Toy Soldiers

Toy Soldiers

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Lordimbroke Oct 31, 2020 @ 1:04pm
how to beat last level
its annoying and not fun at all.

get it down super low on health and it gets my toy box everytime

i use the tank on the left 24/7 for it too
Originally posted by Europeaball:
Which last mission do you mean? The one from the British campaign or the one from the German (Campaign +)? I am now starting from the British one.

I skip the intro and build a chemical weapon Tier 1 or Tier 2 and 3 barbed wires between the stone wall and the chemical weapon on the small construction area in front of the sniper tower, which blocks the direct route to the Toy Box. This should ward off the infantry attacks for now.

Now I jump into the "Big Willie" and at least destroy the Minenwerfer at the water tower. When the 3rd wave gets ready. I jump out of the tank and build a machine gun (when possible a Tier 2) on the small construction area between the flag and the toy box and some barbed wire at the point where the infantry climbs the slope. I'm now trying to destroy the mortar that is right in front of the bridge. Before the Fokker Dr.I wave starts, however, you should build a Tier 2 anti-aircraft gun on the large construction area next to the airfield. This will solve most of your problems with the enemy flight units.
You should now have enough money (from destroyed units, ruins and the two Minenwerfer) and you should build howitzers on the remaining large areas.

You should now have some air and do the following things until the boss comes:

1.Destroy the two anti-aircraft guns (1x Flaming Onion and 1x Archie) on the other side of the river so that you can use your flight units undisturbed. One is next to the factory, the other is on an elevation.Use your Whippet tank for this. You can hit the AA on the hill with the tanks by firing at them from the slope.

2.Destroy all remaining enemy mortars and build yours on them. There are 3 more mortars (2x Pinapple Tosser and 1x MInenwerfer) on the rails, destroy them with your tanks and bombers and build your own on their construction areas and improve them on TIer 3. They are important for the boss.

3.Defend the toy box. Despite a fully equipped defense, a few problems can arise where you have to intervene with your vehicle. Especially if the Überbabies attack you (the vehicles that the Übertank also dropped in the boss fight) your tier 3 howitzer will have problems destroying all the Überbabies. Use your Whippet tank or Bomber and destroy them.

At the end there is a cavalry attack. However, they will ride one way around your defense (The path that leads from the tunnel with the rail cannon over a river, then under a bridge and past the factory). However, once you have your defenses fully up, it shouldn't be a problem. However, be vigilant anyway.

Tips

  • Build Tier 2 Mgs on the two small construction areas under the bridge to fend off Cavelary and Elite Infantry.
  • Use the Whippet Tank if you want to effectively destroy enemy tanks / turrets, because like the A7V it is a heavy tank and has a stronger cannon than the "Big Willie"
  • When the first wave of Cavelary arrives, replace the chemical weapon with a TIer 2 MG

If you should have problems with the boss, write something briefly and I'll answer.
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Europeaball Oct 31, 2020 @ 5:07pm 
Which last mission do you mean? The one from the British campaign or the one from the German (Campaign +)? I am now starting from the British one.

I skip the intro and build a chemical weapon Tier 1 or Tier 2 and 3 barbed wires between the stone wall and the chemical weapon on the small construction area in front of the sniper tower, which blocks the direct route to the Toy Box. This should ward off the infantry attacks for now.

Now I jump into the "Big Willie" and at least destroy the Minenwerfer at the water tower. When the 3rd wave gets ready. I jump out of the tank and build a machine gun (when possible a Tier 2) on the small construction area between the flag and the toy box and some barbed wire at the point where the infantry climbs the slope. I'm now trying to destroy the mortar that is right in front of the bridge. Before the Fokker Dr.I wave starts, however, you should build a Tier 2 anti-aircraft gun on the large construction area next to the airfield. This will solve most of your problems with the enemy flight units.
You should now have enough money (from destroyed units, ruins and the two Minenwerfer) and you should build howitzers on the remaining large areas.

You should now have some air and do the following things until the boss comes:

1.Destroy the two anti-aircraft guns (1x Flaming Onion and 1x Archie) on the other side of the river so that you can use your flight units undisturbed. One is next to the factory, the other is on an elevation.Use your Whippet tank for this. You can hit the AA on the hill with the tanks by firing at them from the slope.

2.Destroy all remaining enemy mortars and build yours on them. There are 3 more mortars (2x Pinapple Tosser and 1x MInenwerfer) on the rails, destroy them with your tanks and bombers and build your own on their construction areas and improve them on TIer 3. They are important for the boss.

3.Defend the toy box. Despite a fully equipped defense, a few problems can arise where you have to intervene with your vehicle. Especially if the Überbabies attack you (the vehicles that the Übertank also dropped in the boss fight) your tier 3 howitzer will have problems destroying all the Überbabies. Use your Whippet tank or Bomber and destroy them.

At the end there is a cavalry attack. However, they will ride one way around your defense (The path that leads from the tunnel with the rail cannon over a river, then under a bridge and past the factory). However, once you have your defenses fully up, it shouldn't be a problem. However, be vigilant anyway.

Tips

  • Build Tier 2 Mgs on the two small construction areas under the bridge to fend off Cavelary and Elite Infantry.
  • Use the Whippet Tank if you want to effectively destroy enemy tanks / turrets, because like the A7V it is a heavy tank and has a stronger cannon than the "Big Willie"
  • When the first wave of Cavelary arrives, replace the chemical weapon with a TIer 2 MG

If you should have problems with the boss, write something briefly and I'll answer.
Last edited by Europeaball; Oct 31, 2020 @ 5:09pm
Lordimbroke Nov 2, 2020 @ 7:33pm 
Originally posted by Europeaball:
Which last mission do you mean? The one from the British campaign or the one from the German (Campaign +)? I am now starting from the British one.

I skip the intro and build a chemical weapon Tier 1 or Tier 2 and 3 barbed wires between the stone wall and the chemical weapon on the small construction area in front of the sniper tower, which blocks the direct route to the Toy Box. This should ward off the infantry attacks for now.

Now I jump into the "Big Willie" and at least destroy the Minenwerfer at the water tower. When the 3rd wave gets ready. I jump out of the tank and build a machine gun (when possible a Tier 2) on the small construction area between the flag and the toy box and some barbed wire at the point where the infantry climbs the slope. I'm now trying to destroy the mortar that is right in front of the bridge. Before the Fokker Dr.I wave starts, however, you should build a Tier 2 anti-aircraft gun on the large construction area next to the airfield. This will solve most of your problems with the enemy flight units.
You should now have enough money (from destroyed units, ruins and the two Minenwerfer) and you should build howitzers on the remaining large areas.

You should now have some air and do the following things until the boss comes:

1.Destroy the two anti-aircraft guns (1x Flaming Onion and 1x Archie) on the other side of the river so that you can use your flight units undisturbed. One is next to the factory, the other is on an elevation.Use your Whippet tank for this. You can hit the AA on the hill with the tanks by firing at them from the slope.

2.Destroy all remaining enemy mortars and build yours on them. There are 3 more mortars (2x Pinapple Tosser and 1x MInenwerfer) on the rails, destroy them with your tanks and bombers and build your own on their construction areas and improve them on TIer 3. They are important for the boss.

3.Defend the toy box. Despite a fully equipped defense, a few problems can arise where you have to intervene with your vehicle. Especially if the Überbabies attack you (the vehicles that the Übertank also dropped in the boss fight) your tier 3 howitzer will have problems destroying all the Überbabies. Use your Whippet tank or Bomber and destroy them.

At the end there is a cavalry attack. However, they will ride one way around your defense (The path that leads from the tunnel with the rail cannon over a river, then under a bridge and past the factory). However, once you have your defenses fully up, it shouldn't be a problem. However, be vigilant anyway.

Tips

  • Build Tier 2 Mgs on the two small construction areas under the bridge to fend off Cavelary and Elite Infantry.
  • Use the Whippet Tank if you want to effectively destroy enemy tanks / turrets, because like the A7V it is a heavy tank and has a stronger cannon than the "Big Willie"
  • When the first wave of Cavelary arrives, replace the chemical weapon with a TIer 2 MG

If you should have problems with the boss, write something briefly and I'll answer.


Stuck on the railroad one! he always rushes near the end

i use all mortars too

Europeaball Nov 7, 2020 @ 3:17am 
I don't know now if you've made it. But do the following: Sell the flak and build a "Mother" there and use the bomber or the whippet tank in the boss fight, then it should work.
Lordimbroke Nov 7, 2020 @ 11:28pm 
Originally posted by Europeaball:
I don't know now if you've made it. But do the following: Sell the flak and build a "Mother" there and use the bomber or the whippet tank in the boss fight, then it should work.


Originally posted by Europeaball:
Which last mission do you mean? The one from the British campaign or the one from the German (Campaign +)? I am now starting from the British one.

I skip the intro and build a chemical weapon Tier 1 or Tier 2 and 3 barbed wires between the stone wall and the chemical weapon on the small construction area in front of the sniper tower, which blocks the direct route to the Toy Box. This should ward off the infantry attacks for now.

Now I jump into the "Big Willie" and at least destroy the Minenwerfer at the water tower. When the 3rd wave gets ready. I jump out of the tank and build a machine gun (when possible a Tier 2) on the small construction area between the flag and the toy box and some barbed wire at the point where the infantry climbs the slope. I'm now trying to destroy the mortar that is right in front of the bridge. Before the Fokker Dr.I wave starts, however, you should build a Tier 2 anti-aircraft gun on the large construction area next to the airfield. This will solve most of your problems with the enemy flight units.
You should now have enough money (from destroyed units, ruins and the two Minenwerfer) and you should build howitzers on the remaining large areas.

You should now have some air and do the following things until the boss comes:

1.Destroy the two anti-aircraft guns (1x Flaming Onion and 1x Archie) on the other side of the river so that you can use your flight units undisturbed. One is next to the factory, the other is on an elevation.Use your Whippet tank for this. You can hit the AA on the hill with the tanks by firing at them from the slope.

2.Destroy all remaining enemy mortars and build yours on them. There are 3 more mortars (2x Pinapple Tosser and 1x MInenwerfer) on the rails, destroy them with your tanks and bombers and build your own on their construction areas and improve them on TIer 3. They are important for the boss.

3.Defend the toy box. Despite a fully equipped defense, a few problems can arise where you have to intervene with your vehicle. Especially if the Überbabies attack you (the vehicles that the Übertank also dropped in the boss fight) your tier 3 howitzer will have problems destroying all the Überbabies. Use your Whippet tank or Bomber and destroy them.

At the end there is a cavalry attack. However, they will ride one way around your defense (The path that leads from the tunnel with the rail cannon over a river, then under a bridge and past the factory). However, once you have your defenses fully up, it shouldn't be a problem. However, be vigilant anyway.

Tips

  • Build Tier 2 Mgs on the two small construction areas under the bridge to fend off Cavelary and Elite Infantry.
  • Use the Whippet Tank if you want to effectively destroy enemy tanks / turrets, because like the A7V it is a heavy tank and has a stronger cannon than the "Big Willie"
  • When the first wave of Cavelary arrives, replace the chemical weapon with a TIer 2 MG

If you should have problems with the boss, write something briefly and I'll answer.

Originally posted by Europeaball:
I don't know now if you've made it. But do the following: Sell the flak and build a "Mother" there and use the bomber or the whippet tank in the boss fight, then it should work.

thanks guys! beat it finally!
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