Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you have a wormhole in a system, you should see a wavy line leading to another system. Assuming the wormhole is open, you should be able to click on your fleet and then click on the system on the other end of the wormhole. Your fleet will be able to travel there in 1 turn. You can also take the wormhole back once you arrive.
This does assume the wormhole is open. They typically are early on, but wormholes can have stability and close eventually. If the wormhole closes (red wavy line), you can no longer travel through it unless you have a colony in the system and build a wormhole stabilizer within it.
The only other way to travel through a closed wormhole is with the "Web Weavers" evolution perk, which is part of the Evolving Empires expansion and specific to the Nova Vida affinity.
Ahh, I should have mentioned that, sorry. In that case, you need to increase your scan level in that system. You can do that through remote exploration of that sector or by sending a survey ship to it. That will reveal the destination of the wormhole so you can travel through it.
Advanced scan will reveal the desintation so you can travel through it. Full scan will reveal its stability (when it will collapse, or if it is permanent).
Actually, that they close, is a really interesting feature. Brings some dynamics.