Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
So well one of the points I wanted to check before write about more of Dio was perseo, nope the boss well the boss but WL floor 15 boss, and solo cause then people will come and say, other pass you. My experience there was well not so bad... actually being less AT that elesis I did it not so bad as with her, only 5 mins less. Now you will say but the items and this have to say yup.. used 30 hp pots approx with 3 50% elixirs for the spammers. But 10 of them was in the worst part that i play for try kill faster make too many mistakes. So at the end.. is Dio that weak?. Well again as I said in elesis buff post, yup he needs a buff, but he is so bad that without a buff he can't be used.. well nope... Actually I see how a good player (not me again im not main dio) can kill WL solo and with 150k TA in less of 10 mins weapon path.. not sure of devil path.. will not use sp reset for check.. Im poor you know XD.
So is Dio weak and need buff yup, he is so bad as elesis before buff, well STILL NOT SEE IT, actually for now I will say he needs ap recovery, at least 10 secs less, without the real need for mp recoveyr of 60% for be usefull (higher WL at 15 did go with 40% mp recovery) you can use atk and sp atack cards and that will help a lot his damage. Now will be enough, not sure probably will need increase damage of his combo but that will not show in berkas so berkas will be the bad dungeon for him.
Soooo, sooo true. Dark Souls requires all of a couple minutes of observation of attack patterns gameplay-wise. Its "difficulty" lies in building stats, and even then its pretty easy once you figure out HP and Stamina yield the most returns early game and should be soft-capped before leveling damage stats. The true hardship comes from invasions, really.
Because the existence of Onrush made playing older characters in PvE an absolute nightmare back in the old GC. You'd get constantly kicked from lobbies for not rocking a Dio or some other broken-ass AP character. And getting kicked meant sometimes you'd be stuck grinding unoptimal dungeons to get better gear because you just couldn't do endgame content alone reliably with your current stats - a long, painful grind while some Dio with 20k less stats than you just oneshot the dungeon boss with a couple potions and Onrush.
Even ToD back in the day was dominated by Dio-Azin-Lime meta and the fourth slot was often reserved for another AP/Hybrid character.
It's simply unfair for every MP character and their mains when APs get abilities that cover everything the whole four jobs of an MP cover, at once, and still get to deal more damage while being easier to play.
OMFG!!!! YES! That was That's what I've always told you in previous threads.
And now do you understand the problem? For me, GC is easy because I have been playing this shjt for a long time, being an old-timer, not because I am good at playing it, to the point that the enemy pattern is already in my mind, but other players do not. By the way, Dark Soul is easy because you have experienced the same thing, but they always take Dark Soul's difficulty as a unique selling point for business so it always exists in some way even though you feel it's the opposite. Of course, with any game, you only need information, play a lot and then you will find it easy.
YOUR ARGUMENT MAKES NO SENSE. Grand Chase has never been so easy that you only need one button to clear a difficult dungeon. This is why many people here advise you to PLAY THIS GAME YOURSELF, you really NEED it not "I just need to log in to the game for 1~2 hours leveling to 80, and then I'm done, it's fun". I will give you many examples both in the past and in the future, this game is never easy unless you upgrade like crazy or play for a long time.
https://steamcommunity.com/app/304270/discussions/0/405693392930535739/
Above is a small discussion that took place after the game closed in 2015, you can see that this post was created in 2016. they even discussed that the game from Xenia onwards and is almost impossible to do 'no damage' without SA, they need stronger characters, and there is no comment saying the game is too easy as you wrote.
https://www.youtube.com/watch?v=TMqbtj_6oXg
Above is a video that took place after season V, season V is where they nerf all of the character's damage to minus infinity and the only thing that compensates is SA (and dafuq?, they even removed it in GCC when GCC is even harder?). They even buffed Wizard Labyrinth so hard that it's unplayable, look at the channel owner's comment, he even said he couldn't clear it without Onrush, and the worst part is that this is the easiest floor, the 12th floor, where everyone considers this a coin grinding heaven for 2 hero coins. KOG found it so crazy that they had to nerf it the next few days. If you think this is fine then no... they nerfed it again later on because it's still damn hard.
https://www.youtube.com/watch?v=z1CmOFGPIqE
https://www.youtube.com/watch?v=eXVNbvE9z4I&
That's why we have the first 20 stages that are considered 'okay' nowadays. And I advise you... if you haven't played season V please don't say it's easy because it's so fking damn hard, anyone who's played it can catch your lie.
If you still don't understand how bad the 30th stage is, this video will explain it to you, especially when Grandiel summons his clone. Have you seen a game where the boss clones all over the room and can kill you in one shot like that?
https://www.youtube.com/watch?v=lFxfWET-WYQ&t=1129s
Looks like he can still clear it, right? That's because he spent over FKING 60 natal rings to resurrect. literally impossible to clear without paying something, some clear videos are included bug and due to be owned high gear at that time. This dungeon was created before Season V and it's still a nightmare. The time when this guy clears is no different from the nightmare time that everyone goes through in season 4. Onrush was the only salvation at that time and owning MP Guild potions and HP/MP Guild potions were not easy, even you had to hoard them. It is not a skill without a trade-off because what it trades for is your time.
Berkas is a dungeon that everyone considers easy right now BUT it has a history behind it. I do remember this one KR comic detailing how Berkas was the main reason that caused the old-GC population to dwindle. I read it on Naver back in 201x so please don't ask me about the link as it's been so long. The artist was a normal player up until Berkas' Lair was released, which then the comic spiraled downwards.
The art depicted room titles with absurd stat requirements, hosts not allowing those joiners that met the bare minimum to even enter Berkas which then kicked them out, not even bothering to teach those players (the art humorously showing not-stick-figures "leaving the game" with those cartoonish knapsack-and-stick-over-the-shoulders; thus the gatekeep.
Even the players that weren't involved or reached Berkas, left early until the artist eventually left the game.
After that, they made season V HARDER by nerfing everything and it's similar to the way you're talking right now and DID IT WORK? The GC history that was once dead after season V has answered itself for you.
if you don't know how bad the Grand Chase season V nerf is, here's the link. including a video link related to season V in the description and also in the comment section of that video.
https://www.youtube.com/watch?v=oohgzFqvbwE
They themselves say that not all novice developers understand the game as well as players, so don't be surprised if they can't answer your question. This is normal, serious, they don't make excuses like the way you are making excuses.
blog(.)naver(.)com/kogblog/60212578267
Moreover, they need to make the early levels easy because new players need to adapt the gameplay (even veteran players need it), plus the real focus is on the high levels, so the early stages have to be sped up. I've never seen a game where they complain that the first level leads to boredom??? Can you give me an example???? If so, only haters can say those words. Don't make stupid arguments like that Sanidade0 guy back then, he even complained that KOG nerfed too much and that dude paid the price for it by coming up here complaining that Dio was too weak.
Don't be like 'Poppin Often With Lofton', he doesn't even play Dio and makes video tutorials like this.
https://www.youtube.com/watch?v=bx1Kwz2WJnI
When I do a tutorial, I definitely have to play the game thoroughly, not just SAYING AND NOT PLAYING. That's the only thing I'd call work professionally. not only for others but for myself, and I'm starting to see you showing that sign, without playing this game properly.
As for how easy Dio is to play? Welcome to Reddit.
https://www.reddit.com/r/Grandchase/comments/rrbe04/dio_feels_so_bad_to_play/
https://www.reddit.com/r/Grandchase/comments/rme0cb/i_feel_like_dios_ap_generation_is_weak/
You will downvote immediately if you say Dio strong. Nerf is not the problem, the problem is that he is nerfed to the point of being almost unplayable compared to the overall character which is a huge problem.
Don't distract from the problem? I'm just saying most of the scientific reasons why people like to keep it simple, not make it so hard that it's unplayable like the examples above. The game makes it so difficult that you can't dodge the boss attack even if you know the pattern (Grandiel for example)? Is that called a challenge??
That's why the game has 2000~3000 players left, while they can do better because the number of PVP players is gone, without anyone PVP there is no reason for me to join PVP, my friend. Have you tried asking current players? The game is getting bored because of the REPEAT, not because the game is TOO EASY.
Do you know why every time I say something you can't answer? Because you haven't played for as long as we used to, every time I say something you'll use the excuse that I haven't played there yet, it's just plain stupid. You don't understand why we're complaining, we're complaining because we want the best things for the game, not because we want to put the game to death.
Even if you never played any game like GC, the early game dungeons are all a joke. It starts getting a bit fun around Gaicoz and not before. It's not strange for this little difficulty to bore people to death... Leading to them quitting.
And like, yeah, sure, GC has never been so easy that you could press one button and kill Berkas... But you certainly could press one button and kill Gorgos. And that's the very definition of boring gameplay. Do you really think anyone will have fun playing a new game if everything dies to one hit before lv 40? They'll quit at lv 10, and never find out that there is actual difficulty hiding behind lv 40.
I don't get your point, really. I talk about early game difficulty, and you bring up endgame difficulty.
I also said that Dio needed a nerf and that KOG nerfed the right things... But I also said that they probably went overboard with the nerfs and that Dio probably deserves a buff in the next patch. Not once did I say that Dio was currently strong.
This game your experience AliceShiki is not the average player, once you enter a room and put over 130k TA or kick then you are way off in average player, other example, I learn how work in get good stats, my chars some of them have equips lvl 63 but cause are better than 84 still use them.. this bring that TA of 75k+ for all my lvl 85, You could say, well see so low, Well I enter the rooms of need help and see people of lvl 85 with TA of less of 60k, they probably know that game have a bad TA formula and change for have more survival, for me def and vit not worth the lose of damage.
Maybe could be better if you stop this game is easy, to hey is this game easy or hard, for many dark souls is a very hard game, even celeste is a pain, not many had clear the route C (i did it without use cheats), but If i put the I did it and is easy, then I'm off the easy or hard is not defined by you but the number of players that can do it.
The point is that around Season Chaos or so, a lv 10 character was using a single skill for killing those bosses, which was like... Well, stupidly boring.
I mean, it was funny to see the boss of the first dungeon dying to a single skill, but it definitely got boring real fast when they kept on dying at this crazy stupidly fast pace during the early game back in the day... The fact that we don't trivialize bosses completely anymore is a good thing, even if the bosses themselves are still pretty easy up until lv 40ish.
Your experience is not valid for new players or many returning players, that is the whole point of this discussion, right now DIo needs a buff, that i can clear with him solo floor 15 of wyzard laberinth with TA of 78k not mean that all players can do it, only mean that I can play better than average. Average players die and use res in places where i barely use 2 pots.
PD: that happend to me in the last hera in WL long time ago for example.
Back in the days of BGC, during some seasons, the early-game was so easy, that you could press a button and kill most early game-bosses. This was horrible design.
Nowadays this is better, as our level-appropriate characters are no longer able to one-shot level-appropriate early-game bosses... However, the early-game is still excessively easy, to the point that a new player may get bored of the game before they get to the actual fun parts (basically everything from Ellia onwards).
I'm obviously not suggesting that the first 3 regions get the same level of difficulty as Ellia, as this would have the inverse problem of making the early-game too hard... But I do think the early-game difficulty needs to be turned up a bit, in order to give the new players a more interesting experience once they boot the game for the first time... Since right now it's a bit too... Well, nothing offers much of a challenge before Gaicoz, which isn't ideal.
Any proof of you beating floor 15 i solo'd that floor with Dio but my TA is far higher than that and even then it took a long time due to perseo spamming the healing orbs. I was devil path used Kill zone/BS to negate most of the orbs. I really don't see how people play him F2P at the WL though his Ap recovery is way too slow and his damage output is abysmal. What build did you run?