Space Haven

Space Haven

Something incomprehensible with oxygen.
I have a fairly small base of 8 squares of 11x11 cells. Previously, I had one oxygen generator, and it was enough for the ENTIRE base. I was in one sector for a long time, and did not change anything, but as soon as I took one colonist on board, strange things began with oxygen. He stupidly began to accumulate in one room, where oxygen was produced, and stopped getting into others. I took down the doors, but it doesn't help. I put in a second oxygen generator, but that again does not help. Oxygen began to behave sharply differently. And if previously one oxygen generator was enough, now even two are not enough
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Showing 1-3 of 3 comments
Palandus Aug 3, 2021 @ 4:44pm 
Things it could be:
1. Oxygen generator runs on water. Might have run out of water. Should get an alert for that.
2, You have a breach somewhere sucking air out... though you'd get an alert for that.
3. You do not have enough gas scrubbers and CO2 level is getting too high.
4. You might have a mod that doesn't like the new code for oxygen generators. I had that issue, and then removed a mod and it worked afterwards.
5. Toxic gasses might be accumulating in other parts of the ship, and they can't breathe anywhere else.
6. The colonist might have a trait that affects this. Like cowardly.

If none of these are the answer then I'd have to think harder on it.
Засранец Sep 6, 2021 @ 2:29am 
Originally posted by Bonegrinder:
Things it could be:
1. Oxygen generator runs on water. Might have run out of water. Should get an alert for that.
2, You have a breach somewhere sucking air out... though you'd get an alert for that.
3. You do not have enough gas scrubbers and CO2 level is getting too high.
4. You might have a mod that doesn't like the new code for oxygen generators. I had that issue, and then removed a mod and it worked afterwards.
5. Toxic gasses might be accumulating in other parts of the ship, and they can't breathe anywhere else.
6. The colonist might have a trait that affects this. Like cowardly.

If none of these are the answer then I'd have to think harder on it.

Unfortunately I have increased and purified the gases and increased the number of oxygen generators. I sent one of my saves to support, more like a bug than an obvious player problem
Bobucles Sep 8, 2021 @ 8:22am 
Check the vents overlay. Doors can lock their vents, which dramatically slows air flow between rooms.

Crew will refuse to work in hazardous areas. Check the various gas overlays. O2 should be high, CO2 should be low(30-), temperature should be comfy, and toxic gas should be 0.

When a hazardous environment is encountered, the crew will flee to the nearest airlock. When the hazard is solved, they'll also flee to the nearest airlock. Be careful with ships on the brink of hazard, as crew will constantly flee the area to swap their suits.
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Date Posted: Jul 22, 2021 @ 10:19pm
Posts: 3