Cepheus Protocol

Cepheus Protocol

View Stats:
Sep 1, 2021 @ 7:21pm
The Pathfinder Update Fix #6 - 0.7.124
The Pathfinder Update Fix #6 - 0.7.124

View full event information here:
https://steamcommunity.com/ogg/979640/announcements/detail/2952660987409174551
< >
Showing 1-15 of 19 comments
DjFire Sep 1, 2021 @ 9:31pm 
♥♥♥♥♥♥ finnaly. I was getting annowed of my units ignoreing enemy in front of them or going in areas i never clicked.. How fix airs dumb abilty to stay still in air even though you pointed them some where. make them unable to ♥♥♥♥♥♥ get block by building like scout ships can. and fix targeting...........ever time i want take hive my units ignores my orders and attack or technically aim and not shoot ever... even if they can see until maybe once or twice if i move my helipotor around. Plz fix....
Your active involvement with the player base, and your leaps and bounds in development is dope. I really dig it. You don't see either very often these days. Keep it up! It's def appreciated!!!
GanjaCommando (Banned) Sep 1, 2021 @ 10:52pm 
So good, this reminds me of the No Man's Sky dedicated developers!
BroDimm Sep 2, 2021 @ 6:29am 
there is a report that creating a sandbag would get HQ instead?
Dark the Great  [developer] Sep 2, 2021 @ 8:57am 
Originally posted by BroDimm:
there is a report that creating a sandbag would get HQ instead?
This is now resolved.
Black_Fox Sep 3, 2021 @ 5:47am 
The game crashes for me after the update, the " CepheusProtocol-Win64-Shipping" file creates huge problems now to the point I can't even start it anymore without disabling my virus protection software

Last edited by Black_Fox; Sep 3, 2021 @ 6:33am
Not sure what people are cheering up for so much. Game's very barebone, you fight the game's mechanics instead of infected and it lacks atmosphere. I'm sure you (devs) will work on it, but it's coming along very slow. I'm not even gonna go into 12-15fps later on, with just a bit more units on the ground.
Dark the Great  [developer] Sep 3, 2021 @ 3:07pm 
Originally posted by Black_Fox:
The game crashes for me after the update, the " CepheusProtocol-Win64-Shipping" file creates huge problems now to the point I can't even start it anymore without disabling my virus protection software
What Anti virus do you have? There isnt anything wrong with the .exe. Try adding it to your exemptions list since your anti-virus could just be constantly scanning the game breaking it somehow?
Dark the Great  [developer] Sep 3, 2021 @ 3:09pm 
Originally posted by replicvnt:
Not sure what people are cheering up for so much. Game's very barebone, you fight the game's mechanics instead of infected and it lacks atmosphere. I'm sure you (devs) will work on it, but it's coming along very slow. I'm not even gonna go into 12-15fps later on, with just a bit more units on the ground.
Because we are listening to their feedback and adjusting systems as they are needed while we go. Your welcome to make a list here (another thread) or on suggestions should you have feedback to suggest. In terms of FPS comment i dont know what that means?... In terms of pace we patch 1-2 times a week it simply isnt possible to go any faster then we are already and that's an unrealistic expectation....
BroDimm Sep 4, 2021 @ 12:42am 
Originally posted by replicvnt:
Not sure what people are cheering up for so much. Game's very barebone, you fight the game's mechanics instead of infected and it lacks atmosphere. I'm sure you (devs) will work on it, but it's coming along very slow. I'm not even gonna go into 12-15fps later on, with just a bit more units on the ground.

"Early Access" brother.
The concept is already unique on the market and so far (if you are on discord) the dev's are responsive enough.

the only one i found similar to this was when i played RWR (Running with Rifles) with zombie mod.
Originally posted by BroDimm:
Originally posted by replicvnt:
Not sure what people are cheering up for so much. Game's very barebone, you fight the game's mechanics instead of infected and it lacks atmosphere. I'm sure you (devs) will work on it, but it's coming along very slow. I'm not even gonna go into 12-15fps later on, with just a bit more units on the ground.

"Early Access" brother.
The concept is already unique on the market and so far (if you are on discord) the dev's are responsive enough.

the only one i found similar to this was when i played RWR (Running with Rifles) with zombie mod.

Even for early access the game is very barebone, if you need clarification.
How is it unique? I played tons of similar RTS, and zombies aren't that much unique as well.

The only thing that can separate this game from others is, if they pay attention to story and lore (which they are doing atm), but most important aspects of CP are still under-developed.

Plain sandbox/openworld without emotional attachment isn't going to be enough. When you play RTS games like Homeworld, Nexus: Jupiter Incident, Ground Control, World In Conflict etc, which are all heavily narrated and story driven it really pops up and brings that emotional attachment to the characters/game. But yeah, early access, a lot is yet to be seen. And music, I can't even point out how important that is.

This is(was) unique, (2002) Ahead of its time, can't even get it on steam): I would run it just to hear the main theme. ♥♥♥♥♥♥♥♥♥, I was 15...
Men of War is the closest thing to it, but it lacked atmosphere and became repetitive and boring.

https://www.youtube.com/watch?v=wb_SyfrYuaE
https://www.youtube.com/watch?v=_Cl42vNazWQ
Last edited by vitriol; Sep 4, 2021 @ 6:19am
Black_Fox Sep 4, 2021 @ 5:07am 
Originally posted by Dark the Great:
Originally posted by Black_Fox:
The game crashes for me after the update, the " CepheusProtocol-Win64-Shipping" file creates huge problems now to the point I can't even start it anymore without disabling my virus protection software
What Anti virus do you have? There isnt anything wrong with the .exe. Try adding it to your exemptions list since your anti-virus could just be constantly scanning the game breaking it somehow?

I'm using Avast, and putting the file on the exemption list doesn't work
Originally posted by Dark the Great:
Originally posted by replicvnt:
Not sure what people are cheering up for so much. Game's very barebone, you fight the game's mechanics instead of infected and it lacks atmosphere. I'm sure you (devs) will work on it, but it's coming along very slow. I'm not even gonna go into 12-15fps later on, with just a bit more units on the ground.
Because we are listening to their feedback and adjusting systems as they are needed while we go. Your welcome to make a list here (another thread) or on suggestions should you have feedback to suggest. In terms of FPS comment i dont know what that means?... In terms of pace we patch 1-2 times a week it simply isnt possible to go any faster then we are already and that's an unrealistic expectation....

Mid-game, I get 12-15 frames per second... Ryzen 6-core, 2060, 16GB RAM. Although, when it comes to ♥♥♥♥♥♥ UE4, I've yet to see a game that works well, without huge frame drops and stutters/freezes.
I killed patient zero with two turrets as she walked back and forth in front of my barricade. Just one of the examples how much work this game needs. AI, Pathfinding etc.
I mean NHF, as I said in my last comment, there's a lot be seen yet. Just the fact that I bought it, means something. Supporting you and paying close attention to its development. I see the passion and that's what matters.
Last edited by vitriol; Sep 4, 2021 @ 6:15am
Dark the Great  [developer] Sep 4, 2021 @ 1:25pm 
Originally posted by replicvnt:
Originally posted by Dark the Great:
Because we are listening to their feedback and adjusting systems as they are needed while we go. Your welcome to make a list here (another thread) or on suggestions should you have feedback to suggest. In terms of FPS comment i dont know what that means?... In terms of pace we patch 1-2 times a week it simply isnt possible to go any faster then we are already and that's an unrealistic expectation....

Mid-game, I get 12-15 frames per second... Ryzen 6-core, 2060, 16GB RAM. Although, when it comes to ♥♥♥♥♥♥ UE4, I've yet to see a game that works well, without huge frame drops and stutters/freezes.
I killed patient zero with two turrets as she walked back and forth in front of my barricade. Just one of the examples how much work this game needs. AI, Pathfinding etc.
I mean NHF, as I said in my last comment, there's a lot be seen yet. Just the fact that I bought it, means something. Supporting you and paying close attention to its development. I see the passion and that's what matters.
Your talking about aspects of gameplay we haven't even implemented that had millions of dollars in budget and were 4x our size. That takes time which is why we are in EA to begin with so we can build to that level over time day by day.

Now on the topic of your performance issues are you on public beta or normal? We can definitely see about cooking a developer build so you can record a file called a stat file and we can analyse that to determine why your computer is having such a hard time so we can improve it? As a few examples Days Gone + WWZ both use the same engine as us but we tend to simulate a lot more at times. In the recent patches there have been improvement but we still have more to do. That i know!
Last edited by Dark the Great; Sep 4, 2021 @ 1:26pm
Not sure what are you referring to actually, but I'm very well aware what "Indie" means.

Normal/Stable build, sandbox mode, obviously it's not constant, but if I were to zoom in into a couple of vehicles, one squad with defenses it drops to 15fps for some reason.

See, for example Worm isn't a good idea for me and yes, everything about it is still under development. But fighting against it, seeing it clipping through the concrete just feels wrong. UE4 lacks destructibility and in general low utilization of resources is a common thing.

i.e. Hell Let Loose, no matter the settings, CPU/GPU util is under 50%, game plays@~40fps and because of micro-stuttering/freezing feels like 25fps and so on.

I'm at 2k res, didn't check the CP's utilization, but as I said, no matter the game, UE4 is a disaster. I'm guessing you too will switch to UE5 at some point down the pipe line.
Last edited by vitriol; Sep 4, 2021 @ 3:17pm
< >
Showing 1-15 of 19 comments
Per page: 1530 50