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The asteroid rules settings are for quantity vs default.
The default is a balanced random variation of the resource in each star system. This means that a star system might be completely without basic ore for example, but that this will be taken into account and make it more likely to find a bigger score of basic ore in the next star system.
If you add more to the quantity vs default value you will get more of the resource per star system on average. But a value of +5 for example might be subtle when taking into account the variation. However, on average, you are still acquiring more of the resource for every star system.
I tried changing the setting myself to +20 and play a little and quickly met an asteroid with 13 basic ore. However, this does not mean you might not encounter asteroids with only a few on them. =)
So the quantity vs default setting is the resource quantity in a star system compared to default. So individual sectors will still vary a lot.
I just landed in the second system and I found 5 base ore and 4 exotic ore. Perhaps I was unlucky. I will try other systems to see if I am lucky in my next landing.
Correct me if I am wrong. Doesn't the quantity vs default 20 versus 2 mean that on average one should expect 10 times more ore?
If the default per star system is 10. Then a +2 setting would be 12, and +20 setting would be 30. So overall it is not 10 times more. But should be a big and noticeable difference still.
The random variation between star systems would add its own flavor to it, but on average one should get about 3 times more with a +20 setting. I cannot remember what the default value is, but something around 10 might be close.
I often times see players swimming in resources later on in the game. Early is a bit more tight but setting those settings that high I do believe should allow for quite a bit. Of course if one does not move around at all then it is different.