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For armor, anything and everything that boosts PHYSICAL and ENERGY defense first and foremost. Early game is a lot of ballistic weapons and a handful of energy ones, I haven't seen (or cannot recognize) a lot of digital or fire attacks from enemies.
For weapons, have at least one high capacity weapon (more than 30 rounds) and pair it with another weapon that does a different type of damage. At my point in the game my two go-to weapons are the HMG42 Dominator with the E77 Superior, though I just found the ABR Commander and it's pretty fun too.
You can mix and match head, leg and body pieces to cover their weaknesses in different areas, or you can focus on the damage types your enemies seem to be hitting you with at that time. At those early levels, there's probably nothing too sophisticated going on: basic damage from bullets and maybe melee if you get sloppy.
The most important thing is to stop the enemies hitting you at all, which is where Skills and weapons are important. I had heard people say "get a machine gun and a shotgun pair", but in my experience I just didn't like the early shotguns at all and kept trying to handle everything with the machine gun. This turned out to be a good idea, as I quickly decided to only upgrade the machine gun rather than waste points on secondary weapons I wasn't going to use.
The only problem with relying on one gun is reloads, so I put a lot of points into the skill that increases reload speed. I also paid points into the dodge skill upgrade so that I could dodge more often, and critical hit rate to speed up kills.
This got me very powerful very quickly. It doesn't work for very long because the more you advance the game, the more you'll need spec in different areas but you get so many skill points that you never have to worry about overspending in these areas early on.
You will start to receive/buy guns which are nearly as powerful at Mk1 as your upgraded weapons of the same type, which is a sign that you can give up on that first gun and start using the new gun instead and upgrading that. I'm glad I didn't sink lots of upgrading into my early shotguns and sidearms for this reason. The later game's more powerful shotguns are fantastic when they really become necessary in certain tight corridor swarm missions, and you'll start to see the advantage of energy weapons for robotic enemies.
By last few I mean the literal last few:
Helms
Chests
Legs
Guns
Grenades
Augments
Mods ( only a few of these anyways and you don't get them till near the end)
I wouldnt stress much over it. You'll have it 100%ed in a day.
You might not want to stumble intro a quest that's in an area you can access but has enemies that are 10+ levels above yours. They will shred you instantly.
What you need to use to survive is not better armor, it's to use the cover system (crouching behind world stuff, and avoiding to have direct line of sight of enemies, and shooting above the cover).
Beam leaves you planted and cant hit enemies behind cover.
Who cares? It looks cool.
I breezed though the game with the EBR Enforcer and later the flamethrower as backup. Honestly, i used the EBR 99% of the game after i found it and spec'ed it to max.
For augs i did Spiderbots and Life transfer
For that other stuff (can't remember) that enhanced dodge (javelin or something) and improved healing thingy (More HP from health items)
Tactical... sweat justice was fun, tried AT4 turret... but later fell in love with the Pocket Mech.
Sure the pocket mech damage is hit or miss (done anywhere from 5 to 300), however it buys you time in the long run and lets all your augs gain more recovery.
Had zero issues all the way to the end. And that was pure run and gun style. Never used the cover system really.
Oh, for skill points, i maxed HP and battery, while keeping everything else even in points.
Honestly, its not your armor holding you back but your skill. if you have at the very least the submachine gun you get in the beginning of the game you could kill the npcs in the morgue, I recommend at the very least a dread, but its all very doable with any gear you could pick up starting off.
I highly recommend using the cover system the game has, itll help you a lot from dying, and use your dodge roll as well.
Seriously I mean it when I say this has more to do with your skill than the game being too hard or anything else, you can fight npcs 10 levels above you and win if you're good enough.
Dread > Dominator, but if you get lucky with the RPG23, it's what you'll want to upgrade to at least level 5. With it, you can also sneak into the level 23 area and get the Overwhelmer, which is the best anti-organic gun in the game. You can also get lucky in that same area and get the EBR Enforcer as a drop from the various energy weapon users there, which is the best energy weapon in the game.
For mid-game, if you simply get unlucky acquiring the above weapons, the ABR Commander is super solid too and should see you through the rest of the game. It's basically the physical equivalent of the EBR Enforcer.
As for armor? The system is obnoxious. Typical thugs will do physical, robots will shoot energy, and high end humans will shoot energy. The giant mechs seem to be purely physical though. Only one or two enemies that I can think of use fire, and I have no idea what uses digital. Just focus on using the armor that has the highest mix of physical, energy (resistance) and health. Anything else is a bonus. Or, if you're already raising health through your attributes, wear a visor that increases your energy (mana).