GrandChase

GrandChase

iThicc 29. mar. 2022 kl. 10:33
Azin
-=Asin=-

SUBJECT TO CHANGE
some characters, like Rin, got changed on release than the version that was datamined from the game's files, so take this with a grain of salt.

-4th Bar-
Eastern Rain Liquid Jade (14+12+5 hits) = (DoT*14) + -410.7
The DoT deals a fixed damage based on character level and enemy's DEF ratio.
At character lv85 against normal enemies (DEF Ratio = 0%), the DoT deals 528 actual in-game damage per hit.
Circle of the Heavens (2 hits) = -538.47
=Shared Special=
[Special] Razor Air Kick (1 hit) = -61.61
Damage Up Passive Version (1 hit) = -64.69
Extra Chain Attack (1 hit) = -6.16

[Special] Hanuman (7 hits) = -155.05
Damage Up Passive Version (7 hits) = -162.75
Extra Chain Attack (1 hit) = -13.95

[Special] Bamboo Swallows (6 hits) = -269.325
Damage Up Passive Version (6 hits) = -283.5
Extra Chain Attack (1 hit) = -24.23

[Special] Infinite Hand (5 hits) = -62.65
Damage Up Passive Version (5 hits) = -65.8
Extra Chain Attack (1 hit) = -6.3

[Special] Fire Drop (1+4 hits) = -161.3
Damage Up Passive Version (1+4 hits) = -169.35
Extra Chain Attack (3 hits) = -17.82

=Base Job - Disciple=
[Technique] Increased Defense = DEF+5% for 10sec
[Technique] Enhanced Speed = Movement Speed(Walk/Dash)+5% for 10sec
[Technique] Increased Attack = ATK+5% for 10sec

[Technique] Pressure Point (Grade 1)(1 hit) = -6.4 | PVP = DEF-5% for 10sec | PVE = DEF-25% for 10sec
[Technique] Pressure Point (Grade 2)(2 hits) = -12.8 | PVP = DEF-5% & Halts MP Regen for 10sec | PVE = DEF-25% & ATK-50% for 10sec
[Technique] Pressure Point (Grade 3)(3 hits) = -19.2 | PVP = DEF-5%, Halts MP Regen, & Disables Specials for 10sec | PVE = DEF-25%, ATK-50%, & DoT for 10sec

[Effect] Enhancement: Increased Duration = Increases Enhancement Buff Time from 10sec to 15sec.
[Effect] Increased Enhancement Effect = Doubles Enhancement Effects, making them +10% each.
[Effect] Increased Enhancement Effect (2) = Gives Critical Chance+50% for 10sec when a 2nd Enhancement Buff is activated.

[Effect] Reduced Special MP Consumption = Reduces MP Consumption by 10%.
[Effect] Increased Special Attack Stat = Slightly increases damage of Shared Specials.
[Effect] Additional Special Attack = Gives a unique buff when activating a Special, which activates an extra attack after using another Special.

=Special Job - Mugen=
[Special] Chaotic Storm (1 hit) = -65.19
[Special] Awakened Shooting Star (1+1+4 hit) = -148.05
[Special] King's Wrath (5 hits) = -193
This skill's damage gets lower the further away the enemies are from the middle 3 geysers.
(hitbox confirmation required)
Middle 3 Geysers = 100% damage, -193
On the 2 side Geysers = 75% damage, -144.75
On the edge of the 2 side Geysers = 50% damage, -96.5

[Technique] Shuju Bomb (2 hits) = -14
[Technique] Water Puddle:
PVP = All Movement(Walk/Dash/Jump/Double Jump/Run Jump/Dash Jump) Speed -10%.
PVE = DEF-15%.
[Effect] Element Circulation = Consumes 2 bars of MP to heal 10% MaxHP.
Requirement: PVE = FATAL, PVE = Current HP < 50%.

-Nimble Styles-
[Choice] Additional HP Recovery = Stance Attacks heal 0.1% MaxHP.
[Choice] Additional MP Recovery = Stance Attacks absorbs 0.1 bars of MP, Crescent Sweep absorbs 0.033 bars instead.
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Viser 1-14 af 14 kommentarer
Dubious Disk 29. mar. 2022 kl. 18:30 
I still think they might touch Pressure Point at the very least.
iThicc 29. mar. 2022 kl. 18:57 
Oprindeligt skrevet af Sal:
I still think they might touch Pressure Point at the very least.
hopefully, 25% is too much in my opinion
iThicc 30. mar. 2022 kl. 4:34 
-Char Changes-
asin-common:
[Coursing Steps] cooldown added (8sec in PVE, 9sec in PVP)
[Evade While Down] cooldown added (8sec in PVE, 9sec in PVP)
[Flowing Double Kick] cooldown increased (5 > 10sec in PVE, 10 > 12sec in PVP)
mp regen passives removed
asin1:
[Pressure Point] dmg halved
[Pressure Point] debuff duration reduced from 10sec to 5sec
[Pressure Point] cooldown increased (5 > 10sec in PVE, 7 > 15sec in PVP)
[Pressure Point Lv1] defense debuff nerfed (DEF-25% > -5% in PVE, DEF-5% > -3% in PVP)
[Pressure Point Lv2] monster attack debuff nerfed (ATK-50% > -3%)
[Flow] cooldown increased (10 > 20sec in PVE, 13 > 26sec in PVP)
[Reduced Special MP Consumption] removed
[Increased Enhancement Effect] critical chance buff nerfed (Crit Chance+50% > +5%)
asin2:
nimble styles' [Additional MP Recovery] mp drain reduced from 0.1 bars to 0.001 bars
[Water Puddle] monster defense debuff nerfed (DEF-15% > -5%)
[Awakened Shooting Star] search distance(?) halved
[Shuju Bomb] dmg nerfed
-Pet Changes-
Cordelia skill changed to last 1sec instead of 2sec, number of hits decreased but dmg per hit tripled.
-b4 change:
Cordelia (11*2 hits) = -242
-after change:
Cordelia (4*2 hits) = -264 (number of hits confirmation required)

-Model/Texture/Icon Changes-
Crimson Kelby Set for Rufus to Lime added into the files (y were they missing to begin with??)
New Dark Assassin Hair icon updated

-Other Changes-
more Chinese localization stuff added (old unused items, monster cards, UIs, practice mode loading screens, dungeon room images, park stuff, etc etc)
iThicc 30. mar. 2022 kl. 4:34 
welp
Dubious Disk 30. mar. 2022 kl. 10:03 
As expected, Pressure Point was(understandably) gutted.

His MP and Crit passive being nerfed I am indifferent to.
iThicc 30. mar. 2022 kl. 10:59 
Oprindeligt skrevet af Sal:
As expected, Pressure Point was(understandably) gutted.

His MP and Crit passive being nerfed I am indifferent to.
yeah, but his dmg seems fine so hes still a good character
now the question is, disciple or mugen?
well, disciple is better at brute dmg and bossing, as he has atk buff (10%), crit buff (even tho it was nerfed, 5% is still something) and his skills are buffed by a talent on the skill tree
mugen is better at dodging stuff because of all the mecanics of stances and whatnot and area dmg/leveling, cuz of king's wrath
so actually it really depends on what you want, but both classes are really good rn
Sidst redigeret af iThicc; 30. mar. 2022 kl. 11:07
Dubious Disk 30. mar. 2022 kl. 11:03 
Oprindeligt skrevet af Zhong Xi Na:
Oprindeligt skrevet af Sal:
As expected, Pressure Point was(understandably) gutted.

His MP and Crit passive being nerfed I am indifferent to.
yeah, but his dmg seems fine so hes still a good character
now the question is, disciple or mugen?
well, disciple is better at brute dmg and bossing, as he has atk buff (10%), crit buff (even tho it was nerfed, 5% is still something) and his skills are buffed by a talent on the skill tree
mugen is better at dodging stuff because of all the mecanics of stances and whatnot and area dmg, cuz of king's wrath
so actually it really depends on what you want, but both classes are really good rn
Agreed, I kind of felt that no matter what they did, Asin was going to stay amazing.

Infact, I feel it'll be the same for Lime, Edel, and Veigas. They were all just such complete packages and had everything you could ask for compared to everyone else, they unless their ENTIRE KIT gets nerfed, they'll all still be strong.
iThicc 30. mar. 2022 kl. 11:06 
Oprindeligt skrevet af Sal:
Oprindeligt skrevet af Zhong Xi Na:
yeah, but his dmg seems fine so hes still a good character
now the question is, disciple or mugen?
well, disciple is better at brute dmg and bossing, as he has atk buff (10%), crit buff (even tho it was nerfed, 5% is still something) and his skills are buffed by a talent on the skill tree
mugen is better at dodging stuff because of all the mecanics of stances and whatnot and area dmg, cuz of king's wrath
so actually it really depends on what you want, but both classes are really good rn
Agreed, I kind of felt that no matter what they did, Asin was going to stay amazing.

Infact, I feel it'll be the same for Lime, Edel, and Veigas. They were all just such complete packages and had everything you could ask for compared to everyone else, they unless their ENTIRE KIT gets nerfed, they'll all still be strong.
true that
khermerker 30. mar. 2022 kl. 11:30 
Ok will answer here, you want usually crit, there are very rare places tht crit will not bring higher power over atk. One of those points is exact in the balance point. Now I could run math simulation of dmg and complete check but 5% is huge in game terms.

PD: only for talk about why is huge, this game, not remember before close, but now have this weird crit based dmg. Is so huge that in balance (8.78) the extra atk can be easily same as increase the crit by 4%, for that reason the 10% of hungry pets being the best is not so great compared to 2nd best, tht is train with 5% and 1.2 critical chance, now if we take train to 4% tht means tht train title become better, and what is more at 5%( as pepole here claims) make train way better than circus. (tht means 5% of buff dmg)
Sidst redigeret af khermerker; 30. mar. 2022 kl. 11:34
khermerker 30. mar. 2022 kl. 12:42 
Ok need to do some math but will clarify, basicly what gives the best ratio is the equips, basicly each time we change 1 piece of equip with crit chance to crit dmg we affect the ratio. Now this is fixed by equips but we not start with 0 actually without all chars released we have an unknow (the base stats of crit chance, crit dmg) now you will see tht my number 8.78 (probably already change was kinda old) is a little different of rate of equip (26.55/2.89), So how I found my rate.. well was more with excel than lagrange multilplicators but basicly use differentes values of crit rate/crit damage and using the equips found when change from crit chance or crit dmg to attack brings better stats, is at that point that yup crit dmg or crit rate becomes less important, the number I found was 8.78, before that rate put the crit of armor was better than put the atk substat.

Now how this traslate to azin, ok first azin will not get more jobs.. sadly tht means he will have less of 3% of critical chance that rest of chars, so the rate is not exactly 8.78 and could be well more. If you have a form of give him the 3% extra then the rate of equips go back to 8.78.
iThicc 30. mar. 2022 kl. 12:56 
Oprindeligt skrevet af khermerker:
Ok need to do some math but will clarify, basicly what gives the best ratio is the equips, basicly each time we change 1 piece of equip with crit chance to crit dmg we affect the ratio. Now this is fixed by equips but we not start with 0 actually without all chars released we have an unknow (the base stats of crit chance, crit dmg) now you will see tht my number 8.78 (probably already change was kinda old) is a little different of rate of equip (26.55/2.89), So how I found my rate.. well was more with excel than lagrange multilplicators but basicly use differentes values of crit rate/crit damage and using the equips found when change from crit chance or crit dmg to attack brings better stats, is at that point that yup crit dmg or crit rate becomes less important, the number I found was 8.78, before that rate put the crit of armor was better than put the atk substat.

Now how this traslate to azin, ok first azin will not get more jobs.. sadly tht means he will have less of 3% of critical chance that rest of chars, so the rate is not exactly 8.78 and could be well more. If you have a form of give him the 3% extra then the rate of equips go back to 8.78.
no, azin all the other characters after him get buffs at lvl 20, 40 and 60 as if they advanced to another job, so azin will not have less 3% crit chance than the others
Dubious Disk 30. mar. 2022 kl. 13:13 
Oprindeligt skrevet af khermerker:
Ok need to do some math but will clarify, basicly what gives the best ratio is the equips, basicly each time we change 1 piece of equip with crit chance to crit dmg we affect the ratio. Now this is fixed by equips but we not start with 0 actually without all chars released we have an unknow (the base stats of crit chance, crit dmg) now you will see tht my number 8.78 (probably already change was kinda old) is a little different of rate of equip (26.55/2.89), So how I found my rate.. well was more with excel than lagrange multilplicators but basicly use differentes values of crit rate/crit damage and using the equips found when change from crit chance or crit dmg to attack brings better stats, is at that point that yup crit dmg or crit rate becomes less important, the number I found was 8.78, before that rate put the crit of armor was better than put the atk substat.

Now how this traslate to azin, ok first azin will not get more jobs.. sadly tht means he will have less of 3% of critical chance that rest of chars, so the rate is not exactly 8.78 and could be well more. If you have a form of give him the 3% extra then the rate of equips go back to 8.78.
Asin, Lime, Edel, and Veigas all get flat stat buffs at level gets the other characters would do their job quest. They wont miss any stats. Again this is to reiterate how they are all "complete" regardless of their lack of 3rd-4th jobs
khermerker 30. mar. 2022 kl. 14:27 
Oprindeligt skrevet af Zhong Xi Na:
Oprindeligt skrevet af khermerker:
Ok need to do some math but will clarify, basicly what gives the best ratio is the equips, basicly each time we change 1 piece of equip with crit chance to crit dmg we affect the ratio. Now this is fixed by equips but we not start with 0 actually without all chars released we have an unknow (the base stats of crit chance, crit dmg) now you will see tht my number 8.78 (probably already change was kinda old) is a little different of rate of equip (26.55/2.89), So how I found my rate.. well was more with excel than lagrange multilplicators but basicly use differentes values of crit rate/crit damage and using the equips found when change from crit chance or crit dmg to attack brings better stats, is at that point that yup crit dmg or crit rate becomes less important, the number I found was 8.78, before that rate put the crit of armor was better than put the atk substat.

Now how this traslate to azin, ok first azin will not get more jobs.. sadly tht means he will have less of 3% of critical chance that rest of chars, so the rate is not exactly 8.78 and could be well more. If you have a form of give him the 3% extra then the rate of equips go back to 8.78.
no, azin all the other characters after him get buffs at lvl 20, 40 and 60 as if they advanced to another job, so azin will not have less 3% crit chance than the others
wow you are right.. game should say it then... still well actually he has 1% less than rest, cause when you unequip you see 17% at lvl 40 and others at lvl 85 will have 19%, if you are right then my azin at lvl 60 wil get 18% and no more.. unless azin get a final buff in crit at lvl 80 or something like that.
Sidst redigeret af khermerker; 30. mar. 2022 kl. 14:30
khermerker 31. mar. 2022 kl. 10:31 
OK mp recovery is well for now and for me broken, I wanted wait to lvl 85 for this but the spam of skills that azin can do is way higher that I tought. Yup I put all cost reduction (as did with all chars) still well the rate of increase of mp is too high and seem he can use 3mp skills without any problem more than CD.
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