Cepheus Protocol

Cepheus Protocol

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SkyHighXPro Dec 1, 2023 @ 12:40pm
crashing every 10 minuts ?
this is the log i get when playing

LoginId:4963a5de4c6d964c91452e876a877a9a
EpicAccountId:ad2510ff9307465ea0030315a09307d2

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000a0

CepheusProtocol_Win64_Shipping!UAIPerceptionStimuliSourceComponent::UnregisterFromPerceptionSystem()
CepheusProtocol_Win64_Shipping!ABase_Character::SetPerceptionMonitorLocked() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Character\Base_Character.cpp:25444]
CepheusProtocol_Win64_Shipping!ABase_GameState::HandlePerceptionMonitorResults() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Core\Base_GameState.cpp:6208]
CepheusProtocol_Win64_Shipping!ABase_GameState::execHandlePerceptionMonitorResults() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Intermediate\Build\Win64\UnrealGame\Inc\CepheusProtocol\UHT\Base_GameState.gen.cpp:2845]
CepheusProtocol_Win64_Shipping!UFunction::Invoke()
CepheusProtocol_Win64_Shipping!UObject::CallFunction()
CepheusProtocol_Win64_Shipping!ProcessLocalScriptFunction()
CepheusProtocol_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
CepheusProtocol_Win64_Shipping!UObject::execLocalVirtualFunction()
CepheusProtocol_Win64_Shipping!ProcessLocalScriptFunction()
CepheusProtocol_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
CepheusProtocol_Win64_Shipping!UObject::execLocalFinalFunction()
CepheusProtocol_Win64_Shipping!ProcessLocalScriptFunction()
CepheusProtocol_Win64_Shipping!UObject::ProcessInternal()
CepheusProtocol_Win64_Shipping!UFunction::Invoke()
CepheusProtocol_Win64_Shipping!UObject::ProcessEvent()
CepheusProtocol_Win64_Shipping!AActor::ProcessEvent()
CepheusProtocol_Win64_Shipping!FTimerManager::Tick()
CepheusProtocol_Win64_Shipping!UWorld::Tick()
CepheusProtocol_Win64_Shipping!UGameEngine::Tick()
CepheusProtocol_Win64_Shipping!FEngineLoop::Tick()
CepheusProtocol_Win64_Shipping!GuardedMain()
CepheusProtocol_Win64_Shipping!GuardedMainWrapper()
CepheusProtocol_Win64_Shipping!LaunchWindowsStartup()
CepheusProtocol_Win64_Shipping!WinMain()
CepheusProtocol_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
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Showing 1-13 of 13 comments
Matt117 Feb 4 @ 12:36am 
I have the same Problem,
ALPI Feb 15 @ 1:29pm 
habe das gleiche Problem, ca 10 minuten gespielt und dann macht der komplette PC einen Neustart?!
YungPro Feb 18 @ 12:52am 
ive only crashed once to far, and it took a couple hours
Originally posted by SkyHighXPro:
this is the log i get when playing

LoginId:4963a5de4c6d964c91452e876a877a9a
EpicAccountId:ad2510ff9307465ea0030315a09307d2

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000a0

CepheusProtocol_Win64_Shipping!UAIPerceptionStimuliSourceComponent::UnregisterFromPerceptionSystem()
CepheusProtocol_Win64_Shipping!ABase_Character::SetPerceptionMonitorLocked() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Character\Base_Character.cpp:25444]
CepheusProtocol_Win64_Shipping!ABase_GameState::HandlePerceptionMonitorResults() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Source\CepheusProtocol\Core\Base_GameState.cpp:6208]
CepheusProtocol_Win64_Shipping!ABase_GameState::execHandlePerceptionMonitorResults() [C:\Main-Repo\Unreal Projects\CepheusProtocol\Intermediate\Build\Win64\UnrealGame\Inc\CepheusProtocol\UHT\Base_GameState.gen.cpp:2845]
CepheusProtocol_Win64_Shipping!UFunction::Invoke()
CepheusProtocol_Win64_Shipping!UObject::CallFunction()
CepheusProtocol_Win64_Shipping!ProcessLocalScriptFunction()
CepheusProtocol_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
CepheusProtocol_Win64_Shipping!UObject::execLocalVirtualFunction()
CepheusProtocol_Win64_Shipping!ProcessLocalScriptFunction()
CepheusProtocol_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject * __ptr64,FFrame & __ptr64,void * __ptr64)>()
CepheusProtocol_Win64_Shipping!UObject::execLocalFinalFunction()
CepheusProtocol_Win64_Shipping!ProcessLocalScriptFunction()
CepheusProtocol_Win64_Shipping!UObject::ProcessInternal()
CepheusProtocol_Win64_Shipping!UFunction::Invoke()
CepheusProtocol_Win64_Shipping!UObject::ProcessEvent()
CepheusProtocol_Win64_Shipping!AActor::ProcessEvent()
CepheusProtocol_Win64_Shipping!FTimerManager::Tick()
CepheusProtocol_Win64_Shipping!UWorld::Tick()
CepheusProtocol_Win64_Shipping!UGameEngine::Tick()
CepheusProtocol_Win64_Shipping!FEngineLoop::Tick()
CepheusProtocol_Win64_Shipping!GuardedMain()
CepheusProtocol_Win64_Shipping!GuardedMainWrapper()
CepheusProtocol_Win64_Shipping!LaunchWindowsStartup()
CepheusProtocol_Win64_Shipping!WinMain()
CepheusProtocol_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll


Having this issue for two years now, I get 5 minutes max. I have installed windows, the game, updated drivers, Unreal Engine. Guess I just can't play the game anymore. Feel like I should make my review adjust my truth.
Dark the Great  [developer] Apr 1 @ 9:10pm 
We will be applying a fix for this crash tonight/tomorrow. Thank you for reporting sorry it took so long
Last edited by Dark the Great; Apr 1 @ 9:10pm
Originally posted by Dark the Great:
We will be applying a fix for this crash tonight/tomorrow. Thank you for reporting sorry it took so long

This did nothing for me still crashing.

LoginId:455244734b79dff098c8b78a7444e7c4
EpicAccountId:8e3a8b5971d8406bb3e047e768a13c99

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] CurrentQueue.Fence.D3DFence->GetCompletedValue() failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:939 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

CepheusProtocol_Win64_Shipping!D3D12RHI::VerifyD3D12Result()
CepheusProtocol_Win64_Shipping!FD3D12LinkedAdapterObject<FD3D12Texture>::FLinkedObjectIterator::operator++()
CepheusProtocol_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue()
CepheusProtocol_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue()
CepheusProtocol_Win64_Shipping!FD3D12Thread::Run()
CepheusProtocol_Win64_Shipping!FRunnableThreadWin::Run()


Would really like some help
Dark the Great  [developer] Apr 9 @ 4:54pm 
Originally posted by C.heaT Bringin the Tent.:
Originally posted by Dark the Great:
We will be applying a fix for this crash tonight/tomorrow. Thank you for reporting sorry it took so long

This did nothing for me still crashing.

LoginId:455244734b79dff098c8b78a7444e7c4
EpicAccountId:8e3a8b5971d8406bb3e047e768a13c99

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] CurrentQueue.Fence.D3DFence->GetCompletedValue() failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:939 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

CepheusProtocol_Win64_Shipping!D3D12RHI::VerifyD3D12Result()
CepheusProtocol_Win64_Shipping!FD3D12LinkedAdapterObject<FD3D12Texture>::FLinkedObjectIterator::operator++()
CepheusProtocol_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue()
CepheusProtocol_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue()
CepheusProtocol_Win64_Shipping!FD3D12Thread::Run()
CepheusProtocol_Win64_Shipping!FRunnableThreadWin::Run()


Would really like some help
That is a completely different crash then what you initially reported. That crash we cant do anything about. Its relating to your video card having issues rendering the current frame. Update your display drivers and make sure if you have multiple video cards only 1 is active when your playing.
Any know issues

Originally posted by Dark the Great:
Originally posted by C.heaT Bringin the Tent.:

This did nothing for me still crashing.

LoginId:455244734b79dff098c8b78a7444e7c4
EpicAccountId:8e3a8b5971d8406bb3e047e768a13c99

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] CurrentQueue.Fence.D3DFence->GetCompletedValue() failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:939 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

CepheusProtocol_Win64_Shipping!D3D12RHI::VerifyD3D12Result()
CepheusProtocol_Win64_Shipping!FD3D12LinkedAdapterObject<FD3D12Texture>::FLinkedObjectIterator::operator++()
CepheusProtocol_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue()
CepheusProtocol_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue()
CepheusProtocol_Win64_Shipping!FD3D12Thread::Run()
CepheusProtocol_Win64_Shipping!FRunnableThreadWin::Run()


Would really like some help
That is a completely different crash then what you initially reported. That crash we cant do anything about. Its relating to your video card having issues rendering the current frame. Update your display drivers and make sure if you have multiple video cards only 1 is active when your playing.

Is there any known issues with dual screen displays with the game?
Dark the Great  [developer] Apr 9 @ 6:42pm 
Originally posted by C.heaT Bringin the Tent.:
Any know issues

Originally posted by Dark the Great:
That is a completely different crash then what you initially reported. That crash we cant do anything about. Its relating to your video card having issues rendering the current frame. Update your display drivers and make sure if you have multiple video cards only 1 is active when your playing.

Is there any known issues with dual screen displays with the game?
No? I personally use 3 monitors. What video card are you using? You've fully updated your drivers yes?
Last edited by Dark the Great; Apr 9 @ 6:43pm
Originally posted by Dark the Great:
Originally posted by C.heaT Bringin the Tent.:
Any know issues



Is there any known issues with dual screen displays with the game?
No? I personally use 3 monitors. What video card are you using? You've fully updated your drivers yes?

Geforce 3070 and drivers fully updated.
Dark the Great  [developer] Apr 11 @ 5:06pm 
Originally posted by C.heaT Bringin the Tent.:
Originally posted by Dark the Great:
No? I personally use 3 monitors. What video card are you using? You've fully updated your drivers yes?

Geforce 3070 and drivers fully updated.
Have you tried a clean install? I have a 3080? Have you verified your os's integrity?
Originally posted by Dark the Great:
Originally posted by C.heaT Bringin the Tent.:

Geforce 3070 and drivers fully updated.
Have you tried a clean install? I have a 3080? Have you verified your os's integrity?

Yes clean installed, and updated all drivers. Still can't play more than 5 minutes.
Dark the Great  [developer] Apr 15 @ 5:58pm 
Originally posted by C.heaT Bringin the Tent.:
Originally posted by Dark the Great:
Have you tried a clean install? I have a 3080? Have you verified your os's integrity?

Yes clean installed, and updated all drivers. Still can't play more than 5 minutes.
Have you tried in windowed mode?
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