Space Haven

Space Haven

Mystomex May 23, 2023 @ 4:56pm
Meteroids ruin the game
As the title says, I dont understand this mechanic. Is the point to constantly ruin gameplay because the means to defend against this event are trivial.
Heres is how the current system works. Have 2 turrets fail to shoot down 1 meteoroid causing massive breaches all accross the ship ending in multiple deaths. Or have 2 turrents shoot the meteoroid which then explores into multiple objects ending with multiple deaths.
Best off both these scenarios happened immediately IMMEDIATELY after leaving the first star system where you are told good luck, then bam, The resource availability do not match the absurd requirements to prevent your ship from being hit by a single meteoroid.
A single turrent should be able to handle a single rock, period, if you want to ramp up difficulty by adding more rocks coming fine but as it stands now the game play of this mechanic is not fun.
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Showing 1-15 of 25 comments
Emilija May 23, 2023 @ 7:34pm 
I think the biggest problem is how weak the point defense turrets are currently and how low their range is. One cannot even shoot down the smallest possible asteroid.
Hydromel90 May 24, 2023 @ 2:42am 
This option can be toggled at start settings, if I remember correctly.

Tips: try to "park" your ship near a derelict ship, if you are lucky (25%) the derelict ship will protect you from incoming asteroids.
In any case, even a small shield will protect your ship.
Mikalie May 24, 2023 @ 4:11am 
My biggest problem at the moment is that I have been very unlucky with crew and the amount of time crew member is tied to the operation console is hinders all other operations. And those crew is close to collapse as the override overrides sleep "hours" before asteroid is anywhere close to the range of PD.

So I'm little miffed about the frequency the meteoroids spawn but over all this is upgrade to the old micrometeorites hazard

Edit: Oh, The micrometeroid threat still exist... this is quite punishing :| But for sure ups the chalenge...
Last edited by Mikalie; May 24, 2023 @ 4:38am
Mystomex May 24, 2023 @ 10:01am 
Originally posted by Hydromel90:
This option can be toggled at start settings, if I remember correctly.

Tips: try to "park" your ship near a derelict ship, if you are lucky (25%) the derelict ship will protect you from incoming asteroids.
In any case, even a small shield will protect your ship.
the point of the experimental is to test features not turn them off.
Mystomex May 24, 2023 @ 10:09am 
Even Ai stations can't defend against meteoroids, They have multiple guns and regularly get hit. The guns either need to do more damage, have better range or the meteoroids need to have less health, likely all 3 need to be done.
aksel_bugbyte  [developer] May 25, 2023 @ 1:45am 
Originally posted by Mystomex:
Even Ai stations can't defend against meteoroids, They have multiple guns and regularly get hit. The guns either need to do more damage, have better range or the meteoroids need to have less health, likely all 3 need to be done.

Hmm. You mean in a way where the asteroids never get through? =)

It becomes a question of what's the point of the feature then, if one point defense counters any chance for an asteroid to ever hit a ship/station.

To be honest, I am still monitoring and watching gameplay to look into how all of this is working with the asteroids. Was watching a stream yesterday and saw that the perceived threat was initially much higher than the actual threat. Which is often the case with these types of threats.

When you play what happens to the NPC stations getting hit. Do they get hit but stay alive well enough or?

How well does a shield or two combined with some Point Defense turrets mitigate damage even if hit?
Emilija May 25, 2023 @ 3:27am 
Originally posted by aksel_bugbyte:
Originally posted by Mystomex:
Even Ai stations can't defend against meteoroids, They have multiple guns and regularly get hit. The guns either need to do more damage, have better range or the meteoroids need to have less health, likely all 3 need to be done.

Hmm. You mean in a way where the asteroids never get through? =)

It becomes a question of what's the point of the feature then, if one point defense counters any chance for an asteroid to ever hit a ship/station.

To be honest, I am still monitoring and watching gameplay to look into how all of this is working with the asteroids. Was watching a stream yesterday and saw that the perceived threat was initially much higher than the actual threat. Which is often the case with these types of threats.

When you play what happens to the NPC stations getting hit. Do they get hit but stay alive well enough or?

How well does a shield or two combined with some Point Defense turrets mitigate damage even if hit?
Once you have even 1 shield generator asteroids becoming meaningless, i even turned off PD shield just takes care of it all.

The way i see it PD and asteroids are only early game thing and threat (which i consider fine as is same with most other threats once you have shields they becoming mostly meaningless).
Mystomex May 25, 2023 @ 8:43am 
Originally posted by aksel_bugbyte:
Originally posted by Mystomex:
Even Ai stations can't defend against meteoroids, They have multiple guns and regularly get hit. The guns either need to do more damage, have better range or the meteoroids need to have less health, likely all 3 need to be done.

Hmm. You mean in a way where the asteroids never get through? =)

It becomes a question of what's the point of the feature then, if one point defense counters any chance for an asteroid to ever hit a ship/station.

To be honest, I am still monitoring and watching gameplay to look into how all of this is working with the asteroids. Was watching a stream yesterday and saw that the perceived threat was initially much higher than the actual threat. Which is often the case with these types of threats.

When you play what happens to the NPC stations getting hit. Do they get hit but stay alive well enough or?

How well does a shield or two combined with some Point Defense turrets mitigate damage even if hit?

i didnt say one gun should handle everything, please re read my post, I said 1 gun should be able to handle 1 meteoroid, I currently have 2 that more often than not can't handle a single one. Ive watched a station with 3 guns fail to shoot down a single rock, I dont know what damage it caused to the station because i was too busy watching multiple people on my ship die from a single rock I then alt F4 because I wasn't having anything that could be described as fun.
LapinKanksteri May 26, 2023 @ 9:53am 
Originally posted by Mikalie:
My biggest problem at the moment is that I have been very unlucky with crew and the amount of time crew member is tied to the operation console is hinders all other operations. And those crew is close to collapse as the override overrides sleep "hours" before asteroid is anywhere close to the range of PD.

So I'm little miffed about the frequency the meteoroids spawn but over all this is upgrade to the old micrometeorites hazard

Edit: Oh, The micrometeroid threat still exist... this is quite punishing :| But for sure ups the chalenge...


You need to have 2 crew shifts for OP console fast. Your next priority is shields or X1 power genny. Not worth trying to build 4-5 PD turrets when they still fail to catch some asteroids sometimes and 2 basic shields usually stop them just fine. They are nasty at beginning, later on just nice light show when they rain on your shields.

Also when you have farming on going, you want to position your grow beds in middle of the ship behind walls and doors. Eventually there is small core of grow beds in middle of your ship, armored with tens of meters of structure that usually catches the asteroid fragments. his way when the ship gets penetrated you can lock the doors, close the vents and preserve your growing food.

In my currrent game I have cleared 2 huge start systems without single penetration to the core. And I do not bother PD gunning asteroids for any other purpose than to train my secondary OP station guy, first shift always has PD turret recharge disabled and I let shields deal with the rocks.

See my post https://steamcommunity.com/app/979110/discussions/5/3833171785691099398/ for other suggestions I made, they might help you with the game mechanics.

Here is example screenshot of asteroid hit results (on my shields) after 2 PD cannons broke the asteroid once, and one smaller one hit me, sharding on my shields and hitting 3 times with small ones. (Builder difficulty this time, for getting more and faster debug info / comments to bugpyte)

https://paste.nerv.fi/aa4e03d9188054093fc316b0.png
Last edited by LapinKanksteri; May 26, 2023 @ 11:46am
LapinKanksteri May 26, 2023 @ 12:59pm 
Oh yeah.. and if it feels too hard, modify game startup settings, you can lower the dmg those rocks do. There is quite a lot of stuff to learn as it changes game mechanics a lot to have most of sectors hurling asteroids at you.

Also the operators skill has quite a lot of effect on the accuracy and thus effectiveness of PD cannons. My primary OP desk guy has 7 skill points and its still hard to hit bots.
Last edited by LapinKanksteri; May 26, 2023 @ 1:04pm
Synopse May 27, 2023 @ 6:28am 
This reminds me of the stress I felt, when I first got hit by a meteor shower without having any shields. It made me to keep my engines powered until I'm sure that it is save to stay.
That should work for this too.

A threat wouldn't be threat if it doesn't require some efforts to overcome it.
Last edited by Synopse; May 27, 2023 @ 6:28am
Mystomex May 27, 2023 @ 3:34pm 
Originally posted by Synopse:
This reminds me of the stress I felt, when I first got hit by a meteor shower without having any shields. It made me to keep my engines powered until I'm sure that it is save to stay.
That should work for this too.

A threat wouldn't be threat if it doesn't require some efforts to overcome it.
Like 2 guns aimed at a single rock during a time where its not possible to just build a shield.
The shield exists to make the threat negligible, the guns should exist to make the threat manageable. This wasnt a shower, this was a single rock every few hours, each and every single one getting through and hitting the hull. Thats not managing, thats complete failure of the defence system. As I also said I witness 3 guns also completely fail against single targets every few hours.
Synopse May 27, 2023 @ 5:07pm 
Originally posted by Mystomex:
Originally posted by Synopse:
This reminds me of the stress I felt, when I first got hit by a meteor shower without having any shields. It made me to keep my engines powered until I'm sure that it is save to stay.
That should work for this too.

A threat wouldn't be threat if it doesn't require some efforts to overcome it.
Like 2 guns aimed at a single rock during a time where its not possible to just build a shield.
The shield exists to make the threat negligible, the guns should exist to make the threat manageable. This wasnt a shower, this was a single rock every few hours, each and every single one getting through and hitting the hull. Thats not managing, thats complete failure of the defence system. As I also said I witness 3 guns also completely fail against single targets every few hours.
My point was about adopting to the threat.

Btw. have you manned your console? Turrets work much better if you do.
iNSANE BUnNY May 27, 2023 @ 7:00pm 
I hated them at first , but now after i figured out you gonna need more then 2 - turrets and better place spots. And you earlyer now have to set up better management of ways to shut down vents when a hit goes really bad.
Mystomex May 27, 2023 @ 9:08pm 
Originally posted by Synopse:
Originally posted by Mystomex:
Like 2 guns aimed at a single rock during a time where its not possible to just build a shield.
The shield exists to make the threat negligible, the guns should exist to make the threat manageable. This wasnt a shower, this was a single rock every few hours, each and every single one getting through and hitting the hull. Thats not managing, thats complete failure of the defence system. As I also said I witness 3 guns also completely fail against single targets every few hours.
My point was about adopting to the threat.

Btw. have you manned your console? Turrets work much better if you do.
the game forces your guys to man the console, many many hours before the asteroid is even in range of the guns.
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