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But how to display multiple levels? 'Cuz if it's one level at a time Dwarf Fortress style, either stuff WILL get missed or player will eventually get overloaded with excessively unnecessary warnings that they will ignore. And then miss stuff anyways...
It's a game, not a reality simulator. Not saying that I don't appreciate verisimilitude (because I do!), but at some point realism gonna need to get capped.
While a new idea sounds awesome as an idea and regarding the possible opportunities. Not caring on why not to do something is how games get stuck in feature creeps, implementing major changes that lead to a multitude of new problems, both gameplay wise and technical wise.
It is all too clear to us from our 10 year game dev experience that it is impossible to predict all the issues that may arise from a big change like this one would be. The best one can do is to spend serious time thinking about the pitfalls and problems, and then consider those and if the feeling is still that we want to commit, then commit and try to tackle the unforeseen problems that come along the way.
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My previous thoughts
It is unlikely to happen. It's more that it's a pandora's box regarding player awareness and ease of play.
With a single plane there are already multiple points of interests, with player ships and enemy faction ships. Multiple boarding events could take place at multiple point of interests. Having to switch between floors to see who is where is where it becomes problematic.
Thinking about the worst case scenario would be that the focus would shift from watching the game world to watching notifications at the right hand side to know what is going on.
And this is just one example. Events like fires and other could take place on multiple different floors. Imagine having to draft your crew members to ensure every floor is getting taken care of, while pirates are boarding your other ship and have spread to multiple floors.
The benefit of a single plane is the ability to pan around and see everything, react, and see the results. Being able to scan the game world with the camera, without having to switch to different levels to see what is going on. Even with just one plane right now, there can sometimes be a bit too much going on in various places.
Another major thing would be the need to simulate all gases, temperature, etc on all of the floors. Possibly leading to performance issues on lesser computers. And again, the player having to go through every floor separately and check they are OK.
There are certainly upsides to z-levels as well, but so much of it depends on the type of game in question, and how well it fits with all the other moving pieces in the game. We know that the work amount would be massive, and the benefits (Compared to draw backs) are questionable for Space Haven specifically.
One thing is for certain. Even though one tries to analyze the pro's and con's of a new feature, there always tends to be surprises in form of some issue that comes up. It would need to be part of the deliberation as well.
Those are some of our thoughts at the moment at least. =)
I would like to see bigger enemy ships and stations. It's a lot of fun to board an enemy ship and explore the ship while fighting the crew. Would love to see enemy capital ships (9by9 or even bigger). Massive stations is another thing I'd love to see. I could actually see enjoying a multiple level enemy station, although thats a lot of work for something that wouldn't be too common in the universe.
All my ships do end up turning into squares though.
What I would more like to see is a compelling reason to keep more than one ship other than just for fun. I don't know what that would be though.
I definitely prefer the simplicity of the single deck and the UI it creates.
All I can see multiple decks doing is adding unnecessary complexity with little or no game play value.
It's like Rimworld, we all know you can make more levels in a mountain or house. But they don't really add anything to the core game other than significant UI complexity, so they weren't included.
Plenty of other survival games have added multiple levels and presumably spent a lot of resources doing so. Almost none (if any) are as good as RImworld.
A lot of things could save space on the main deck by taking space above or below, without actually having space crew could move through, so you would only have to see the main deck.
This would give a reason to have some more techs. A new tech level might use less space on the main deck by using other decks' space. Storage tech 2 gives that bigger storage mentioned above, Solar panels tech 2 for the 6x6 solar panels. Hibernation pods 2 would take a 1x2 on the main deck by storing the cooling equipment on the lower deck. etc. etc. etc.
Not true, the idea of multiple decks is often suggested.
And the Devs have said "No" multiple times
I see both points, but id prefer to play SE despite of their issues I can build what I want and as long as I have friends available we can go anywhere. as for this game. with understanding and respect to the dev. having z access as an option would be nice and would have kept me from returning this game. keep in mind an option would give the player choice. you don't have to build that way if you don't but by not developing it that way you force your choice instead of giving options