero and like 4 jav’s. with both of us and 4 jav’s each, we could clean the map by wave 7 or 8 as far as the bosses on the map. I think there was like 5 each time.
7- How to deal with the poison on the ground. There is a sorcery tree that has a building that takes the dead’s essence and makes it a resource for combat and research. I researched it, but never built it. Had other priorities. Probably should have done that instead of the Calvary cuz I think it will help with the dead on the ground.
Maybe a good suggestion for them would be if you go kill a boss, it adds time to the wave clock. That would add time to you letting the gold build up.
There seems to be so much more in the game but u can’t get to it atm.
They need to fix the timing of the waves and give us more time in-between waves to gather our resources and build up what’s been lost and destroyed. This 5 min in between waves is way too hard, even on the easiest mode you don’t get a break. The lack of resources just kills me, it’s so fricking difficult. And the repair costs are so stupid. Units cost way too much too, the unit cost should not be 120 gold, and higher.
Units should cost around 25 gold each. Why is it so expensive to repair buildings? They learned nothing from TAB. those guys at least know how to build waves and make them at least beatable unlike what’s going on in this game.
I’m so frustrated right now. Believe me, it’s not a good feeling when the game makes you feel like it’s hopeless to even go back and try playing more when you know that it’s this difficult even on the easiest setting. I could go on and on, but man, it’s really peeved right now about this because I really wanted this game to be so good.
Isn't there an option to adjust wave time or size? I'm pretty sure there is.
The maps are RNG so sometimes you just get screwed on resources but i've never had any major issues. I did get royally reamed on iron placement one game, but that's RNG.
Artifacts are on the boss monsters, kill them to get them.
The pace and style is very different from TAB and going from that to this may actually throw you off. This seems to demmand a lot more micro managing of everything. Always be building, always be creeping, always be using the market to not waste income.
Second person:
1- I control group my units, double tap the key to snap to them, click the tower and then hit '/' which is the default key to ungarrison all, i'm considering a rebind, then you just order the control group. I'd prefer an ungarrison all button above the tower but i've not had any real issues here.
2- You can upgrade. This is an annoying one. The button is under the repair key on the minimap. It really needs to be easier to find and more obvious.
3- There's a better farm later in the tech tree. Balance issues are always going to be pretty subjective. I've never felt it was unfair but i've also had games where I struggled so... sure? I guess.
4- Splash would make things too easy by far. Just being a little cheaper would be nice but then covering the angles would be too easy. Bonus damage versus monsters would be cool.
5-6: I've had a similar experience playing with friends.
7- Camp Follower tent makes bodies nearby despawn faster with the corpse picker research and is also a decent way to offset the army cost.
Closing thoughts: I've found this game demmands much more consant focus than other simialr games and that's both good and bad. The sheer micro it demmands can be overwhelming at times and rewarding at others. The map RNG on Iron/Stone/Starmetal can feel very swingy and the difference between a solid early forest or farmland can make or break a game. Much like in TAB sometimes you look at the starting map and it's just never going to happen.
The game feels like an early access game with connection issues and a clunky interface. Hopefully they'll fix this, either way i'm having fun.