Space Haven

Space Haven

ZakaryX May 25, 2022 @ 9:12pm
Surgical enhancement feedback
https://steamcommunity.com/sharedfiles/filedetails/?id=2812779791

So overall I think that the enhancement feature is great and adds some really nice customization to your crew. Being able to make my combat teams deadlier and my workers much more efficient is fantastic. The problem however is the medical skill itself is incredibly hard to raise past level 5. With every single enhancement besides one requiring level 6 medical you either need to let your crew get injured (and maybe die) or get lucky and find a crew member with 6+ medical already. I have 31 crew members and only a single one of them has medical at 5.

I also did the math on giving a crew member an implanted re breather and then removing it. I got about 5~9xp per operation on average which would mean doing (at best) 600 operations to get from level 5 to level 6. That's simply too high for me to even bother with micromanaging.

The only other thing I know that uses the medical priority is butchering bodies and alien corpses but I haven't tested how much XP that gives yet. Seeing as how my crews medical skills are all pretty abysmal I'm going to guess that it gives pretty awful XP too.

The ways I see of fixing this would be one(or more) of these options:
1. Lowering the skill requirement for some implants
2. Make the medical skill much easier to level
3. Add some kind of training facilities where crew can train in X skill
4. Allow us to forcefully try to install the implant and have there be a chance to fail if our skill level is too low.
5. Greatly raise the amount of XP earned from a Surgical Enhancement operation

Feel free to let me know if I'm doing it wrong or if you disagree.
Also feel free to use this thread to leave your own feedback.
Last edited by ZakaryX; May 25, 2022 @ 9:19pm
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Showing 1-10 of 10 comments
=) May 29, 2022 @ 2:16am 
I found assigning just my 2 best potential crew to medical (or 1 if you have a small crew. This was out of a crew of 16) does the trick. Also gave them nice blue shirts because I am a trek nerd.
They leveled up reasonably fast just from patching up the away team (yes they wear red shirts) and were able to do the other augmentations.

I think the best way regarding skill management is to actually specialise crew now. so once you have a big enough crew to do it, disable roles crew arent ever going to be great at. that way the higher potential crew get to practice that task more.
This I did with said away team. As the best guns need skill 5, they all had to be capable of at least that eventually before donning the red shirt. This meant I would only use those guys for ship clearance and they would skill up faster. You can apply the same principle across other jobs too,,, my crafters have the highest industry potential have the work speed and accident reduction augments, everyone else is set to lowest setting of "only if nobody else will do the job".
Hydromel90 May 29, 2022 @ 3:24am 
Just explore derelict ship, no armor needed, take damages, with 3 or more medical beds, this skill will grow fast.
You can also leave 3 or more crew members outside of cryobeds during interstellar travels, they will need to rest on medical beds as well.
Capture enemies and turn on the option (is turned on by default) to heal them.

If you want to rush skill lv 6 faster allow 1 only person to give heals.


As you said the surgical enhancement is a powerful option, so in my opinion shouldn't be easily to obtain.
Last edited by Hydromel90; May 29, 2022 @ 3:25am
Playzr 🐵 May 31, 2022 @ 6:06am 
I think I got lucky by creating a doctor at the start. Every star ship needs a doctor, right? He mostly does research but he is the one guy with the best medical skill. Outside of this you might get lucky capturing and/or recruiting people, especially if you check their skills before you consider. The problem I had was obtaining the android corpses to do the higher research and where the robotics workbench, I think by default, is set to dismantle the androids so even when I found some they'd be dismantled instead of being used for research. Android corpses are pretty rare for me. There are lots of bottlenecks like that in this game.
CircuitOverlord Jun 10, 2022 @ 7:40pm 
Originally posted by =):
I found assigning just my 2 best potential crew to medical (or 1 if you have a small crew. This was out of a crew of 16) does the trick. Also gave them nice blue shirts because I am a trek nerd.

NERD!! LOL I like that idea as well, I might start making uniforms for my crew haha

Thats what worked for me, I set my 3 best (5 skill) doctors as the only ones who could do healing and they leveled up before my captured guy with 6 skill got recruited. Now I have about 6 or 7 doctors with 6+ skill.

Keep in mind I have 99+ crew, so thats still a relatively low percentage of doctors, but seems comfortable to me. It will hurt though if one of them starves to death or gets murderized.
Playzr 🐵 Jun 11, 2022 @ 2:35am 
It's good to have more than one skilled doctor because the doctors can't operate on themselves, so my main doctor is the only one without augmentations.
I blame Earthshaker Jun 13, 2022 @ 11:18pm 
It is kind of a pain to set a single crew member with level 5 medical to be the main healer, I've been waiting over a week for mine to do enough healing, since my away team is JUST. THAT. GOOD!

But I'm sure that Devs will either add holo-decks (or at least some non-copyright infringing VR training) or allow education via paying other factions at some point... soon would be nice.
Playzr 🐵 Jun 14, 2022 @ 3:55am 
A way to train, at least combat would be handy.
curis_keaky Apr 14, 2023 @ 8:37am 
This whole feature is useless without a way to reliably increase medical skill; 6 is far too high. On a side note, not a single one of my 30 crew in my current run through has any partial progress bars for medical skill, is this skill busted?
=) Apr 14, 2023 @ 9:54am 
Originally posted by curis_keaky:
This whole feature is useless without a way to reliably increase medical skill; 6 is far too high. On a side note, not a single one of my 30 crew in my current run through has any partial progress bars for medical skill, is this skill busted?
oooh necro
Designate your best medic as the doctor and ensure others arent assigned to ever do the job. ... whenever you have crew back from fights or simply injured by other means, that 1 person will tend to them in the hospital bed and gain xp.
Bobucles Apr 16, 2023 @ 6:50am 
nice necro bro
Surgical XP is completely busted and gives 0 base XP. The 5'ish XP comes from medical time, which is incredibly short because the surgery job only takes a few seconds.

Most med XP comes from treatment, both closing open wounds and applying the healing buff.
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