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Sometimes temples are easier, sometimes harder, the random of guardians and traps makes the game more interesting for me.
I like the fact we have to learn and think fastly, especially with the rage guardian and followers defenders.
With the difficulty, the die and retry, we improve our skills and, even if it can be very frustrating sometimes, we get more abilities and happyness when we progress further and further :)
I don't think this type of skill game has to get all players finish it.
There's a big panel of skills' players, so it can be very difficult for any, and not too difficult for others.
It's a shame. It was a real gem of a find initially, but I suspect the competitive nature of the core mechanism (completing the Inferno level to free up failed Phantom's whips) will result in the game just getting progressively more difficult. At some point, I'd worry that as player numbers fall, and whips become trapped forever, it puts off newer players, and the game drives its own death spiral. Game's peak was Q2 when it regularly saw 1500+ players. These days it's lucky to get out of double figures. Twitch figures fell off a cliff too. Probably not directly related to difficulty, but it might be a factor.
Still, plenty of time to turn it around. Maybe the next update addresses some of the horrible decisions made in Invasion. The Discord feedback/ideas channels are full of great ideas, so it's not all bad.
That said, I do think the difficulty could definitely use more tweaking and tuning. There are definitely trap combos that I think are just stupid, and I don't like guardians at all. I think as is, they're just annoying and make the game less fun. I wouldn't go as far to say they should be removed entirely, but I think they need to be heavily re-worked.
yes, games are supposed to be fun. have you ever stopped and considered that maybe other people find this fun and this game isn't meant for you?
i have to disagree. i used to think the game was too easy and now its pretty fun. i can sympathize with you though, i understand where youre coming from but it feels like the devs want to cater to a different crowd than the one youre in even if thats not the impression the game gave you at the start
i know that not everyone has time to invest in games but if you spend a little time adapting to the new difficulty it would be just as fun, if not more fun than before
Oh, they're definitely catering to a different crowd right now - their Discord faithful, as I noted before, are where they get their feedback and ideas from, not this forum. I haven't played since Invasion. Hopefully they bring some sanity back with Saturday's update.
I'm all for difficult games, but only if it's optional, sane and of course, fun. This game used to offer all three - optional by way of the three routes, sane in that very, very few combinations of traps and guardian were impossibly hard, and fun. Now none of that is true.
Such a shame. As I say, maybe Saturday will roll this back a bit, and hopefully some of the other bad decisions made in Invasion, like sandbags, temples that routinely kill 200+ phantoms, and the "only inferno unlocks whips".
it's EA. There's still plenty of time to come good.
Rolling boulder rooms in red? Pff. Child's play. A million blow dart statues with traps on the floor and a fast guardian behind you? Not really a problem.
A room full of floating mines, homing minions, a narrow path to run on, and spike traps everywhere in green? Ehm, you might want to check your difficulty algorithm
It's a real shame too, because I liked this game, but I've got a whole library of games that don't put me in situations where I have to be hit, or make it so my run is destroyed because of trap/enemy placement being too frequent, and I'll just play those rather than putting myself in a situation where I'll be frustrated by a game.
EDIT: Just played today, and they may have changed something because I only had moderate trouble with area 1. I'll keep playing for now because I had a more fun time than last time I played, which at that time was frustrating.