Space Haven

Space Haven

Abandoned shuttles
I have a problem with abandoned shuttles, got 2 of them in my system and I don't need more myself, but can't find a way to get rid of them, tried claim one but there is no option to salvage it.

I guess I can try draft them and then dock em to derelicts that are leaving system and just forget about them, not sure if this gonna work, but for real! We need an option to salvage shuttles on landing pads! Thank you! :lunar2019deadpanpig:

Edit, derelict trick didn't work, shuttle was back at home when did load game save. Annoying!
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Showing 1-6 of 6 comments
Shouldn't the shuttles slowly drift away?

I only had the problem with a shuttle that I brought back from a mission (to transport a refugee). I didn't claim it, but it didn't go away. Then I realized that I could "discard" it, making it explode.

What if you claim a shuttle, then abandon it from the hangar? It should slowly drift away.
don't think you can discard gray ones, only the faction-gold borrowed ones, and yeah they do drift off, but support vessels float away slower than derelicts, cause I guess that's the game "helping" you, thinkin' you might want them temporarily / permanently?

though complaining about TWO shuttles, you must be playing peacefully! :devilskiss:

once you start a war or two with factions, your sector will fill up with all the un-destroyed vessels; right now I have 12 shuttles, 21 builder/miner pods, 7 or 8 starfighters, and 6 or 7 Haven "mine dividend" cargo containers. (I never fully loot them, but leave a couple resources on them as bait, both for pirates warping in, and enemies to send their fighters to target them, cause they're "mine" (blue) and in space; they shoot a cargo container while I murder their friends and then they go oops! and suicide on the PDTs or eject and jet over to the base and leave the ship in orbit.

there's really no easy way to get rid of gray support vessels; make a hangar for them, then claim and dismantle their hangar they just float off nearby. so either this will be added or it won't. who knows? it's just easier to not let their existence bother you. heh.

one thing you can do, if they really do drive you crazy, is edit them out... abandoned craft don't have display names stored in a way you can search on, they're referenced by an ID not the name value, but, you can search your save based on hull points, for example a shuttle has 150... if you search 'game' for:

<c hitP="150"

you'll find all the craft definitions for abandoned shuttles, with side="NotSet" st="Floating" with no names, those are your annoying shuttlecraft... now just erase from <c to the closing </c> and save and reload and they'll be gone. (or I guess you could add a tag to it, canBeDiscarded="1" and then in-game and kerplode it like Neb was saying.)
Originally posted by Nebelbiber:
Shouldn't the shuttles slowly drift away?

I only had the problem with a shuttle that I brought back from a mission (to transport a refugee). I didn't claim it, but it didn't go away. Then I realized that I could "discard" it, making it explode.

What if you claim a shuttle, then abandon it from the hangar? It should slowly drift away.

I had 2 that did not drift away (after claimed & abandoned), 3rd one did without me claiming it, but finally got rid of those 2 thanks to enemy, they did attack on abandoned shuttles and destroyed them, but definitely game needs option to salvage shuttle on the pad!
Originally posted by Death Approaches:
don't think you can discard gray ones, only the faction-gold borrowed ones, and yeah they do drift off, but support vessels float away slower than derelicts, cause I guess that's the game "helping" you, thinkin' you might want them temporarily / permanently?

though complaining about TWO shuttles, you must be playing peacefully! :devilskiss:

once you start a war or two with factions, your sector will fill up with all the un-destroyed vessels; right now I have 12 shuttles, 21 builder/miner pods, 7 or 8 starfighters, and 6 or 7 Haven "mine dividend" cargo containers. (I never fully loot them, but leave a couple resources on them as bait, both for pirates warping in, and enemies to send their fighters to target them, cause they're "mine" (blue) and in space; they shoot a cargo container while I murder their friends and then they go oops! and suicide on the PDTs or eject and jet over to the base and leave the ship in orbit.

there's really no easy way to get rid of gray support vessels; make a hangar for them, then claim and dismantle their hangar they just float off nearby. so either this will be added or it won't. who knows? it's just easier to not let their existence bother you. heh.

one thing you can do, if they really do drive you crazy, is edit them out... abandoned craft don't have display names stored in a way you can search on, they're referenced by an ID not the name value, but, you can search your save based on hull points, for example a shuttle has 150... if you search 'game' for:

<c hitP="150"

you'll find all the craft definitions for abandoned shuttles, with side="NotSet" st="Floating" with no names, those are your annoying shuttlecraft... now just erase from <c to the closing </c> and save and reload and they'll be gone. (or I guess you could add a tag to it, canBeDiscarded="1" and then in-game and kerplode it like Neb was saying.)

Peacefully? My whole map if full of junk, way too many derelicts and ♥♥♥♥! And no chance in hell I'll be starting any damn wars when got my hands more than FULL with aliens, bots, building station, doing missions, definitely don't need anymore things to do!

And as the main problem, 2 of them did NOT drift away, luckily enemy bots destroyed them eventually! But still we def need option to salvage them on the pads!
Indeed, salvaging shuttles would make sense.
salvaging ALL abandoned support vessels, actually. maybe we can get a "salvage bay" or something, build like a hangar or on the edge like cargo forks, where all pods, fighters, shuttles, cargo containers can be brought in and dismantled, returned to components or scrap levels, depending.

one thing you can do is make a "graveyard" at the edge, if you build empty pod and shuttle hangar on one of the corners... I tend to use the NW corner, since I already ran power conduit up there for a clump of PDTs.. claim them then abandon them, and they float down under the station. and they're out of the way, but should you need to replace something, all you got to do is claim it.

it's the claiming that's the issue. those linger for... well I don't know if it's forever, but I got a ~200 day abandon test save that, yeah, still under the station and in no danger of drifting away. so maybe put one of your most useless crewmembers on it and send it on a suicide away mission... poof, gone.
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