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So you just have read the title of my post and nothing below it...
I fullfill all the requirements for it to work, so I guess your "it's bugged" theory is most realistic here.
There is no switch for the PDs and the crews skill in operations is the speed/ablity they are able to retarget the gun, so even a crewmember with some "1" should be able to get some shots out.
Fruthermore one PD will not be enough on its own as asteroids and their pieces have a chance to pierce the shields and still damage your ship.
I moved my point defense to the very edge of the ship and it got literally hit by an asteroid. No single shot was fired. While doing that, a trader ship jumped into my space and their point defense do work and have very large range (I compared it with the orange circle when placing new turret and it seems to actually be the shooting range.)
In the attack systems menu, stop or some other disabling setting is not toggled on?
Seems there is a bug with that, try making the pd fully covered and it should start working with someone at operations console.
We will patch the bug early next week.
However, please confirm this was the case regarding your pd not working.
It works! My power node only covered 2 turret tiles, including the top square of the turret with the bolt drawing. That's why I did not get a prompt that object is not powered. I moved the power grid to cover all turret tiles and it works. Thank you for response.