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If you have questions how to survive, feel free to ask.
power resource etc be like "i've got lots oops it's all gone" over and over and over.
atm it's peaceful, builder, MEDIUM, harsh, brutal
but there should be a spot between builder and medium.
cause it's still the never ending run out
..and getting me to play on builder or peaceful is a ♥♥♥♥♥♥♥ insult.
there is never a moment where you can go okay i've got a good supply of that what now cause oops wtf where did it all go? possibly due to how it plays odd with resource storage
they don't want you to park up and loot they want you to weigh options, grab what you need and run until further down the track.
I'm doing well enough on medium but it's still a joke how quick you run out, the perpetual juggle.
it's been said before to push for the next teir power supply as it is twice the efficiency. get there to ease pressure.
cutting out a player base due to some cringe flex.
The start is hilarious, it's says "there's is no rush, take your time."
..and then your die lol
I know my playstyle isn't shared by the Brutal-only murderhobos who sometimes frequent the forum, but I still strongly recommend starting with two crew who are skilled in research while also high potential in it, as well. Rushing key techs helps fix various problems that are present in the early game (inability to manufacture blocks or items, lack of entertainment, lack of medical facilities, inability to produce real food, poor fuel and hyperfuel efficiency, poor power and engine outputs, lack of control consoles or defensive options, etc. etc.). In addition, the Research skill is used to determine how many free research points you obtain when stripping objects in derelicts and how likely you are to get them, so researchers can serve a dual purpose as salvagers.
To address the main concern, however: resources, in particular, become easier and easier to first retain, then stockpile the better your tech is. As a somewhat extreme example, an X3 Generator is six times as efficient than the basic Energium Generator. Factories and industrial production are in the middle ground, with block and item production from factories typically being three to four times more efficient than using the Recycler. All this boils down to the early game being a race to keep at least basic functionality long enough to transition to a stable mid-game, where your only resource concerns are energium and water inputs.
Food is either traded, found (rarely) on derelicts or (mainly) produced in grow beds.
You will eventually produce all food yourself.
But to do so, you need to research grow beds first. And then you need water and fertilizer. To produce Fertilizer, you will need the Chemical Refinery researched. The composter will also produce some Fertilizer, but thats not enough. Composter is for (re-)gaining water.
Energium can be found rarely on asteriods to mine, but the starting Engerium Power Generator is very inefficient. It's important to research the X1 Power Generator, because they are almost twice as efficient then the Engerium Power Generator.
It's also important to conserve energy by not using heavy industry until the power supply is save, i.e. X1 Power Generator and sufficently stocked Energy Rods.
But with 2 large grow beds you can grow fruits, vegetables and nuts, which is great, since you only have to buy meat, to make the meals complete.
also consider where the fert' comes from to enable using 2 large grow beds, if you can't make it buy it, if you can't buy it eat algea until you can. 1 large with just veg lasted me a long time.
They will eat from cargo holds and not just a meal but like a whole crate as a meal(?) if they can/have to. Turn off eat from cargo hold too, i think the kitchen will compensate ingredients rather than them just eating where ever :)
sorta goes for everything :)
as in, i can? i can't? and how do i
need the algea thingo at the start.
i defiinitely expected a stronger economy styled like rimworld,
my thought so far is just zip around picking up energium n what else YOU NEED to keep you going while you research and slowly expand hit a derelect but don't scrap everything, turn the scrap into resources.