Space Haven
kingts 6 AGO 2023 a las 8:33 p. m.
Workshop
To the developers-Modding- Allow players to mod the game with you. Add a workshop with limited applications

It is basically free labor and build a stronger community. You are competing against more advanced designed games like Two Point Hospital, so hire the community.


They can create specific items to add to the que.
Couches, Queen size Beds, Skins, New Wall designs, Floor colors, ship design templates that utilize the create a ship option, specific items for certain criteria

Comfort-That fit the job title, libraries, book shelves, rugs, dispensers
Specific Class Items-Communication Wall Device, Force Field Doors, strapped beds, lockers, Pets,
Weaponry-Body Armors, Plasma guns, Clubs, Tasers, Futuristic Costumes,
Factory Zone Perks-Osculating Ceiling Fans, Mask and Oxygen, Other unique factor machines,
Medical-Safety Suits disease or infection free, Statis Chambers to contain spores, research created vaccines,
New weaponry, fun teleportation devises, or just crude barbaric additions.
Skies the limit, but use the community to expand your game with you that stops eating at development costs.
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Mostrando 16-23 de 23 comentarios
drakkart 22 OCT 2024 a las 11:00 a. m. 
@ aksel_bugbyte actually what you need to take care of is that modding is available for all platforms. so a self made tool handeling the integration is adviseable. most stuff on nexus mods is windows only. city skylines did well with their approach that i think is the direction to go.
Synopse 12 NOV 2024 a las 11:37 a. m. 
Publicado originalmente por drakkart:
@ aksel_bugbyte actually what you need to take care of is that modding is available for all platforms. so a self made tool handeling the integration is adviseable. most stuff on nexus mods is windows only. city skylines did well with their approach that i think is the direction to go.
Not sure, why a game that is Windows-only need to have modding being available on all platforms.
Última edición por Synopse; 12 NOV 2024 a las 11:38 a. m.
VaperW 18 MAR a las 9:24 p. m. 
From a heavy modding player to say, I think Space Heaven is a great game and has potential. Most sandbox simulator games have a strong mod community to make devs more creative or make the game way better and exposure opportunities even extend the game's life.
Like Rimworld, Terraria, PZ, etc,.
For most of the players, Workshop is way easier to update and install the mods.
Wish to have Workshop soon.
luftatmer 28 MAR a las 2:25 a. m. 
Workshop, in my experience, is the only way for a broad band of players to use modding. Simply because it’s so… simple. You don’t have to read anything. You don’t have to install something. You don’t have to think. That’s unbeatable.

From what I see, games with steam workshop have the potential to rise. Most others not so much.
Mads 23 ABR a las 4:34 p. m. 
Agree with all the above — I think _especially_ with the game in early access introducing barebones workshop integration without “official” tooling would be completely fine. Workshop is easy to use but it doesn’t mean users of it are stupid and expect all the mods (or modding tools) in it to magically always work, modding is still modding.

Also fully agree with the sentiment that sandbox games in Space Haven’s genre live and die by their community and their modding scene. Rimworld is the classic example — it’s a phenomenal game, but I don’t know if it would still be the king of the genre a decade later if it wasn’t being constantly reinvented with mods.

I think Space Haven could be something special, but I’m also worried that it’ll fade into obscurity if devs don’t take modding seriously, it’s kinda a given for this genre imo. At least from my POV, taking an official stance on mods will do far more for the game’s longevity than the upcoming station mode or whatever the first beta release ends up being. This (entering beta) is also a PERFECT opportunity to go all in on mods.
Última edición por Mads; 23 ABR a las 4:36 p. m.
Synopse 24 ABR a las 1:54 a. m. 
At the moment, the game itself is technically not that easy to mod. A lot of stuff is saved in single xml files that have to be broken up to support modular modding.

Take a look at existing mods and how they break with every update, because they have to modify core game files that got changed.

Adding steam workshop support is not the major issue here.
Última edición por Synopse; 24 ABR a las 1:54 a. m.
Durnadle 24 ABR a las 10:25 p. m. 
I think many here don't understand what would actually happen if Workshop was added with unofficial and likely broken support.

The developer would be immediately flooded with requests to "fix" stuff related to the fact that modding is not official and most mods right now are extremely outdated and likely broken. It wouldn't make things easier, it'd make things messier. Users who don't understand the technicalities of unofficial/bare-bones mod support would see Workshop, install a bunch of things without any research, find it's completely broken, start complaining or leaving poor reviews (like "I bought the game because it says it has Workshop support, but everything is broken and doesn't work!"). That's the reality.

The developer is right in saying they don't want to add Workshop support without implementing something decent and official. The negative response around something that doesn't work well will far outweigh the minority of people who understand the issues.

TL;DR; I'd love to see Workshop support, but only once the game is in it's final form and the team can dedicate some time to making it more integrated and easier to work with, which (as a developer my self) I understand is likely "no small task".
Última edición por Durnadle; 24 ABR a las 10:27 p. m.
Commisar Jon Fuklaw 25 ABR a las 3:40 a. m. 
Publicado originalmente por Synopse:
Take a look at existing mods and how they break with every update, because they have to modify core game files that got changed.

The only mods for Space Haven which break with any regularity are those which rely on direct changes to dynamic libraries, and they are very much in the minority. Mods which add new objects and sprites break (though not critically) on occasion if changes are made to how sprites are loaded and arranged, but that's not a common occurrence.
Última edición por Commisar Jon Fuklaw; 25 ABR a las 3:40 a. m.
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