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The targeting jammer can only be found on some stations, they are not on NPC spaceships. However, if you have a targeting jammer yourself you will also prevent yourself from firing if it is on.
The jammer is on some special stations because they are meant to be crew combat oriented experiences, as we also wanted some special crew combat scenarios in the game like the pirate hideout station.
The surrender mechanism has many reasons, one of them being that fights would not lead to a crew member getting killed but still have the crew member be out of the fight so to say. It works both ways, NPC's will also surrender and stay that way until either side wins the fight. It allows taking for prisoners and not having as many of the persons die. Although sometimes it happens of course, and perhaps a timer based action could be beneficial there also in midst of the fight.
Taking out the facilities with some type of explosive could be a good idea!
I definitely don't have any inherent issues with the surrender mechanism, but I do think there should be an option to "rescue" a surrendered crew mate. It should require you to be 'out of combat' (as in, not actively in a fire fight) and probably have a cast time so it's not some instant action. Maybe take like 10-20 real life seconds where you're vulnerable to dying yourself if still under fire. But yea, it was really frustrating just watching my crew mate literally bleed to death with his hands in the air and I couldn't do anything to stop it lol.
And yea, maybe we can manufacture C4 (or some equivalent) at the chemical station that can be used to destroy enemy facilities from within. I think it would really add a ton of depth to combat by boarding enemy bases/ships with a small sabotage crew.
Either way, I appreciate the quick feedback and wish you guys the best in future development.
I get it, frustrating. Especially when you need all all the hands you can get when trying to take a ship. I love the sabotage idea- Board enemy vessel, sabotage their critical systems- sneak out under fire, hit 'em hard with your own ship's hardware to finish them off. But also agree game needs some work to accomplish these actions.
Q: I captured a pirate crew member and held him in prisoner mode for a bit- built him a nice area, in hopes that he would join us after warming up. But no matter how I spoiled this guy he always hovered around 0.9% likely to join. With a 17% chance to rebel. To test I removed cuffs and he immediately attacked us. Had to confine him again. So is it just some characters won't ever warm up and join? Or am I missing something? Is it a faction based mechanic? Recruit option is interesting, but I'm not sure how it works either...
Thanks