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I have also a doubt, secondary stat can be the same as main stat? to know if we can get harrier res on main and secondary stat
Btw we really can't talk about pay2win till they make a raid/final dungeon with a set stronger than TiD, but for now is just free TA ( and helping f2p into ToD )
also some tips
theres not a single good stat on the left most runeslot, the best one is herrier resist, but that doesnt increase TA/matters outside o Harrier so yea, probably the last to upgrade
the second most to the left has the best stats, you can get crit dmg and crit rate runes there, these are GOAT and if you get one with either fury or destruction (or any other set that interest you) you probably should keep it
the other 3 slots are good but not that interesting, the best stats they give is just atk, and i think the middle one can give spatk and mpr, which are also fine
yeah thats that
its p2fast for sure, but theres no point yet on having a full set of T5 legendary runes, first of all the only place to get them is in the weekly/vp chest (so basically thats a no, atleast in the short term) and also theres no dungeon that require that much power yet, and even before those dungeons come there should be some in the way that drops t5 runes so we can farm them first, so yea
but tbh that can be said about every other system in the game, so it doesnt really matter
My Zero who I was exceptionally lazy gearing jumped from 60k TA to 100k from just slapping runes on him. This is clear powercreep, but at the moment, since there is nothing that calls for this much power, it isn't too bad. But it will get worse as they introduce more.
Now well I expected more the sal idea of their stats, basicly as I said we need 2 set of runes 1 for ToD and 1 for Harrier. Stll not see what stats can have all.. maybe we should make a list as Zhong had done. Now if only 2 of them have Harrier .. I see problems.. for later harrier. I will not discuss about pay to win for more than 1 cause it is...
About runes, there is 3 things to consider and for that wanted make this post, here are my opinions, seems Legendary runes are better than 1 Tn lvl rune. Yup as probably many had notice epic have more base than normal. Substats are too random so yup in theory you can get one with both crits as subs that need well PAY. Still farming so if anyone notice something more tell me.
Question, seems the buff is not applied on stat screen that is game says 5% of atk in fury but I have full fury and not see the atk extra.. do someone see if applyes to dungeon...?
PD: the reason I not farm for low chars first.. is tht want see how much far can take Mari.. hope get 250k+ right now 225 but harrier resistence for farm those runes. If were to make a ToD set well for now 234k T.T not luck in the farm.
Have two sets, harrier res is too important for harrier dungeon, and cause you can use 2 set of runes keep one for harrier and other for ToD, harkion, etc, is very good. Basicly a rune give you 870 of atk, but harrier res is 5% at end game my chars have 20k atk so a harrier res is like give to my chars 5k, basicly too much.
This very heavy rng, so well again 2 sets, for harrier continent all runes have harrier res is neccesary not matter set. But for 2nd set, have full set seems more possible, Right now still not farm and well do math need a lot of information when decide farm for mary. But I think the priority is first set, then main stats and finally substats. NOw there is something I dont know and need do math. When I make the set my atk for example not change, rune says 5% but dont know to what 5% apply, if its like harrier and affect all (yup harrier debuff affect whole stats for that reason is important) then set is important but if its not all but only lvl or lvl +weapon etc.. could be reduced in importance.. For the last I need do math but I want finish all chars rune first, before do the math part.. more that I will get not get paid for all that work T.T.
About cards, well I will be honest not worth change cards. Worth for future chars but not current chars, cause remove cards is too expensive and they have less stats, example crit cards is 20% but archimedia is 24% maybe in future dungeons when they are same will worth, but cause ToD and hero is not affected by harrier not worth the change.
Again this can change with future cards or hero released but as we are now.. well keep cards but not change it. And future chars well put them is not bad per se...
PD: for now still dont know the max harrier you can get with only runes.. seems to me that 27% is more that possible with rune only. Maybe in T5 50% will be more than possible without that data not sure if cards worth or not. For now .. nope.. cause dungeons no need that high stats and you reduce dmg for ToD
Example your atk is 16k and your crit dmg is 500% and you have harrier res of 0% then when you enter the stage game will make your atk 5k and crit dmg of 250%. Your crit damage is still less than that.. but is not higher so I0m sure your crit is reduced.
ok seems that have furi and fight add, but not in the same value that is not 7.5% but did more damage that math says. The best combo should be fury and doom still..
PD: the formula of damage have lvl of mobs and yours harrier have less level but you have more lvl in first dungeon multiply the formula of damage by 1.54.
Now the stats you get only in harrier continent is well start*debuff%. this apply to all, yup sp attack (not test it but I bet it do), and well crit dmg% (they easy to test again I think It apply to crit chance).
So ok you have to possibilites by in harrier map or not, this change complety the rune you need or want, If you are in harrier map YOU NEED HARRIER %, this is not a option cause we still dont get all the runes I can't say for sure but .. ok here I go think in get in whole release over 70% harrier resistence for farm runes, and maybe new heros. Even 100% will be needed but not change cards yet. Right now is not neccesary and future maps will bring better cards.
Now if you are outside of harrier continent there is no debuff so a harrier of 0% is not a problem, so for now and this can change in a future hero map, there is no need to go further of runes for get Harrier.
About chase lvl yup that is trash at 0.07% you need 1% to start thinking in worth, if want to know the % is easy, see your main stats and apply the 1% that is the equivalent in harrier, well is worst but for you get a idea. if you have 500% in crit dmg, 20K atk, 5k sp attack.. etc then 1% in harrier resistence is 5% crit dmg, 200 atk, 50sp attack, etc. again only in harrier continent that have the debuff.. and whatever they put later.
Edit last part for the example be better, and correct the math of 1% of 500%
I do not think soo (as a P2W), because u can reduce the new continent's debuff effeck by the Chase Level... Thats why kog gives that reset chase points card.
For clarify this more, yup harrier resistence is very important make a full harrier res set for farm is good too good. But use chase points for that is not good. The formula applies the damage buff at end, that is damge*(1+0.002), but the 0.07% applies to only when you enter the dungeon and only harrier, is all stats so 0.07% if you do math is damage*(1+0.00007) yup affects crit too but its too few too.
Right now only worth the rune set, later when they release more cards will be cards+rune sets.
About be a p2w system, well is P2F for only 1 char, and P2W for more than 1. The reason is that you will destroy many good stones that you get with your main char unless you use vp scrolls for pass to others. Pay only give you more stones making you get those stones more faster .. in average.
IF want I can show you my data. ( I used runes that increase attacks or none for not have problems of change other data of damage), so well hate say this.. but if you want go further take the data yourself make an excel and try different options cause I did.. and found that keep the crit dmg same for all my data gives the worst prediction so far.. for a lot..