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Edit: I checked the images. And you have enough time scheduled. So maybe something else?
Edit2: I would recommend to sent an ingame report using F10. So the devs can analyse your save file, what's going on.
The green shrub is one of those that crew, most of the time ignore, and "view as decoration" the least times.
Effectively you have only a single decoration in your ship, that shrub.
Why are the pictures inaccessible, Because they are by couches. Couches act differently from chairs a bit in my experience. (So only thing you should behind them is wall lights)
You can place some decorations in the rooms, or outside the corridor where their rooms are. That helps.
Pictures are working fine for me. Maybe a temporal issue?
there are planters everywhere, even in work areas (usually dead corners even though they provide no benefit to work time moods)
I'ma figure it out before I do a save zip and upload, I'll try removing claustro manually too, see if not having that un-blocks the ability to see the entire room is filled with decorations, as my first test... I'll also try expanding that O2-safe zone and make a hull "hollow" so they can peek outside through a hull window (even though it'll be like an NYC airshaft "window" that just looks across to a brick wall mere feet away you can touch, it's still technically a window. the code probably isn't that deep that it has to be an outside edge hull.)
edit: preliminary testing with other trait crew (sent over a nycto, lazy, and moody) and all get claustro too, but do not get no-decorations, so it seems it's with spacefarer only, so far.
the whole lesser energy consumption though is why I'm running everything one notch above freezing, with thermal units on transition walls a couple degrees warmer to increase thermal recovery rate when a dumbass bot stands there with the door open too long...
I had to re-read this twice. As it is a misunderstanding of epic proportions;)
I meant that your picture decorations are not visible:) You placed them behind couches. You can place them there, but your folks will not be able to "look at them". Couches act differently from chairs. (The ones you used also drain power:P) So they cannot just kneel on a couch and admire the picture above it.
I was correct - claustrophobic seemingly blocks noticing decorations; carved a small hole in the hull, put a hull window in the leisure room looking at, well, more hull... but claustro clears, and before sitting down or walking past the planter, they'll notice one or the other and emote, and <poof!> there goes no-decorations off the negs, now fantastic mood is possible.
BUT - it's only Spacefarer trait crew so far that has this blockage; the others (I haven't tested every single trait, yet) can be claustro and yet still notice decorations, so it's probably specific to that trait or the way the global conditions code loop works.
https://steamcommunity.com/sharedfiles/filedetails/?id=3479936506
hey at least there's a workaround; I'm satisfied with my "holey" vessel.
Saves mass. And a lot. On larger ships you can even compartmentalize living space this way.
The only thing i make sure of is that all the work places, research, industry, operations, botany have very close by a leisure room. Sometimes that means one leisure room at other times it means two. (And sometimes even more where it is just a small corridor with a deco and a couch:P)
If spacefarer blocks it, you might check hard worker it shares some similar traits. (And maybe iron willed.)