Space Haven

Space Haven

Station mode feedback
i did post this as a reply but i figure i should put it here for ease of location

ok after some playtime a few things come to mind/ crop up so ill collate them here

-Issues-
- the airlocks/spacesuit airlocks on the station refuse to be able to be dismantled even if there are multiple viable ones. honestly just let us tear them down would be easiest fix and if we do make a mistake well its on us XD

- crew members keep getting stuck in gaps behind items on the station when building while normally not an issue when its the rocks they seem determined to commit seppuku via oxygen loss, May i suggest just a simple logic check so they don't build if the don't have a way out

- Noted some people have mentioned derelicts, thinking back even on rare amount settings, they are still rather prevalent, while this dosen't bother me, to some it seems to given station modes more about building and supplying rather then exploration

otherwise no other issues cropped up for me so far

-Suggestions-
- Oxygen tanks and pipes like the solar panels and electric pipes. would make for more interesting base setups and allow us to build additional asteroid surface items for unique looks

- the ability to save crew in the crew maker for those of us who otherwise have to go through it over and over as we want specific beings (much like how we can edit our own custom game mode/ difficulties)

- the ability to adjust/ Lower/ higher the amount of blocking rocks on the asteroid for increased or easier layout planning

- small reoccurring meteorites to deliver mineable nodes to our stations asteroid rarely

- asteroid Platforms for covering gaps and then further building upon as while you can just build over them currently, it would be nice to have that "support" below, that or some visual change to the underside where we can see it for when the build goes off the asteroid

- stations points size still feels on the small side, could due with another 4 or so increase from what i have found, mostly there but not quite

-Idea-
just a few off the cusp ideas to think on for further down the line
- more growable crops
- a melee weapon for combat
- more droid types for us (in case we want a 1 person/ and droid only ship
- the ability to go ship > station gameplay as well (like how we can go station > ship gameplay)
- Pets
- Plant enemy type, like man eaters, vines, seed shooters etc
- A Spaceship Designer for sandbox mode so we can import our designs even if they are only as Templates to slowly build up

this is one of a very small few specific games i find myself loving immensely, you are all doing amazing keep it up :) i look forward to the scope of buildable items and other such things and am majorly loving the game.
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Showing 1-2 of 2 comments
Dec 9, 2025 @ 6:02am 
Hi!

The station hull door issue has been fixed. =)

Thank you very much for your feedback! We continue to develop station mode further here at a good pace!
Set a combat drone area as there is zero reason the combat drones need to leave the station entrance just to look out the windows and watch the enemies slowly walk to the airlocks around the station.
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