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But yes, there is a "bug" that has been present since I started playing in version 0.22, I don't know if it was already in previous versions, but in my case from the first day I register, the game desynchronizes the audio and the map little by little progressively, reaching about 50 - 100ms every 2 ~ 3 minutes (at least in my case).
That happens when there is variation in the framerate. I don't know if it's because it loads the map by sections and when it loads it makes those variations or is it for another reason.
With version 0.24 this problem was reduced a little which allowed me to obtain higher scores and climb in the global ranking of 50 of some maps.
This problem bothers me a lot since most of the maps, although it's synchronized with the audio, the game tells me that I press with a delay and if I adjust the offset I start that I go ahead (-30ms approx.) and at the end I go with a delay (+40ms approx.) again, so there are maps where I have an offset of +60ms and it's still out of sync at the end. I tried to adjust the offset for (good day from rain) and I managed to adjust it enough to obtain 100% precision but at the end it gets out of sync forcing me to advance the pulse and I end up doing Perfects instead of Marv, the most I have achieved is 99.94% (3 perfects) [insert FFFFFFUUUUU meme]
I think this problem is not reported in Git, but of course, I don't know if it's a problem because it only happens to a few people that I have seen on the forum.
Even sometimes when two notes arrive at the same time and I press the buttons at the same time, the game indicates a Marv followed by a Perfect, I understand that it could happen because I press one of the keys at ms 18 and the other at ms 19 but it happens almost always.
Now changing the speed from x0.5 to x2.0 doesn't change this problem in my case.