Space Haven

Space Haven

What i am missing (prisonner)?
Why there is an option (zone) to separate prisonner from my crew?

I allow every crew and prisonner everywhere and i don't see any bad effect from this.

Is there a reason to separate them?
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1) If you are boarded by a faction friendly to the prisoners and the prisoners happen to be near your airlock, they will release the prisoners.
2) If this faction is hostile to the prisoners, they will kill them.
3) If the prisoners get infected by the alien spore things it is more likely they will make members of your crew sick.
4) If members of your crew have been infected you will get the prisoners sick.
If you allow the prisoners in all your ship but the airlock nothing bad should happen to them (or at least is no more likely that something bad will happen to them). I have always allowed my prisoners to go anywhere on the ship they want, and prisoner losses have been acceptable.

Tips:
1) Prisoners do not need beds.
2) Giving prisoners normal food will typically come out to be more water and fertilizer efficient than the algae thing.
3) Do not let your prisoners go anywhere where they need a space suit, as this will waste carbon.
4) You can usually make more money selling pirates and slavers to the military alliance then by composting them.
5) If you're planning to recruit people consider giving them beds and only zoning them to areas that have reasonable comfort.
6) Even if you don't have enough life support to maintain the number of prisoners you currently have, you can still usually travel to somewhere where you can sell them before people start dying.
Some extra tip about prisoners. They can be captured and later released to the same faction during a cease fire.

For example, if my ship is powerful enough, and if I let them board me, and they survive. Then I hail the ship, propose a cease fire (they will accept right away if I'm stronger), then offer them their prisoners back. They will pay handsomely.

Then leave the system (the truce ends). Meet them again on the next sector, and repeat.
Originally posted by Alex_D:
Then leave the system (the truce ends). Meet them again on the next sector, and repeat.

How exactly does truce works? I fought some pirates, they asked for cease fire, I agreed and they become neutral. Not just them but whole pirate coalition faction. I think my relationship with them was around -50 after I agreed to cease fire. Other pirate ships in that system (not just sector) didn't attacked me, and even when I visited another pirate controlled system they still were neutral to me.
Originally posted by IIpocTo urpok:
Originally posted by Alex_D:
Then leave the system (the truce ends). Meet them again on the next sector, and repeat.

How exactly does truce works? I fought some pirates, they asked for cease fire, I agreed and they become neutral. Not just them but whole pirate coalition faction. I think my relationship with them was around -50 after I agreed to cease fire. Other pirate ships in that system (not just sector) didn't attacked me, and even when I visited another pirate controlled system they still were neutral to me.

There's "cease fire" and there's "surrender". The former only last the time the Player ship is on the sector this happens. The "surrender" pretty much resets the relationship back to neutral. Both options are available to the Player during hailing.

In the case above (Player hails), "Surrender" in the Player's dialog means the Player wants to surrender to the Faction talking to. This will always cost something to the Player, quite a lot in some cases. "Cease fire", if the Player is weaker, will also cost resources and credits. However, the stronger the Player the less it will cost, until the cost is "free", and a truce happens. The Player becomes stronger relatively to the NPC ship by slowly destroying parts of it.

And now it comes the interesting part that can reset the relationship galaxy wide. If the Player uses ship gun fire (small, rockets, or energy turrets, even a single one) to create damage, this will trigger the "surrender" option, this time initiated by the NPC ship, so they surrender to the Player, the opposite to what was described previously. This doesn't happen if the Player uses only fighters. But happens if the Player boards the enemy ship and neutralizes every single enemy crew. This is triggered by talking to them after they all raise the white flag. This can happens if their last crew attempts to board the Player ship and is defeated.
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