Space Haven

Space Haven

Energium sucks
Soo i've played this game a lot. It's one of my most played and one of my favorite; but!
I always give up at some point bc i either dont find enough energium and die before x1 power, or i dont have enough infra to keep stuff up/build important stuff.
This annoys me soooo much. I wanna have fun and not balance two items constantly in a race against death.

Also; i'd love a colony mode; where you build on asteroids and can send ships out maybe, but also ships come in and get destroyed and you can salvage. And maybe there also is a good solution to the power issue.
< >
Showing 1-4 of 4 comments
Do farming station missions, so you can get rewards?
Among which are energium and infrablocks as well.
counterpoint: wrong! it IS fun! it's the entire reason for this; we cannot make ice, energium nor hyperium. and all are extremely necessary for survival. as well as infra and tech blocks, well, everything really, for continued maintenance and repair and expansion, but yes we all hit these same limitations.

you're spending too much time on making your ship, and building beyond your means. you want a massive 3x2 fully researched, everything-built, staffed-up, battle-ready starship by turn 180 or something, and guess what, that ain't the game you're playing. :-) that is almost always unsustainable and will require you editing your save to give yourself more energium/hyperium and maybe 300k credits so you can stop trading with friendlies and just buy stuff.

but if you keep doing that you'll never learn "spacefaring conservation 101" - don't increase the ship size until you MUST; don't rearrange because it's not symmetric or pretty, either! rich established faction people maybe can do that, we're survivors, we're just lucky to have food and air and be able to defend ourselves a little bit, anyway.

dude the whole game is a race against death, constantly. it would be BORING otherwise! don't wish that away! there will be nothing to do, nothing to overcome.

one protip - never build in realtime, pause the game! do your layout, if you don't like it, bots/crew haven't already started moving crates and erecting walls yet, pods haven't started adding or removing hull yet... they're frozen. you can erase them and move them and what have you, til you're happy with your edits, then, and only then, start time again. if you're not pausing the game dozens of times in a game-week, you're not playing very smart. and, if you're running on 2x/3x/4x speed all the time, you're REALLY not playing very smart. :-)

ever got the absolutely worst hyperlane rolls possible? taking a 3 hop lane, and each lane sets your hyperdrives on fire? you started with surplus, and now before arriving, you have nothing in reserve and half your hyperdrives still non-functional and have to risk a massively over-tonnage jump anyway? and that last segment when you drop out of hyperspace? 2 pirates in-sector you can't avoid, already firing at you, in your beaten-up and slightly-on-fire ship... cause that's the game you're playing! without the constant threat of impending death, what would be the point of this? space tourism?

the bigger the ship, the more power necessary, the more walls and doors you'll erect (which weight literal tons!) which in turn takes more engines, more power, more heat/cooling, more crew to maintain and operate, and their O2/scrubbers and food/water and sleep space and everything requirements... always, always, more more more...

build up slower, amass your resources, know what something is going to cost before a huge refit project, this is the game you are playing, for the 3rd time. :-) think a week ahead, not "now".
Moribund May 19 @ 4:06pm 
You can improve asteroid yield in the new game settings, right?

You can do a dire and dirth survival run, or not.

In starting conditions, you have to make choices. Sell vital resources or hurry up to another sector to live another day.
Last edited by Moribund; May 19 @ 4:06pm
Originally posted by Death Approaches:
counterpoint: wrong! it IS fun! it's the entire reason for this; we cannot make ice, energium nor hyperium. and all are extremely necessary for survival. as well as infra and tech blocks, well, everything really, for continued maintenance and repair and expansion, but yes we all hit these same limitations.

you're spending too much time on making your ship, and building beyond your means. you want a massive 3x2 fully researched, everything-built, staffed-up, battle-ready starship by turn 180 or something, and guess what, that ain't the game you're playing. :-) that is almost always unsustainable and will require you editing your save to give yourself more energium/hyperium and maybe 300k credits so you can stop trading with friendlies and just buy stuff.

but if you keep doing that you'll never learn "spacefaring conservation 101" - don't increase the ship size until you MUST; don't rearrange because it's not symmetric or pretty, either! rich established faction people maybe can do that, we're survivors, we're just lucky to have food and air and be able to defend ourselves a little bit, anyway.

build up slower, amass your resources, know what something is going to cost before a huge refit project, this is the game you are playing, for the 3rd time. :-) think a week ahead, not "now".

Actually it is entirely possible. And not even that hard, even on brutal. (Except getting a large enough decent crew:P)
Just start with your ship and folksies, focus on research and transportation (delivery quest). You will scrape by, slowly build up some reserves too. Meanwhile your four research stations are getting your research boosted. You scraped up enough to have 2 PDT-s and a small shield gen? Time for the hyperlane skirmish. Back and forth Back and Forth:P At the edge of the starting cluster (the hyperlane entry point) you build a small station where you only stash your stuff away. Later on you might make it into a farming and storing station, with maybe a recycler. (If the output of solar is solid, you can even use those. In which case you will use a generator only for its advanced power reserve abilities to occasionally fire up the recycler:P)
< >
Showing 1-4 of 4 comments
Per page: 1530 50