Space Haven

Space Haven

Swato85 Oct 16, 2022 @ 1:19pm
Crew relations - How to affect them?
I am trying to roleplay my group and created characters based on real life, but for the **** I can not get them in the corresponding relations. Its day 293 and the couples are still only friends.

Are there any hints what can I do to build up the related love relations?
After so many days I really dont care anymore and would take any advice, even to directly code in their relation if that is one of the options.

Those people share shifts, activities, leisure times and are in perfect mood almost allways - I dont know what more can be done to give them space.

Any advice?
Thank you.
Originally posted by aksel_bugbyte:
The potential of how deep a relationship may become between two characters is based on their compatibility and also attractiveness to the other person. So they will develop as far as the compatibility allows, it might be friends, lovers or enemies if they are really incompatible.

These values can be edited in the saved game file, under the "<relationships>" section. TargetID is the other character and there are values to edit their current relationship and also compatibility and attractiveness. Positive 100 is max for those.
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Showing 1-15 of 15 comments
Synopse Oct 16, 2022 @ 3:57pm 
As far as I can tell it is random. There are traits that can influence relations. I rarely see other realtions than friend on my games.

I assume that you left all the options on relations activated when starting the game.
Swato85 Oct 16, 2022 @ 4:01pm 
Yes, I can see a lot relations forming among prisoners and slaves, but my designater rp couples stay at "friends" level a allways get rejected from one another. These people do not understand friendships with benefits....
Synopse Oct 16, 2022 @ 4:04pm 
If they get rejected from one another they maybe have traits exluding eachother?
Synopse Oct 16, 2022 @ 4:06pm 
You can try to serve more beer, but I'm not sure if this actually helps with relations. :steamhappy:
Swato85 Oct 16, 2022 @ 4:28pm 
traits excluding each other, like what? where is that mechanic mentioned? What traits do you have in mind?
CircuitOverlord Oct 16, 2022 @ 9:37pm 
Originally posted by Synopse:
You can try to serve more beer, but I'm not sure if this actually helps with relations. :steamhappy:

That only works in real life.... and tends to end up in a messy relationship LOL
Swato85 Oct 17, 2022 @ 12:25am 
Originally posted by CircuitOverlord:
Originally posted by Synopse:
You can try to serve more beer, but I'm not sure if this actually helps with relations. :steamhappy:

That only works in real life.... and tends to end up in a messy relationship LOL

That tends to backfire quite heavily once you wake up in the morning and get a CLEAR VIEW of the situation 😁.
CircuitOverlord Oct 17, 2022 @ 12:53am 
Originally posted by Swato85:
Originally posted by CircuitOverlord:

That only works in real life.... and tends to end up in a messy relationship LOL

That tends to backfire quite heavily once you wake up in the morning and get a CLEAR VIEW of the situation 😁.

haha, believe me I know that well from experience LOL

Would be hilarious to see Peons in this game have drunken one night stands, and get the "awkward" debuff afterwords LOL. Or worse yet, the STI debuff that requires a doctor to treat it...

On second thought that might upgrade this game to x-rated instead of PG13 LOL
Swato85 Oct 17, 2022 @ 3:05am 
Originally posted by CircuitOverlord:
Originally posted by Swato85:

That tends to backfire quite heavily once you wake up in the morning and get a CLEAR VIEW of the situation 😁.

haha, believe me I know that well from experience LOL

Would be hilarious to see Peons in this game have drunken one night stands, and get the "awkward" debuff afterwords LOL. Or worse yet, the STI debuff that requires a doctor to treat it...

On second thought that might upgrade this game to x-rated instead of PG13 LOL

Such drunk parties will propably lead to a lot of Love break ups the next day, and propably the "Wimp" trait guys would jump out through airlock without suits. Sad, stupid guys....

Still, back to the topic. Does anybody have any verified method how to help form relationships?

I have my couple in isolation for three weeks now in a fully suited accomodation, yet still no budge. I noticed that she got rejected three times already, so the problem appears to be with the dude here. Hell of a picky d... this one.

Any advice on what his problem can be?
- if it relates somehow: she may have killed a couple of previous prisoners/slaves he befriended earlier.
The author of this thread has indicated that this post answers the original topic.
aksel_bugbyte  [developer] Oct 17, 2022 @ 4:13am 
The potential of how deep a relationship may become between two characters is based on their compatibility and also attractiveness to the other person. So they will develop as far as the compatibility allows, it might be friends, lovers or enemies if they are really incompatible.

These values can be edited in the saved game file, under the "<relationships>" section. TargetID is the other character and there are values to edit their current relationship and also compatibility and attractiveness. Positive 100 is max for those.
Swato85 Oct 17, 2022 @ 7:44am 
Originally posted by aksel_bugbyte:
The potential of how deep a relationship may become between two characters is based on their compatibility and also attractiveness to the other person. So they will develop as far as the compatibility allows, it might be friends, lovers or enemies if they are really incompatible.

These values can be edited in the saved game file, under the "<relationships>" section. TargetID is the other character and there are values to edit their current relationship and also compatibility and attractiveness. Positive 100 is max for those.

Thank you for the feedback. When you talk about "potential" you mean that this is already hardcoded in their character definition that we can not see? Is this generated at random, because I had a pre-run with my crew in order to get back into the game after sone time of absence and they fell in love on day 5, I restarted the game once I recalled most mechanics and have the same build of these two and its day 306 and they are still only friends.

Thank you a lot for the option to modify this. I dont like to mod games (feels like cheating) but this is pushing my rp tolerance to the limits si hopefully I will do it corectly. Thank you.
Swato85 Oct 17, 2022 @ 8:43am 
Ok, so I found the recomended data and made modifications.

I upped their predispositions to each other, all three to 99.

Run the game and saw how they moved from friends to good friends / later to best friends.
And that was about it, no further improvements.
She made a move - He rejected her
In less than 48 hours he made a move - She rejected him

I saw that they are arguing a lot more than before I "Improved their predispositions". They were arguing a lot less, almost not at all, now they seem to be p** off regularly. I checked the data and saw that their relation was slowly detoriating.

The hell with such good predispositions one would think that they would get along better, not worse...

So I hardprinted into their minds a LOVE status.
- They dont argue for few days now. Checked their datastats and their relations went up.

At this point I dont really care for at least I can force what I think is rational in their situation but maybe you would find these note usefull:

In regards to the two main actors in this relation struggle:
They conducted a lot (almost all) away missions together, defended the ship from boarding almost regularly, he saved her from getting unconscioous from haulers charge at least three times, She patched him countless times from severe wounds. he saved her once from abduction by slavers, She saved him from getting burned alive during industry area fire breakout (not optimised at that time, and we had a pod-originated crewmate going on pyromaniac rage), he saved her from numerous suffocation unconsciousness caused by bad Shuttle logic on derelicts without airlock and self destructing platforms (learned that zest is quite important for working extended hours on derelicts, especialy when shuttle does not come to provide O2).
- One would think they would have built a battleforged/survival life relation by now, but not. WIth this test with the numbers it appears that there is somekind of random factor that completely breaks what I find to be logical developement.

Still its just a personal opinion I dont know what is and what is not counted towards predispositions.

Thank you for the option to brute-force the relation between them.
My girl sends her smiling thank you, for allowing these characters to finaly build the relations they were meant to :-D - yep, those two were meant to represent us :-P. We are basicaly playing a coop with her constantly checking on my relations :-). Now she is very happy and its gonna be a good day today for me too :-D. Thank a lot
Synopse Oct 17, 2022 @ 3:35pm 
Originally posted by aksel_bugbyte:
Positive 100 is max for those.

Originally posted by Swato85:
I upped their predispositions to each other, all three to 99.

Maybe 100 is required?
Swato85 Oct 17, 2022 @ 3:51pm 
Originally posted by Synopse:
Originally posted by aksel_bugbyte:
Positive 100 is max for those.

Originally posted by Swato85:
I upped their predispositions to each other, all three to 99.

Maybe 100 is required?

I dont think so as she tried to hit on him even with 43 friendship, 86 attractivity, dont remember the third but it was of low value. And HE rejected her - thats so bad word for it: rejected... like for a broken toy or something..
Swato85 Oct 17, 2022 @ 11:30pm 
Not really as much important, could the radical "rejected" be changed to something of lesser kick to it. Dont know what are the possible alternatives in English, maybe "was let down", my love interest does not feel the same, feeling is not mutual, and something of the like. Rejected gives the feeling that I should watch the crew closer for possible revenge from such radical reaction 😆 (something like from the movie: Marjory must not die. I dont know if the name is correct though).
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Date Posted: Oct 16, 2022 @ 1:19pm
Posts: 15