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Still, it's a touch annoying when *every* zone is asteroids..
But it makes the early game very rough. The balance needs some tweaking, but overall I understand what they are trying to do.
Piloting has several caveeats: You need a Fighter, your crewman is occupyed a long time with only flying around, and when you enter a new system you get instant hits from asteroids or Robot Hunters before your Pilot reaches the Fighter and starts it.
Point Defense seems much more viable, exept the Point that it isnt Automatic or Weapon Console Driven. guess they made it like it is so it is useable from the start, but that makes the system very quirky ("Ohura, fire the Point Defense Anti Fighter Weapons....") . That Point got me out of the Blue, so i need to Redesign a new Fresh Crew (Coms was only a short term Job before, so you coud let the Crewmember do important tasks most of the time like Botanic and Construction, now he is nonestop bound at the coms in asteroid Fields)
you need to much resources to build defense
it would be fine if they werent in EVERY map that has minable resources
so you are stuck traveling from derelict to derelict trying to gain enough ressources to build defences
i think i had 4 runs now running out of infrablocks just cause these ♥♥♥♥♥♥ stones keep destroying stuff on my ship if i try to mine
it not even fun anymore, the engines break to much and you must canibalize other systems to get blocks for repair at start nonestop.... that costs time.
This takes care of most of it, even though there is a small penetration chance through shields.
Remember that all space threats can be adjusted individually, even for an ongoing save by editing the save file. ( Which can be done using notepad)
Asteroid threat level can be set to none to disable them.
i want to play with all threats on but also be able to even get to a point that i can face it
but asteroids dont allow that as they are in almost all sectors while you need to collect ressourses to even build defences
The asteroids are a pretty new addition and you have to give the devs the time and chance to balance these additions. Imho the devs are setting up hazards to add life, challenges and interactions to the game and of course there is bound to be disagreement on the question of what a "normal" difficulty could or should look like. It is a fully subjective matter.
So if i may ask, what is your starting setup and at which point are the asteroids hindering your advancement?
There is no shame in tweaking the starting settings yourself to have a smoother gaming experience. Like the hazards the devs gave the opportunity to change settings. If you think asteroids are not balanced, than maybe give yourself a few more starting resources (or specifictech) to be able to get shields online during you startingphase.
Or get shields as the first and foremost priority without changing any settings.
In no way shape or form is this impossible. A few pds without a shield will be enough when played around correctly. And pds are available from the get go.
My advice was meant for those who get irritated by the feature.
Getting far is possible even on Brutal, check out gameplay by Greenbeef on YouTube.