Space Haven

Space Haven

Crash while tutorials (hyperspace~)
* Just uploading full log here...

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Thread[Thread-2,5,main]
java.lang.NullPointerException
com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.createGlyph(FreeTypeFontGenerator.java:607)
com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator$FreeTypeBitmapFontData.getGlyph(FreeTypeFontGenerator.java:680)
com.badlogic.gdx.graphics.g2d.BitmapFont$BitmapFontData.getGlyphs(BitmapFont.java:845)
com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator$FreeTypeBitmapFontData.getGlyphs(FreeTypeFontGenerator.java:708)
com.badlogic.gdx.graphics.g2d.GlyphLayout.setText(GlyphLayout.java:178)
com.badlogic.gdx.graphics.g2d.BitmapFontCache.addText(BitmapFontCache.java:523)
com.badlogic.gdx.graphics.g2d.BitmapFontCache.addText(BitmapFontCache.java:492)
fi.bugbyte.framework.library.Text$TextBounds.getBounds(Text.java:101)
fi.bugbyte.framework.screen.GuiSkin.getTitlePos(GuiSkin.java:406)
fi.bugbyte.framework.screen.GuiSkin.getTitlePos(GuiSkin.java:403)
fi.bugbyte.spacehaven.gui.WorldElementInfos$FabItemInfo.redoPos(WorldElementInfos.java:2523)
fi.bugbyte.spacehaven.gui.WorldElementInfos$FabItemInfo.redoPos(WorldElementInfos.java:2477)
fi.bugbyte.spacehaven.gui.MenuSystemItems$InventoryItemToolTip.setShowing(MenuSystemItems.java:11773)
fi.bugbyte.spacehaven.gui.MenuSystemItems$ManageInventoryMenu$InventoryItem.openSetInvToolTipPos(MenuSystemItems.java:13243)
fi.bugbyte.spacehaven.gui.MenuSystemItems$ManageInventoryMenu$InventoryItem.moveAndScaleAssets(MenuSystemItems.java:13227)
fi.bugbyte.framework.screen.ExpandableItem.update(ExpandableItem.java:1811)
fi.bugbyte.framework.screen.ExpandableItem$MultiItem.update(ExpandableItem.java:1095)
fi.bugbyte.framework.screen.ScrollList.update(ScrollList.java:2347)
fi.bugbyte.spacehaven.gui.GUIHelper$BaseTopBarItem.update(GUIHelper.java:1404)
fi.bugbyte.spacehaven.gui.GUIHelper$TotalResources.update(GUIHelper.java:4265)
fi.bugbyte.spacehaven.gui.GUI$CenterCommandBar.update(GUI.java:5201)
fi.bugbyte.spacehaven.gui.GUI.update(GUI.java:21436)
fi.bugbyte.framework.screen.Screen.updateScreen(Screen.java:549)
fi.bugbyte.spacehaven.HavenGameState.updateLogic(HavenGameState.java:646)
fi.bugbyte.framework.physics.TimeStep$SimpleStep.start(TimeStep.java:222)
fi.bugbyte.spacehaven.HavenGameState.run(HavenGameState.java:632)
fi.bugbyte.framework.Game.render(Game.java:1051)
com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)
com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)
com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:165)
fi.bugbyte.spacehaven.MainClass$6.run(MainClass.java:502)
java.lang.Thread.run(Thread.java:750)
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Showing 1-2 of 2 comments
Well second try is just fine...
Hi!

Thanks for reporting! Are you using some language other than English in-game or?
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Showing 1-2 of 2 comments
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