Space Haven

Space Haven

I give up.
After almost 20 hours playing I have not been able to figure out how to survive. There simply is not enough resource to be sustainable. This has been 20 hours of aggravation.
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Showing 1-15 of 27 comments
Synopse May 10 @ 7:26pm 
You maybe want to give the sandbox mode a try. There you have unlimited access to resources.

If you have questions how to survive, feel free to ask.
gobydon May 10 @ 7:38pm 
Do you mean "Peaceful"? Do things re-spawn in that mode. I was racing from sector to sector and mining and salvaging as fast as I could but I never had enough to make any progress. there was eventually nothing left but to fail.
Synopse May 10 @ 7:42pm 
Originally posted by gobydon:
Do you mean "Peaceful"? Do things re-spawn in that mode. I was racing from sector to sector and mining and salvaging as fast as I could but I never had enough to make any progress. there was eventually nothing left but to fail.
Peaceful is a difficulty setting. After selecting the difficulty, you can customize the difficulty settings. There is a option called sandbox.
gobydon May 10 @ 7:52pm 
I had been playing Normal difficulty. Why did I not ever find energy and food resources? I mined everything on the map and was only able to trade it for food and energy. I never understood how to sustain.
Krieger May 10 @ 7:55pm 
as they grew the game the player base found it easy as they knew what to do, so they keep saying it's too easy, so they'd ramped up the difficulty, game falling to elitism.

power resource etc be like "i've got lots oops it's all gone" over and over and over.

atm it's peaceful, builder, MEDIUM, harsh, brutal

but there should be a spot between builder and medium.
cause it's still the never ending run out
..and getting me to play on builder or peaceful is a ♥♥♥♥♥♥♥ insult.

there is never a moment where you can go okay i've got a good supply of that what now cause oops wtf where did it all go? possibly due to how it plays odd with resource storage

they don't want you to park up and loot they want you to weigh options, grab what you need and run until further down the track.

I'm doing well enough on medium but it's still a joke how quick you run out, the perpetual juggle.

it's been said before to push for the next teir power supply as it is twice the efficiency. get there to ease pressure.

cutting out a player base due to some cringe flex.

The start is hilarious, it's says "there's is no rush, take your time."
..and then your die lol

Last edited by Krieger; May 10 @ 8:20pm
Because of the inefficient nature of basic (or no, in several cases) tech, the early game can be pretty rough if you don't yet know what to do.

I know my playstyle isn't shared by the Brutal-only murderhobos who sometimes frequent the forum, but I still strongly recommend starting with two crew who are skilled in research while also high potential in it, as well. Rushing key techs helps fix various problems that are present in the early game (inability to manufacture blocks or items, lack of entertainment, lack of medical facilities, inability to produce real food, poor fuel and hyperfuel efficiency, poor power and engine outputs, lack of control consoles or defensive options, etc. etc.). In addition, the Research skill is used to determine how many free research points you obtain when stripping objects in derelicts and how likely you are to get them, so researchers can serve a dual purpose as salvagers.

To address the main concern, however: resources, in particular, become easier and easier to first retain, then stockpile the better your tech is. As a somewhat extreme example, an X3 Generator is six times as efficient than the basic Energium Generator. Factories and industrial production are in the middle ground, with block and item production from factories typically being three to four times more efficient than using the Recycler. All this boils down to the early game being a race to keep at least basic functionality long enough to transition to a stable mid-game, where your only resource concerns are energium and water inputs.
gobydon May 10 @ 8:08pm 
So... It's min-max meta or you fail. Ugh... Ok, not the kind of game I was looking for. I'll just play something easy like Rimworld solo on an ice sheet with caveman tech. I can survive that a 100 different ways. That is interesting. Failing 100 different ways to try and find the 1 and only way to play sucks!
Synopse May 10 @ 8:09pm 
Edit: It's a survival game that put some challenges to overcome. Min-maxing helps but is not the key. Key is to undestand, what you need to survive and how to get there.

Food is either traded, found (rarely) on derelicts or (mainly) produced in grow beds.
You will eventually produce all food yourself.
But to do so, you need to research grow beds first. And then you need water and fertilizer. To produce Fertilizer, you will need the Chemical Refinery researched. The composter will also produce some Fertilizer, but thats not enough. Composter is for (re-)gaining water.

Energium can be found rarely on asteriods to mine, but the starting Engerium Power Generator is very inefficient. It's important to research the X1 Power Generator, because they are almost twice as efficient then the Engerium Power Generator.
It's also important to conserve energy by not using heavy industry until the power supply is save, i.e. X1 Power Generator and sufficently stocked Energy Rods.
Last edited by Synopse; May 10 @ 8:10pm
gobydon May 10 @ 8:19pm 
I built 2 large grow beds and it was not enough to feed 4 crew. it just burned through the fertilizer and other stuff. Makes no sense.
Synopse May 10 @ 8:29pm 
Originally posted by gobydon:
I built 2 large grow beds and it was not enough to feed 4 crew. it just burned through the fertilizer and other stuff. Makes no sense.
2 large grow beds is more than enough to feed 4 people, but it will take some time before it does, because you have to unlook meat, to make the diet complete. The nutrition is combined of all types of food and it has to match with you setting in the kitchen. It's one of early game challenges to overcome: to sustainable feed your crew.
But with 2 large grow beds you can grow fruits, vegetables and nuts, which is great, since you only have to buy meat, to make the meals complete.
Krieger May 10 @ 8:39pm 
Originally posted by Synopse:
Originally posted by gobydon:
I built 2 large grow beds and it was not enough to feed 4 crew. it just burned through the fertilizer and other stuff. Makes no sense.
2 large grow beds is more than enough to feed 4 people, but it will take some time before it does, because you have to unlook meat, to make the diet complete. The nutrition is combined of all types of food and it has to match with you setting in the kitchen. It's one of early game challenges to overcome: to sustainable feed your crew.
But with 2 large grow beds you can grow fruits, vegetables and nuts, which is great, since you only have to buy meat, to make the meals complete.

also consider where the fert' comes from to enable using 2 large grow beds, if you can't make it buy it, if you can't buy it eat algea until you can. 1 large with just veg lasted me a long time.
They will eat from cargo holds and not just a meal but like a whole crate as a meal(?) if they can/have to. Turn off eat from cargo hold too, i think the kitchen will compensate ingredients rather than them just eating where ever :)

sorta goes for everything :)
as in, i can? i can't? and how do i
Last edited by Krieger; May 10 @ 8:43pm
gobydon May 10 @ 8:43pm 
Why bother to grow anything. It's a wast of time. Why build production chains, It's a waist of time. If you have to buy everything to feed the production then why not just buy the end products. I cant see anything that makes this fun. I don't understand this game.
gobydon May 10 @ 8:46pm 
I had 10 fertilizer and grew veg fruit and nuts and there was always 0 days of food. They all starved. DUMB!
Last edited by gobydon; May 10 @ 8:46pm
Krieger May 10 @ 8:50pm 
bio matter which in part is created by your crew, gets turned into fertiliser via composter,
need the algea thingo at the start.

i defiinitely expected a stronger economy styled like rimworld,

my thought so far is just zip around picking up energium n what else YOU NEED to keep you going while you research and slowly expand hit a derelect but don't scrap everything, turn the scrap into resources.
Last edited by Krieger; May 10 @ 8:57pm
gobydon May 10 @ 8:54pm 
I put everything I could find into the composter Poop, bodies, guts, and it would not produce enough fertilizer to feed the even one farm. I was just selling reverting for fertilizer and was still loosing.
Last edited by gobydon; May 10 @ 8:54pm
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