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The power overlay shows the average over the past few seconds. So it doesn't fully show how the panels are responding tick by tick to power demand.
Backup power nodes only function when all your energy capacitors from your power nodes and generator run dry. I also don't think backup power will work on anything that requires a high capacity power connection. It's only meant to keep life support and hydroponics functioning until you resolve the power situation.
If you want an actual battery you need to use power capacity nodes.
I usually put a few power batteries near my solar panels, let them charge up in case there's any issues with power.
High demand machines (5+) need power nodes to get supplied, and low demand (5-) machines can connect anywhere.
Solar panels have very low output and quite simply won't make enough power for high voltage machines. You can TRY, it sucks, but it can be done. They are excellent for handling low demand machines, which covers life support and idle drain and such. It saves energy cells but you still need a main generator for anything important.
is there any UI showing up how much solar panel are contributing whatsoever?
for now, it just looks like it isn't doing anything?
have 96 in my ship, and they provide enove power that the generator must not work as long not more than 1 or 2 industry are used and im not in a dark system.
when shields needs recharge, or the engines start up on top, the generator needs to kick in indeed (just happend that i came out of a nebulon system, the x3 tanked to 100% to fuel up the 8 shield gens for shield rebuild) .