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Not to say it makes any sense that they'd know it was YOU, though.
For what its worth, now that they can be set on the wall as a trap, you can always just book it to a hiding place (under a desk is best, you're literally invisible) before it pops
I did, though, is my point. I set it as a trap with the motion detector to let me know when it went off and went about my business, expecting to get other things done in the meanwhile- Not knowing I had to go home and hide in a bush for the entire duration of this NPC's meandering walk home or something.
Even in action games, this is something I wish for; part of what makes action-stealth compelling is when you *can* trigger loud noises against NPCs (remote bombs, proximity mines), but they don't actually hint to them where you're currently hiding.
Given the low combat AI of this game, maybe they could just make it so that if the object has been in place for over 10 seconds, then its explosion only triggers a generic alert state as though an alarm had been pulled, not one targeting the player.
No idea why or how civs would aggro on you if you're far way from the bomb, though. I'd guess it's just the game treating the explosion as if it's the player doing something illegal.
Yes, that's how it works. All crime will set the AI on the player, it seems like.