Space Haven

Space Haven

Allow for crew to be favourited/remembered/carried.
Greetings!

I enjoy the game a lot. (Is prolly noticeable from the number of my posts. And that i regularly return from time to time.)

One thing that i would like to ask is, would it be possible, to create a crew and then Store it?
So next time i want to start a new game, i can just use them again?
It takes time to select them and i think those that edit their crew all have their favourites.
So instead of rolling them every time, and then selecting their skills, abilities and traits again, it would be preferable if we could just "load them".
This would be quite a bit of quality improvement. Since the game is still in development(gj btw), sometimes a new update/patch sg. might require a new game to be started. At such time this inconvenience of having to roll our fav crew again, could be mitigated this way.
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;pl what you call quality improvement, I call one of the dumbest ideas in the history of dumb SH ideas, but that's what makes us individuals... I wouldn't implement this if you paid me to.

it's extremely doubtful. you're asking for something that goes against the spirit of the entire concept, so probably not ever going to be a consideration. you're not supposed to have "favourites" but favourites for today, right now... getting attached to individual crew leads to complications when they're lost, and if you're a savescummer who never lets crew die because of this favoritism, you're working against yourself for having any actual fun in the game.

playing the game in front of you as it's intended is a much better approach. roll of the die, baby! your starting crew best construction worker is clumsy? that's... unfortunate. but that's what you got, so what's your plan to mitigate this walking disaster? etc.

as you're already aware, the saves are just text file (xml) and you can do whatever you want. want the same crew? copy the relevant lines into another file, and paste it back in on your new save, or just edit the existing crew to have the same attribs/stats/traits... you can give yourself a million credits and all the resources you could ever want. no one cares, since cheating only ruins YOUR fun, not ours. :-)

there's even various SH save editors out there that exist if you are technologically challenged and reading .xml confuses you. apparently you can transfer ship designs, crew, even partial layouts. hit up google or github for that, as that's outside the devs considerations.
I could cook up an editor, or an automatic application to switch out the crew stats via the TXT or edit the XML. In C# it would likely take less than 3 days. (I would have to dust off my xmlDocument knowledge, i could likely add a WPF or a browser window to control it too. Though the signalR would extend the days i need to make it a bit.). In java it would take probably a bit longer. (Because i have not really touched the advanced java stuff in 4-5 yearS)

And i am a save scummer. But not for the reasons you think:P
The fights are not the issue, nor are accidents and the like because i simply select who can join the crew. I dont accept everyone. Either they become refugees(friendly factions) or prisoners or compost.
I save scum, because sometimes the game acts weird. Like i am about to hand over the station, and just 0.01 sec before i hit pause. One of the oxygen generators go poof. Requires a tech block to fix. Since this happens during the sleep shift, i have to reorganize the shifts and send a person there manually. Delete every frigging additional building which's blueprint i have placed down(since i did not immideatly notice the o2 going poof just that i cant hand it over). Now this is not some game breaking issue. I could have waited another few hundred days to build up a decent enough crew, skirmishing along the hyperdrive.
(I will not engage with the Exodus, until i can build up the two bases that you get immideatly as a mission once the new sector opens up.)
I did not save scum, when i was building up my new ship, and i finally finished the new hydroponics part...only for it to die off, because the friggin Gas scrubber went poof and smoked everything...:D All 30 frigging beds died off. Before our first harvest, and this would have solved my food issues.

You don't consider this a quality issue. I actually do. Because rolling for a prolong time for the crew members to have a CERTAIN LOOK, is very boring.:P For instance if i would want to play the gingerina barbarians then i would need to roll for about half an hour to get their looks.:P (Or i edit the saves every friggin time.)
honestly I don't think you have to, they exist, some people have made the saves quite modular, you can even take all your single ships from a dozen various saves and homogenize them into a fleet of your own (pre-) making for the new play, apparently. I'ma download and mess around with a couple so I know what I'm talking about in the future, but some of them are .20 updated and quite extensive, not just giving yourself I'm-about-to-die resources for people who can't figure out the elementID stuff.

re: how they look, I give them "uniforms" based on task, so I can spot, say, a pilot off doing something that doesn't involve piloting, sleeping, eating in the pilot's ready room galley, etc. single-task crew + close bunks/rooms = fastest deployment. kinda necessary for bridge ops crew and fighters... the rest can share bunks on different shifts and grab whatever's open. the only problem is I have to make the hypersleep pods kinda central to the important stuff, since you can't control who goes to sleep where (yet - here's hoping).
Last edited by Death Approaches; 7 hours ago
I'd like full control on a crew aspect and details during the crew selection at the start of a game. Else it's XML file surgery hack time.

Alternatively, and not quite OP request, I'd like for the ability to select, say once a day, a Captain among the crew of my ship. He/she needs to be someone based on said ship. And he/she could provide some bonus if drafted to the boarding party, depending of what his/her stats are. It could be a +1 to bravery, or +1 to perception, or something along these lines.
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