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https://steamcommunity.com/app/979110/discussions/0/3109151560903418680/#c3086634196659641179
My idea isn't really to change the way the system points work, just to add some variety to it. After all, having the ability to build two or three ships that are each 2x3 grid spaces doesn't get rid of all the logistical requirements to make it work and not have the ships essentially hemorrhage themselves to death.
Yeah, you're not getting the point I'm trying to make, and maybe that's my fault, because I keep seeing people in the discussion board use the term "system points" to describe both the grid size of the ship, and the number of points you get per grid square of ship size.
Looking at the description in-game, I was trying to refer to the "Ship Points."
Across all difficulties, you only get 8 Ship Points. The point I was trying to make was they should make the Ship Points a variable number that you set at the beginning of a new play-through, the same way we are able to adjust the scarcity of resources, derelicts, and enemies.
Then we could build bigger ships, or be restricted to smaller/fewer ships, depending on how hard or easy we want the game to be. The system points would still be the same hard-locked number per Ship Point.
I think that many of the arguments made by the developers apply to both system points and ship points. I'm pretty sure the developers will add such an option if it's easy to do and there are no other concerns. They really care that a feature actually adds to the game.
In the meantime, the problem can be worked around by editing the game files. There is also a mod hosted on Nexus, but it has yet to be updated for the Beta 1 version.
Yeah, I'm aware of how to modify the save files to do so, but it's just a pain to do so. When you tweak it via the save file, it keeps you from being able to do other stuff like make small adjustments to where your ship is sitting within the build field, or easily claiming other derelicts, without then having to go back to the save file for some more manual tweaking.