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Thank you for the reply, it means a lot you look at the forums and check out this stuff. it seems it's not permanent for mood, but it permantly adjusts the health of my character. is there a way to fix this due to surgery or anything? or am I bugged?
Solar Panel output and rates are already customizable via SHCP, along with 1500-odd other variables.
Oh yeah i remember when i first started to play being compeltely clueless. I got some of my guys this debuff as well. Eventually i just abandoned and restarted, but i went on a bit to learn the systems so i will not start with such a huge malus right from the start.
(In Rimworld they have the "initial hope" to offset major maluses at the start when you begin, though sometimes even that is not enough.D)
Suicide attempt isn't just RNG-based event - it's a penalty from having too low mood.
On top of it - Health penalty is pretty much meaningless. Regardless of your pawn Health - combat is pretty much deadly in lategame on Harsh+, once enemy will carry plasma rifles & shotguns all around.
Rimworld: early Alpha&Beta. No way to heal destroyed bodyparts or aging.
Rimworld: late Beta. Luciferium added that while could heal destroyed bodyparts - is a devil bargain on it's own.
Rimworld: release. Super-rare healing&resurrection serums had been added. You can spend days playing without seeing any of them.
After it DLC turned sci-fi game into a circus so I basically ignore most of their content.
Still, even with DLC - critical low mood could lead to deaths among your pawns (someone like Brawler in bad mood is ouch).
P.S. Plus it have an event that could wipe your whole colony if you're playing in extreme biome : Solar Flare.