Space Haven

Space Haven

Pat404 Jun 15, 2023 @ 1:35pm
Asteroids of doom
In the beginning of the game they are incredible annoying, you build your ship and think you covered everything so far and then you enter a field of them. Nonstop bothering your crew members, they stay nonstop at the console to defend your ship from even not treatening asteroids. If they even use the console in the first place and not bugging around. But the worst is your crew is in an never ending loop of repairing your ship. I had 2 PD in the area and they keep me from doing anything. Several times they hit my botanic section causing a fire and instant death of my plants, the result was clear running out of food supplies lol
then you think screw it i fly somewhere else and you realize there are non not asteroid areas in the whole sector! My crew was doomed to face their food running out and never ending repairs of the ship because of crazy asteroids haha
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Showing 1-15 of 34 comments
Nissan Al Gabe Jun 15, 2023 @ 3:06pm 
Lol, I was coming to the forum to post something similar. I'm returning to this game after a break to wait for content, and I'm wondering wtf is up with that. There seems to be an asteroid hazard in every sodding area now. Feels like a bug... it's not much fun
Valliac Jun 15, 2023 @ 3:17pm 
Same. I found putting 2-3 PD and a shield generator stopped them from breaching.

Still, it's a touch annoying when *every* zone is asteroids..
Joey Jun 16, 2023 @ 5:13am 
Couple of PD and basic shield generator protects you, but since basically every zone has asteroids it's a manpower hog manning the consoles
Synopse Jun 16, 2023 @ 7:15am 
Like solar erruptions and asteriod showers the easiest counter early game is to fire up your jump drive and get away. Never had trouble sofare. On larger asteriods on collision course I always jump off. Gameplay is much interesting now. I miss that form of tension in the late game.
Pat404 Jun 16, 2023 @ 7:24am 
Yeah I thought so, for the early game it is a bit tough if you are not aware of it. I have around 280 hours in it since Alpha 8 or so. I think implementing it like a solar erruption or just let the first solar system free of asteroids would make it easier for new players.
Taxonman Jun 16, 2023 @ 12:19pm 
Best I can figure, they made the asteroids this bad because it gives more incentives for having fighters and point defense guns, which is understandable. I do actually like that.

But it makes the early game very rough. The balance needs some tweaking, but overall I understand what they are trying to do.
Stardustfire Jun 17, 2023 @ 1:52am 
This new implementations are all a little strange, specialy taking into account they where in the beta branch before.
Piloting has several caveeats: You need a Fighter, your crewman is occupyed a long time with only flying around, and when you enter a new system you get instant hits from asteroids or Robot Hunters before your Pilot reaches the Fighter and starts it.
Point Defense seems much more viable, exept the Point that it isnt Automatic or Weapon Console Driven. guess they made it like it is so it is useable from the start, but that makes the system very quirky ("Ohura, fire the Point Defense Anti Fighter Weapons....") . That Point got me out of the Blue, so i need to Redesign a new Fresh Crew (Coms was only a short term Job before, so you coud let the Crewmember do important tasks most of the time like Botanic and Construction, now he is nonestop bound at the coms in asteroid Fields)
Last edited by Stardustfire; Jun 17, 2023 @ 1:54am
Alpha [Fenris] Jun 17, 2023 @ 10:17pm 
yeah currently the asteroids feel like too much to handle at the beginning
you need to much resources to build defense
it would be fine if they werent in EVERY map that has minable resources
so you are stuck traveling from derelict to derelict trying to gain enough ressources to build defences
i think i had 4 runs now running out of infrablocks just cause these ♥♥♥♥♥♥ stones keep destroying stuff on my ship if i try to mine
Pat404 Jun 17, 2023 @ 10:33pm 
I started a run yesterday and realized you are better with the ships instead of the turrets against asteroids. You have far more reach and control to destroy them. I didnt encounter pirates yet but that would be insane if you have to deal with them and the asteroids at the same time.
Stardustfire Jun 18, 2023 @ 12:40am 
got one situation where i got robots, asteroids, microasteroids, and pirates on top. guess how it ended, coud jump away but in the next system where robots as well, with my hull only a pixel left....
it not even fun anymore, the engines break to much and you must canibalize other systems to get blocks for repair at start nonestop.... that costs time.
Pat404 Jun 18, 2023 @ 12:50am 
@stardustfire darn thats heavy.
aksel_bugbyte  [developer] Jun 18, 2023 @ 3:24am 
Originally posted by Joey:
Couple of PD and basic shield generator protects you, but since basically every zone has asteroids it's a manpower hog manning the consoles

This takes care of most of it, even though there is a small penetration chance through shields.

Remember that all space threats can be adjusted individually, even for an ongoing save by editing the save file. ( Which can be done using notepad)

Asteroid threat level can be set to none to disable them.
Alpha [Fenris] Jun 18, 2023 @ 9:11am 
Originally posted by aksel_bugbyte:
Originally posted by Joey:
Couple of PD and basic shield generator protects you, but since basically every zone has asteroids it's a manpower hog manning the consoles

This takes care of most of it, even though there is a small penetration chance through shields.

Remember that all space threats can be adjusted individually, even for an ongoing save by editing the save file. ( Which can be done using notepad)

Asteroid threat level can be set to none to disable them.
we shouldnt need to disable a game feature to be able to play normally...
i want to play with all threats on but also be able to even get to a point that i can face it
but asteroids dont allow that as they are in almost all sectors while you need to collect ressourses to even build defences
Eisboe Jun 18, 2023 @ 10:02am 
Originally posted by Alpha Fenris:
Originally posted by aksel_bugbyte:

This takes care of most of it, even though there is a small penetration chance through shields.

Remember that all space threats can be adjusted individually, even for an ongoing save by editing the save file. ( Which can be done using notepad)

Asteroid threat level can be set to none to disable them.
we shouldnt need to disable a game feature to be able to play normally...
i want to play with all threats on but also be able to even get to a point that i can face it
but asteroids dont allow that as they are in almost all sectors while you need to collect ressourses to even build defences

The asteroids are a pretty new addition and you have to give the devs the time and chance to balance these additions. Imho the devs are setting up hazards to add life, challenges and interactions to the game and of course there is bound to be disagreement on the question of what a "normal" difficulty could or should look like. It is a fully subjective matter.
So if i may ask, what is your starting setup and at which point are the asteroids hindering your advancement?


There is no shame in tweaking the starting settings yourself to have a smoother gaming experience. Like the hazards the devs gave the opportunity to change settings. If you think asteroids are not balanced, than maybe give yourself a few more starting resources (or specifictech) to be able to get shields online during you startingphase.

Or get shields as the first and foremost priority without changing any settings.
Last edited by Eisboe; Jun 18, 2023 @ 10:03am
aksel_bugbyte  [developer] Jun 18, 2023 @ 12:44pm 
Originally posted by Alpha Fenris:
Originally posted by aksel_bugbyte:

This takes care of most of it, even though there is a small penetration chance through shields.

Remember that all space threats can be adjusted individually, even for an ongoing save by editing the save file. ( Which can be done using notepad)

Asteroid threat level can be set to none to disable them.
we shouldnt need to disable a game feature to be able to play normally...
i want to play with all threats on but also be able to even get to a point that i can face it
but asteroids dont allow that as they are in almost all sectors while you need to collect ressourses to even build defences

In no way shape or form is this impossible. A few pds without a shield will be enough when played around correctly. And pds are available from the get go.

My advice was meant for those who get irritated by the feature.

Getting far is possible even on Brutal, check out gameplay by Greenbeef on YouTube.
Last edited by aksel_bugbyte; Jun 18, 2023 @ 12:46pm
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Date Posted: Jun 15, 2023 @ 1:35pm
Posts: 34