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You can practically 'print money' when this happens, if you don't have med supplies for the med bed: the victim doesn't heal very much, goes back, you get paid, then the other ship asks for help for the same unhealed victim over and over, until they're healed enough - or you get bored of staying in one place running low on other resources while doing that.
I'm not sure how much of a problem this is, because of the resource drain while you're staying in one place for a long time, but wouldn't mind seeing a hard limit of 3 visits for the same victim.
I gained 5 energy blocks and 5 infra blocks and then got bored and left. I'd call that quite a cash cow.
Perhaps that is part of the problem: I turned over this prisoner to the Military, but before this they had been camped on the medical bed (as my prisoner) for a day or more.
In general, the "Give Medical Assistance" mission needs more internal checks to make sure the medical guest gets what they need, and give up sending them back over and over, if they aren't.
Transporting prisoner mission (that I had captured and turned in at an outpost) to the jail. Giving the prisoners over and immediately get 2 healing missions (expected). Great.
Seems one of them really can not heal - been given the same mission 5 times now.
Expected:
Needs to check, not the time spent in the service, but the HP healed (and perhaps even mood). Be more efficient -> get rewards more efficiently.
Current system that only checks time spent in bed is not good.
The other issue is that they usually only heal a little, then leave, and because they're still in need of healing, you can do these missions many times in a row.