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Bought 60 scrolls to finish up a set, I only needed 10. now I'm left with 50 that will be stucked in warehouse for a while.
Knowing how much you need for pity not only encourages you to finish it, this also lets you not to overspend on scrolls you might or might not use in the future and just spend the remaining VP for something else.
Altho the selection of pieces, i could care less nor I encourage it, as fundamentally, the point of said gacha is being random.
If you argue, mobile game gacha pities are select. then there is no point of having the chance success to be random too. It is not an entire hero nor you will get a duplicate of it. It is a part of a set that you can slowly complete if you have enough scrolls.
The point of having the select pities is that the pool is big and you will get duplicates.
once you complete the set, you cannot roll the gacha anymore on the character that you've completed it at.
Perhaps, but the points system is something we kinda knew for a long time. They only recently officially announced it, and suddenly there's a bunch of people starting to dog KOG for not telling the exact value. If they didn't announce the point system existed, then the people who don't already know, would never have known without either figuring it out or someone telling them. So why does it suddenly matter now? And honestly the exact value isn't necessary. It's not like it would do anything except tell us how close we are to a guarantee. In which case I just says "You get it, you got it. You didn't, then you didn't".
If you wanna look at it another way technically it is a duplication system just not visually.
When you get a duplicate in any other gacha game, it shows the duplicate and but doesn't give it to you (usually). Instead just giving you spendable points.
In this case you don't see the duplicate but you can easily assume duplicates do happen but just don't show. The odds of getting a piece your don't have goes down for every piece you do have, which isn't unlike the odds of getting a duplicate going up for other games.
The only real difference is you can't spend these points on what you want in GC, you just get a guaranteed piece when touching the threshold. It's actually kinda like "roll x amount of times, guarantee SR hero" for some game's banner promos.
Regardless, knowing the points doesn't help for much. Sure it would be nice, but it just means you know how close you are to a guarantee. And let's be real, those 50 extra scrolls weren't wasted, you're gonna spend them on another gacha later and still probably buy more lol. If anything you saved yourself money later due to the bulk buying discounts.
Most mobile gacha games has points for summons and if you get dupes, you can either upgrade the same hero or others or use it as a means to summon another hero.
The only thing gc gacha has is points for summon.
If gc did have dupes it will be something like this - "destroy X number of duplicates for a select piece'. There is already an example in game, the iron dragon when you dismantle. dismantle enough and you can craft a iron dragon select box.
Lets say I do another gacha later, but who's to say that I will not do any later? The only reason I opted to complete the gacha I completed was because I used most of the free VP on rolling the gacha and got 12/14 pieces. Those 50 scrolls could've been used to buy random scrolls or select.
I'm aware most mobile games have dupes, I did actually just list that in the message you quoted. But you must've missed the part where I said in a way it's kinda like dupes in terms of odds.
The more pieces you get in GC the lower the chance you have of getting something you don't have.
Same in other games. Higher chance of getting dupes the more unique things you have.
The difference is, the dupes in other games have a physical spendable value to get something you want with, meanwhile in GC it's a hidden value that resets when you get a new piece and is more akin in design to "roll x to get guaranteed" like Guaranteed SRs in other games.
In GC's system it feels like you can akin it to dupes you can't see. You roll, the gacha "attempts" to roll for a piece, and if it lands on a piece you have it just doesn't tell you you got anything except the "other items" section (potions, coordi frags etc), and gives you hidden points. If that explanation makes sense?
It does not. If we were to convert this similar to a mobile game. the SSRs are the gacha pieces. SRs, Rs, Ns are the rest. There is no DUPE points only SUMMON points.
and I've already explained how Dupes work in games. Use it as an upgrade or use it to summon another piece. similar to how dismantling iron dragon works.
The description in game says 'Upon reaching certain points, player will acquire a Coordi item they have not acquired yet on equal rates'
It doesnt say, 'if you get a duplicate of an item, you will be given points and upon reching certain points....'
Points are simply given when you summon, hence making it summon points. points are reset after acquiring a gacha piece.
tbh, at this point, i think you're just pushing that the points, that are supposed to be summon points, are called dupe points. it just doesnt make any sense.
as an example of this, if you do not have 'Chase coordi fragments' in that character, and you pulled a 'Chase coordi fragments' in the gacha. Does it give you the points or not?
If you said yes it does, then it's summon points, because you get the points regardless if you have it, making it a duplicate, or not.
if you said no, then that's a duplicate, as we have no way of making sure if it does give points or not, this cannot be confirmed unless we can see how many points we have.
But i doubt it works that way.
If anyone wants to experiment on this. you can simply do it by moving everything that you can get in the warehouse before the start and during the experiment, making the item 'non existent' in your inventory.
if you are able to complete a gacha with 650 scrolls or less, then this is a summon points. if not then this is dupe points.
bro you sound like the feds. KOG sympathizer how much they paying you to lick their boots?
Unfortunately, I don't think that moving the seal breaker item to warehouse makes it unavailable for your character who is opening the seal breakers ga cha. The game still marks the item as present in your inventory. The only way is to either delete the piece of seal breaker item or fuse it with another coordi item (while fusing, the final product needs to retain the look of the item while gaining the stats of another coordi item for the game to recognise it as deleted)
Lol?
So now I'm a KOG boot-licker just because I know how to not care about their marketing since you know.. it's common-practice?
Yet I'm not the one mistaking business for evils just because an in-game hidden point system exists that's always existed since what.. 2010?2012? You're acting like the equivalent of a 12 year old spray-painting the side of Apple's HQ building because just because they're the most expensive phone company on the planet. It doesn't make your argument better, it makes it louder and more obnoxious.
I already said, if they allowed us to see the point value, then fine it wouldn't harm anything, but it's unnecessary because the purpose would only be to see how close you are to a guarantee, and it's a system that many have known about and not really cared about since the Gacha system was conceived in the game years ago. But just because they didn't show us those values, doesn't make them evil. It just makes them like every other Asian game dev business that's ever existed. There isn't a need to demand something that no one cared about for 20 years until now.
i am not talking about the coordi/pet gacha. I was talking about the other items that can be obtained in the gacha ilke glyphs, pots, coordi fragments, etc etc.
rose was saying you get points by getting duplicate items.
I was saying you get points by simply rolling/summoning.
An example of this would be:
You have no Relic red glyph in your inventory. You got relic red glyph in the gacha, do you get pity points or not?
if yes, you do get pity points, then you get points by simply rolling/summoning.
if no, you do not get pity points because you do not have relic red glyph in your inventory before, then you get points by getting duplicate items.
I made a suggestion to end the argument by having a test on how it really works as there is no pity points meter in the UI by moving all items you can get in the gacha (except pet, coordi and gc club, since you cant move that) before the test and while rolling if you get any of those said items.
if you were able to complete the gacha in around 662 scrolls or less, then you simply get points by summoning.
if you are unable to complete the gacha, lets say in 750 scrolls, then you get points by having duplicates of the item.
Oh okay makes sense!
KOG mentioned in their previous seal breaker post that some changes would be made. Maybe they will incorporate such ideas that were aforementioned in this thread.
False. Reread my post.
I did not even imply that you only get points from duplicate items, in fact my post wasn't even revolved around the points itself.
I said "it's kinda like dupes in terms of odds. The more pieces you get in GC the lower the chance you have of getting something you don't have. Same in other games. Higher chance of getting dupes the more unique things you have."
I compared the odds going down in GC to the dupe chance going up in other games.
The part about points I mentioned was just saying
"The game "attempts" to roll for a piece, and if it lands on a dupe it just shows as if you got "other items" and gives points"
Points is given no matter what you roll, yes, but my focus on my post in that moment wasn't even only on points. The focus was on 1. odds, and 2. the possible hidden mechanic that it does try to roll dupes and just doesn't given them cause the game checks if you have the item it rolled.
Basic syntax for that would be:
Roll for item > If item rolled, check for ownership: If no Give item, If yes Give "other items" and points
I was trying to put reasoning behind the odds decreasing, I couldn't care less if the points were only from that or not.
you keep talking about duplication system and its points and duplication happening. just say it as it is.
you get pity points by summoning.
the required pity points increases with each gacha piece required.
And i think instead of saying dupe, use fodder. Dupe is duplicate and is Useable in many ways.
Fodder would mean a trash/useless roll. if we categorize gc's gacha into two rarities, SSR will be the gacha pieces and everything else is N. then when you get N, fodder, you get points.
Saying you get a dupe would mean you got the same piece of the gacha. (an example of this would be you getting Ramsay 2x in the same character)
I think that is where the misunderstanding came about, saying dupe, which it's not.
welp hopefully that clears up everything
The most sense I've seen this whole thread.
People were ignorant of the system before and no one even cared, and the people that already knew didn't even care either, now they make an official announcement telling about it and it's like "MOAR INFO NOW OR YOU EVIL" lol