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Like Rimworld, Terraria, PZ, etc,.
For most of the players, Workshop is way easier to update and install the mods.
Wish to have Workshop soon.
From what I see, games with steam workshop have the potential to rise. Most others not so much.
Also fully agree with the sentiment that sandbox games in Space Haven’s genre live and die by their community and their modding scene. Rimworld is the classic example — it’s a phenomenal game, but I don’t know if it would still be the king of the genre a decade later if it wasn’t being constantly reinvented with mods.
I think Space Haven could be something special, but I’m also worried that it’ll fade into obscurity if devs don’t take modding seriously, it’s kinda a given for this genre imo. At least from my POV, taking an official stance on mods will do far more for the game’s longevity than the upcoming station mode or whatever the first beta release ends up being. This (entering beta) is also a PERFECT opportunity to go all in on mods.
Take a look at existing mods and how they break with every update, because they have to modify core game files that got changed.
Adding steam workshop support is not the major issue here.
The developer would be immediately flooded with requests to "fix" stuff related to the fact that modding is not official and most mods right now are extremely outdated and likely broken. It wouldn't make things easier, it'd make things messier. Users who don't understand the technicalities of unofficial/bare-bones mod support would see Workshop, install a bunch of things without any research, find it's completely broken, start complaining or leaving poor reviews (like "I bought the game because it says it has Workshop support, but everything is broken and doesn't work!"). That's the reality.
The developer is right in saying they don't want to add Workshop support without implementing something decent and official. The negative response around something that doesn't work well will far outweigh the minority of people who understand the issues.
TL;DR; I'd love to see Workshop support, but only once the game is in it's final form and the team can dedicate some time to making it more integrated and easier to work with, which (as a developer my self) I understand is likely "no small task".
The only mods for Space Haven which break with any regularity are those which rely on direct changes to dynamic libraries, and they are very much in the minority. Mods which add new objects and sprites break (though not critically) on occasion if changes are made to how sprites are loaded and arranged, but that's not a common occurrence.