Space Haven

Space Haven

iamadams Jun 17, 2023 @ 7:18am
Multiple Ships... is there a viable reason?
Just did a playthrough with one large ship and I kept looking for the opportunity to build a second, but never could figure out why I'd want to do that. Thoughts? Is it for the additional systems/firepower since there's a per ship limit?
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Showing 1-4 of 4 comments
Eisboe Jun 17, 2023 @ 7:57am 
I started a harsh run and tried a small fleet setup and got to three 1x2 ships that are somewhat specialized. I have not yet moved to some higher danger zones, but my guess is, that i will have to constantly man every nav station to be able to jump at any time.

I think it is more of a gimmick or a RP thing as the ships have to constantly move items in between them. Your distribution network will have much more to do than on one big ship.
You will also have to get the basic setup for every single ship (crew quarters, kitchen, engines, power, consoles, water, shuttle etc). And the real fun starts, when you have to choose the crew for each ship.

The ship points are fixed, if you get a 3x2 or three 1x2 you will have the same amount of systempoints.

Nonetheless it is a fun challenge.
Last edited by Eisboe; Jun 17, 2023 @ 7:57am
Bobucles Jun 17, 2023 @ 8:58am 
There are few benefits to having multiple ships. The system for managing supplies between ships is very aggressive and can cause a lot of problems during a crisis.

The main reason to use multiple ships is to try getting more fleet firepower. Big ships get less HP from system points, and a single ship doesn't have access to all the system points. Two medium ships are your best bet. It minimizes the size penalty and the second ship only needs to focus on being a war ship.

I think it'd be more fun if you could recruit allies and tie them to your fleet. Like make friends with a civ cruiser, tag them to your fleet, and your "fleet points" are a measure of how many ships can tag along. It would fit in with the main story ideas, of a bunch of rag tag nomads in search of a home.
Last edited by Bobucles; Jun 17, 2023 @ 9:24am
LazyReptile Jun 19, 2023 @ 6:14pm 
Originally posted by Bobucles:
There are few benefits to having multiple ships. The system for managing supplies between ships is very aggressive and can cause a lot of problems during a crisis.

The main reason to use multiple ships is to try getting more fleet firepower. Big ships get less HP from system points, and a single ship doesn't have access to all the system points. Two medium ships are your best bet. It minimizes the size penalty and the second ship only needs to focus on being a war ship.

I think it'd be more fun if you could recruit allies and tie them to your fleet. Like make friends with a civ cruiser, tag them to your fleet, and your "fleet points" are a measure of how many ships can tag along. It would fit in with the main story ideas, of a bunch of rag tag nomads in search of a home.

Getting some strong Galactica vibes here...

So say we all!
articulategrunt Jun 19, 2023 @ 8:36pm 
I usually build 1 massive ship that is the factory, storage, farm, etc then have 2 little guys who are nothing but escort/gun ships. Adds massively to my firepower and the enemy's habit of rotating through firing at every target gives great opportunity for shield to recharge.
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Date Posted: Jun 17, 2023 @ 7:18am
Posts: 4