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And by the way, the game is very cheap, its full price is little more than $5, so what are you so worried about?
I have the same dilemma about: https://store.steampowered.com/app/538030/Xenonauts_2/
it costs way more and I still haven't decided. Well, actually, I did play the game and liked it, but I need to be "in the mood" to want to play it, plus my backlog is too big as it is, so this why I still don't have it. I will though.
Factions will task you with building a base for them, give you materials, but you can just steal all those or embezzle some of the materials and the sponsoring faction will likely not bat an eye and not try to get these back. Even if you build that base, it will always be smaller & less functional & be almost useless for trade as compared to AI-built bases.
The fights are surprisingly fun though and your crew will be almost starved, almost cooked, have scurvy for lack of vitamins in the early midgame - giving you the perfect story to either start pirating yourself or to keep improving conditions more and more.
1000+ hours and I'm very picky and don't play bad games at all.
Still waiting for the next content patch to play it again from the hard start.
How do you like it so far? How many of the detailed single-step tutorials (21.. I can't wrap my head around it) did you finish before you gave up?
Removing a part of my ships hull vented it but I dont know if this is supposed to be a bug or if its intended.
The game was fun so far but I feel like it gets a little repetitive after you are set with a lot of crew (28 for me right now). I the endgame you face a lot of different issues which are mostly being pressured to keep your energy and water levels high. But you will also have enough money to just buy resources you need.
If you are into slow paced games and have the patience to rethink and rebuild your design I would say its worth going for it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3436674361
I personally never made it that far.
Literally on the screenshot description: 44 crew.
Sounds like a typical American Army infantryman's experience in the sandbox (pick one) during the GWOT years. Not trying to be crass, because I noticed that too. Some times that sort of thing makes me wonder if it was intentionally designed that way, or an actual bug providing real emergent gameplay.
theres different roles/playstyles like you can sorta be a pirate or you can be the law enforcement, slaver, anti slaver, good or bad guy, desperate low tech opportunist, high tech factory ship, trader, raider..
my gripe is the faction system- you cant gain useful allies thru gameplay, but you can set them up at game creation, not sure why maxing faction out with a faction has not been made useful yet, but if you set them as ally at game creation they will aid you in combat,
theres a lot of content now tho and the RNG can over lap for some random oh wow moments.. has a lot of option to adjust the difficulty