Autonauts

Autonauts

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DarthRonson Nov 10, 2019 @ 2:34am
Are robots always wind-up? Also..
I've got a few questions regards Autonauts.. could anyone answer these?

Is it right that you can't evolve colonists past level 4? I'm enjoying the game generally, but it seems a bit early-accessy.

Also, I've found bots stopped because the program lines were in the wrong order. Is that just me messing up, or do program lines sometimes get reordered as part of the game?

Finally, do you ever - in the current version of the game - get robots that don't need to be wound up, or can recharge without you having to do it?
Last edited by DarthRonson; Nov 10, 2019 @ 4:38am
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Showing 1-5 of 5 comments
MechaCrash Nov 10, 2019 @ 5:38am 
Robots as implemented only go up to mark 2, and those are wind-up. I don't know what the future holds, though.

Colonists currently top out at level 4. There are level 5 colonists and some resources for them in the game, but there's no way to make level 5 houses.

To the best of my knowledge, the game does not mess with programming. So that one's on you.

While the robots do need to be wound, you can program other robots to do it for you. If you do, what I would suggest is having them work in pairs, and give one of the pair a battery upgrade. Otherwise your rechargers will get their battery levels in sync, run out of power at the same time, and then you have to go and wind them up yourself.
Geothermal1159 Nov 10, 2019 @ 5:33pm 
The game definately doesn't shuffle the robots code around so if there are any mistakes (other than if your game having a major bug) in the robots coding then you are the one who made the mistake. So you can rest assured that your coding for the robots will not randomly change over time.

Also as MechaCrash said you can just program robots to recharge the other robots this way you are don't have to worry about having discharged robots everywhere with production coming to a halt.
Ghrathryn Nov 11, 2019 @ 1:45pm 
Another trick with the recharging of bots, and actually other things you want mobile/semi-mibile for one reason or another is to use signs (I haven't tried it, but I've seen it working) you can set a sign to have a scan area (either linked or unlinked for a 'C&C'), tell a bunch of chargers to look at it and give it to a bot who patrols a set area. Having two or three roaming groups along with the static ones can help. You can also, prior to that, have multiple charging areas with the same bot. I think it takes about 5k of memory on a bot to runa charge loop so a mk0 can run 2 zones, an upgraded mk2 could do 5-6 maybe, or have much larger zones (I think a mk0 has an 11x11 search area max, the mk2 is noticably larger)
Geothermal1159 Nov 11, 2019 @ 9:13pm 
Originally posted by Ghrathryn:
Another trick with the recharging of bots, and actually other things you want mobile/semi-mibile for one reason or another is to use signs (I haven't tried it, but I've seen it working) you can set a sign to have a scan area (either linked or unlinked for a 'C&C'), tell a bunch of chargers to look at it and give it to a bot who patrols a set area. Having two or three roaming groups along with the static ones can help. You can also, prior to that, have multiple charging areas with the same bot. I think it takes about 5k of memory on a bot to runa charge loop so a mk0 can run 2 zones, an upgraded mk2 could do 5-6 maybe, or have much larger zones (I think a mk0 has an 11x11 search area max, the mk2 is noticably larger)

4K for a recharge loop.
3 for searching, moving and, recharging. Then 1 for a forever loop with a fail condition if it can't find any bots.

There probably other variations but I find this one works well and is pretty cheap.
Ajundra Nov 13, 2019 @ 10:01am 
Originally posted by DarthRonson:
Also, I've found bots stopped because the program lines were in the wrong order. Is that just me messing up, or do program lines sometimes get reordered as part of the game?

It is probably you. That can happen easily. I never had the game reorder program lines by itself.

Originally posted by DarthRonson:
Finally, do you ever - in the current version of the game - get robots that don't need to be wound up, or can recharge without you having to do it?

Are you aware that you can teach robots to wind up robots? ;)
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