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Special Attack - Increases the amount of damage the player's character does with special skills.
^(copied from GC wiki)
Critical damage
Critical rate
Attack
Special Attack
MP recovery (more relevant for AP characters)
It's worth considering that it's best to keep a ratio between critical damage and critical rate. The game itself will tell you that by the Total Attack stat.
Yup game want you get criticals but in a specific rate (yup did the math) this could be change a little with all chars released but basicly see your crit % and mutliply by 8.78(8.5probably is better) and that is the number you want in your crit dmg% example you have 40% crit chance and have 320% crit dmg and now made your new TiD and have crit chance so this is the thing 40*8.5=340% that means you need crit dmg not crit chance so you use gp resets until you get both criticals or crit dmg.
Ok so finally all your equipment have crit chance or crit dmg and the good balance what is the best next, well sp attack/mp recovery. How now if its mp recovery or sp attack well think how many mp recovery you get, if you have so much that you can't keep the use of skill cause cooldown is usually better the sp attack. There are some exceptions, example ryan nephilim spammer requeires you NOT use mp recovery at all, 2nd job lire or 3 job mari that needs too little. As rule of thumb now that ap char are released all of them need mp recovery ley with 60% is op( have it there) not sure rest, not put ley over 60% not worth.
So why sp attack and not attack. well cause ToD normal attacks do half damage. so you want do skills and for get good damage of skills you want sp attack.
Finally put attack, oh attack so here I come the best equipment is this for almost all chars almost all pieces with sub stats on crit chance, crit dmg, sp attack and mp recovery now cards on gloves and weapon are balanced in end game 3 crit dmg and 3 on crit rate, I think or 4 crit dmg and 2 in crit rate depend of your fashion stats. the cards in upper and cape are usually mp recovery or attack, you want more mp recovery for fix rest of equip (if char needed it) and down with bottom all go with sp attack.
Now cause this is end game.. and hard to get without spend money, follow this rule if have no critical trash (if its relic and is phantom phoenix well keep for make TID) if its relic and have crititical keep and use for balance if can, if its blue have both criticals and is not gloves or weapon is not so bad, and can last a lot (even fix a mistake ).
PD: ok seems not all skills have sp attack increased damage, dont know what or what not and as said in start will not test or make a guide for all chars. Still sp attack is way better that not change even with that information.
I mean, I noticed that ToD mobs have more stats overall, but I think it's kinda hard to assume that it would only affect normal attacks.
PD: only for be more clear a hit in normal map that do 800 and 3k crit do in ToD 400 and 1500 crit
PD2: wyzar laberinth not have the lvl in the formula of dmg so you do same damage there that in last map of archimedia also did not test berkas.
PD revenge: the dmg formula is affected by number of memebers in party you do more damage in group that solo. All was tested in formula with solo.. cause nobody will go to WL or anything for make a party test. or even worth do the test in my opinion
Source:
https://www.youtube.com/watch?v=tGQxwDsVuC0
The exact details of why... are unclear. But this can be easily tested with your character by testing it in ToD and any normal dungeon (same level range dungeon is recommended). According to data miner: For a normal dungeon, your damage will increase or decrease depending on your level. However, ToD has no level (although its recommendation level is 85). If you use the "z" combo in ToD, you will see your damage is halved, but your skill is reduced less than that.
And I want to emphasize one more thing, Damage in this game is only distinguished into 2 types: special or no. Some skills still have non-special damage, these skills often have the ability to restore MP as if you were using Z combo. So saying some like attack stat only affects normal attack is wrong because skills are affected by both of the stat (attack & special). If the skill is marked as special, the special stat will have more influence than the attack stat.
focus on crit rate and dmg first
then a even rate between atk, sp atk and mprec.
also dont get above 100% mprec, if you have that focus the rest on atk and sp atk.
that serves for all characters, dont be fooled by players using nephilin and jin with ying yang telling you to go full dmg, those builds are bad in classic
its exceptionally useless in TOD, you are more worth bringing ress on Ryan and just using normal skills on Jin and they'll be way more useful
First you see the normal attack combo the char have, we have 3 cases low, mid and high. with each hit you see that char will recover mp so if you get 2 bar approx with 1 full combo then that char no need mp recovery example lire 2nd job aerial attack. Now if you ge 1 bar approx then that char is low needed so 30% approx is enough example mari 4 job. Last if dont get 1 bar that char need 60% approx like elesis 4st job.