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Tips: try to "park" your ship near a derelict ship, if you are lucky (25%) the derelict ship will protect you from incoming asteroids.
In any case, even a small shield will protect your ship.
So I'm little miffed about the frequency the meteoroids spawn but over all this is upgrade to the old micrometeorites hazard
Edit: Oh, The micrometeroid threat still exist... this is quite punishing :| But for sure ups the chalenge...
Hmm. You mean in a way where the asteroids never get through? =)
It becomes a question of what's the point of the feature then, if one point defense counters any chance for an asteroid to ever hit a ship/station.
To be honest, I am still monitoring and watching gameplay to look into how all of this is working with the asteroids. Was watching a stream yesterday and saw that the perceived threat was initially much higher than the actual threat. Which is often the case with these types of threats.
When you play what happens to the NPC stations getting hit. Do they get hit but stay alive well enough or?
How well does a shield or two combined with some Point Defense turrets mitigate damage even if hit?
The way i see it PD and asteroids are only early game thing and threat (which i consider fine as is same with most other threats once you have shields they becoming mostly meaningless).
i didnt say one gun should handle everything, please re read my post, I said 1 gun should be able to handle 1 meteoroid, I currently have 2 that more often than not can't handle a single one. Ive watched a station with 3 guns fail to shoot down a single rock, I dont know what damage it caused to the station because i was too busy watching multiple people on my ship die from a single rock I then alt F4 because I wasn't having anything that could be described as fun.
You need to have 2 crew shifts for OP console fast. Your next priority is shields or X1 power genny. Not worth trying to build 4-5 PD turrets when they still fail to catch some asteroids sometimes and 2 basic shields usually stop them just fine. They are nasty at beginning, later on just nice light show when they rain on your shields.
Also when you have farming on going, you want to position your grow beds in middle of the ship behind walls and doors. Eventually there is small core of grow beds in middle of your ship, armored with tens of meters of structure that usually catches the asteroid fragments. his way when the ship gets penetrated you can lock the doors, close the vents and preserve your growing food.
In my currrent game I have cleared 2 huge start systems without single penetration to the core. And I do not bother PD gunning asteroids for any other purpose than to train my secondary OP station guy, first shift always has PD turret recharge disabled and I let shields deal with the rocks.
See my post https://steamcommunity.com/app/979110/discussions/5/3833171785691099398/ for other suggestions I made, they might help you with the game mechanics.
Here is example screenshot of asteroid hit results (on my shields) after 2 PD cannons broke the asteroid once, and one smaller one hit me, sharding on my shields and hitting 3 times with small ones. (Builder difficulty this time, for getting more and faster debug info / comments to bugpyte)
https://paste.nerv.fi/aa4e03d9188054093fc316b0.png
Also the operators skill has quite a lot of effect on the accuracy and thus effectiveness of PD cannons. My primary OP desk guy has 7 skill points and its still hard to hit bots.
That should work for this too.
A threat wouldn't be threat if it doesn't require some efforts to overcome it.
The shield exists to make the threat negligible, the guns should exist to make the threat manageable. This wasnt a shower, this was a single rock every few hours, each and every single one getting through and hitting the hull. Thats not managing, thats complete failure of the defence system. As I also said I witness 3 guns also completely fail against single targets every few hours.
Btw. have you manned your console? Turrets work much better if you do.