Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Collect all resources and strip all wrecks.
Then press the big + sign on the top left of the screen.
Drag the unbuilt ship into the recyled bin, then create and place a new one with any shape you want.
I always use this start, since it was added.
Not necessarily the best start for not experienced players.
You cannot build anything on the base, nor can "rearrange things", nor dismantle really.
(Unless you abandon the station.)
So if someone make a mistake they can use up all their resources for the ship that is not able to fly:)
(Or if they start with no tech, will not be able to research out the nav console:D All fun and game situations:D)
I think, OP is asking literally to start with nothing but a crew on a bare, rocky moon.
Indeed, just with AMS it is even easier:) especially since you can run out of hull blocks easy. (I have to admit i actually forgot to keep track and was lucky to be able to build a SINGLE hyperdrive last time:D)
Well starting on a moon with 3-10 folks in their space suits, would likely end in death.
They would not be able to build up fast enough even the minimum facilities of the station and would suffocate. Even if the resources and "builders" would be available.
(Not to mention if by accident all of them have 0 in construct:P)
But that applies to experienced players only;)
I player without adequate experience might focus on the wrong things, build system redundancies not yet needed, or prolong the build of the ship for too long.
There are many many ways to botch the building of a ship. (I know from experience:P)
Those of us that gained adequate experience with the game now what to look out for. But those that lack it, might make mistakes and shoot themselves in the hyperdrive before they even can fly.
im would request that i can start with absolutely nothing built but have some resources so i can do it all myself
i like starting from scratch that abandoned base has half the base already prebuilt which id like to do myself
request a blank start ( as blank as can be)
no tables and all that id like to deco my own base from scratch
Well apparantly next up on what the devs are working on is stations. So you might get something similar you hope for. I would say it would be enough if we had the AMS start with an option to modify. But that would give quite a boost to the start.
You could basicly stay there indefenitely. As all you would need is on occasions to buy some water/ice, and you could get every other required resource. And depending on your setup buying the first batch of ice or water could be held off for quite a long time.
(Just camp out in an asteroid field collect the shot down remains. Once you get an adequate amount return to base and let your ore refinery work on it.)
You research the necessities, so you could grow your own food and so on. Hell fun fact, you could do 3-5 transport runs for the farming station then come back, tend to your own farms, work the industry a bit and then rinse and repeat.
i made this suggestion a long time ago, i don't know why they still haven't given us a oops everything's blown to bits but you have a storage with some resources and an airlock, build what you need to drag your ass to safety, so much of the fun is taken away with all this locked in stuff.
and mining station dosen't cut it
It's beyond me why it doesn't exist.
*and the one shuttle you all jammed into has the oxygen you need to just keep you alive
As per latest announcement and notices Stations are being considered/worked on.
Regarding the AMS scenario it is currently a broken/botched scenario. It has too many limitations. (I understand why but i think it can be circumvented. Or at least partially. But i am sure the devs will think of something. However its design makes me want to tear out the remaining hair i have:P Same with the existing faction stations and the "ships you can select at start" i think each one needs a serious redesign. Especially the stations. Though i can understand why they placed them on the lower end of the priorities. Since it can take me about hours of planning to get the ship i want. Both optimized via space, hull and shield HP.)
Though...fun fact you can already build space stations. You just most likely did not gave it a thought yet;)
All you need is a ton of resources.
Then jump into a sector, select a new ship. Whatever you want select it.
Then start building. (I would suggest going for a system that has asteroid hazard.)
What is the difference between a space station and a space ship?
The former is stationary. Meaning? -> you just do not build hyperdrives.
There you go. Now you got yourself a minening, farming, producing whatever you want station.
I usually use stash stations.
Airlock and a ton of storage units.:)
the devs need only start the 'small hope' scenario but call it 'bleak hope' and right before the game starts wipe out everything bar the airlock and put some extras in storage..
sounds reeeal basic to me :P :D
the hand holding is stupid, considering all the mechanics the player has to deal with i think we can cope without a fleet of ships.. in the cargo bay..
or maybe the dev wants to build a ship too so feels compelled to build ours as well? :P
i want to have to consider what i really really need, i can build a miner bay or i can build a shuttle bay, i could do this or i could do that... hmm NAH ima hold your hand. take away the fun, remove your decisions. :P
what i did, was build a tiny ship, simply with air and food, took everyone with, abandoned the station, came back, reclaim it and scrap everything.
but i dont remember (been awhile, have to try again) if you can rebuild on it?
i have also, slow built a ship, biggest i could (awhile back, before a few updates), while simply using the "station" as a "trade station", though a complaint i had and was always suggesting, was to allow us to move about in ships, or stations and ships, separately (they havent added that have they, not kept up?), but at the time, if you left someone behind, they were abandoned and not friendly anymore, as well as either the station, or ship.
but there are also many stations one can build, you can build them on something, like asteroids, moons, etc.., but also floating in space and even mobile like a ship, though not to be compared to a ship, as they have a different purpose than stations in general.
in any case, a blank slate with starting materials option, would be fun.
AMS doese not allow you to build anything on it or even to move the facilities.
That is why it can be a bit of a tricky start. (For instance no tech start, or if you overestimate the hull blocks you can produce)If you got the experience though, then it is a very very good start.
You have a base where you can do some basic industry and farming, and has a storage capacity of 750. The only problem is that you need to return every few turns:) SO that the power genny gets stocked. (My personal gripe is though how the station has a lot of unsused space:P)
As depending on your start you might get a start where the single solar panel's output is outrageously low.
edit:
Actually doing a new AMS approach, so far it is working. The only thing i need is a random ship to come:D
edit2: the moment i wrote this the next turn it is coming. With that single hyperfuel i need:)
edit3:Well apparantly farming missions got a huge nerf.:(
edit4: turns have also been extended, now one turn=32 hours! or not?
One turn was 32 hours, the other one is merely 8 hours? Wth?
edit5: X1 hyperdrive also consumes additional 0.2-0.5 hyperfuel when initiatin a jump. So the cost of jumping to a system 5 jumps away with a ship of ~1600 mass is somewhere between 0.6-0.9, instead of 0.4. If the jump gets interrupted by hostile ship additional cost of 0.2-0.5 is used.