Conan Unconquered

Conan Unconquered

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Spynosaur  [developer] Jun 28, 2019 @ 11:26am
Conan Unconquered TestLive Branch Now Available
We’re introducing the test branch to Conan Unconquered! This will help with updating the game with new additions or changes and get your input on them before we push it to the live branch. We appreciate any and all feedback!

How to Access the Test Branch
  • Right click on “Conan Unconquered” in your Steam library
  • Click on “Properties” and this will open a window
  • Then click on the “betas” and dropdown menu to select the “test” option.
  • You should then have access to it.

If you have feedback or bug reports for the TestLive version, please post them in a reply to this thread. Latest patch notes for TestLive can be found under the "news" tab or through this link. Thank you very much!
Last edited by Spynosaur; Jun 28, 2019 @ 11:39am
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Showing 1-4 of 4 comments
Tengel Jun 28, 2019 @ 6:25pm 
so - we did a round coop on the testlivebranch

- fire seems pretty nice now

- lowered upkeep costs are pretty nice aswell - and you feel a huge difference

- KI pathing is f********** horrible - the incoming wave is displayed in the east - and they coming from north or south- sometimes they even do some weird splits - and you have early income on 4 points instead of 2

- its sad it seems like the Av´s are disabled on the testversion

- maybe we are just scrubs - but after 40+ waves - its just way 2 heavy income of battering rams and catapults

- the own heros die like instant 40+

- pls pls pls - nerf this f******* caster hero - wave 41 - he had like 11k hp - summon snakes and golems - and if he drop low - he do some crazy big heals - not forget to mention he just kill like 11 units with one autoattack

- this game needs more heroes(maybe not expensive $ ♥♥♥♥ this time) / units - you have no real choice - and melee units are totaly useless since they die instant - even own heroes

- and finally- i dont know how 2 do it - but it just needs some fixes - its kinda anoying - you play coop like 2-3 hours - without any problems - and then out of nowhere(arround 40+) you got deleted on every side -> it needs to long to get interessting -> and then a random huge powerspike in enemy forces

- and im missing some info like
-> what does improved walls? just more hp - or have they some tough ressi vs siege units? btw - the upkeep is still 2 high - we never use it xD

-> does the AV for summoner(more dmg near soulcollecors) while they are near are soulcollector but in a turret?

-> does this fireupgrade for walls work with summoners?


sry for the bad english - me and some friends enjoy this game - and it has big potential - but it needs improvent - and this fast
Last edited by Tengel; Jun 28, 2019 @ 6:32pm
MonkeyTank Jul 1, 2019 @ 7:03pm 
The test branch was great.
-- Fire: Fire wasn't crazy anymore. Allot better.
-- Upkeep: Upkeep lowering was much appreciated.
-- CONS: In Crom mode, I am unable to upgrade walls.
-- The changes made the game much more playable and less stressful.
-- Also, are you going to bring back Belit?
Kanu Jul 2, 2019 @ 2:35pm 
Thx for the updates. 2 Questions:

1. Are stone walls supposed to catch fire? and why?

2. Why isn't food a regenerating resource? Especially once you start building farms.

Thx again for all your hard work on the game. Keep it up!
Orakan Aug 18, 2019 @ 8:57am 
Check they are bilions for economy balance, cause right now there is no economy in the game if you are not playing coop
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