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Construct an Intake euthanization facility to dispose of infected and uninfected civilians as you see fit. But every atrocity has consequences. Kill enough civilians, and the survivors will hear of your crimes, form militias, and come for revenge.
Active Intake is limited to two facilities at a time for now. As testing expands, this limit may increase while we continue balancing loading, staffing, and facility throughput. To run Intake efficiently, you will need to hire personnel and maintain a steady flow through the system.
Hire security teams to passively defend structures within their area of influence. They help protect your evacuation infrastructure, allowing you to commit your population fully to the war effort. They dynamically patrol your base within that area of influence responding to threats as they arrive. 
Civilian Evac adds a new strategic layer to the game, where every decision can determine the fate of the civilians. By evacuating survivors, you cut off the infected from a vital biomass source, slowing their growth and starving them of the resources they need to spread and build armies
After Day 4, infected birds will begin entering the battlefield in large swarms. These packs can quickly overwhelm helicopters and infantry, forcing players to adapt their defenses.




















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