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you dont grow ONE food, you grow ALL types you can.
only one gives missnutrition.
the kitchen is loaded with all kinds at the same time for a reason. it mixes up all 4 foodtypes to a healthy meal. if one or more are lacking it can still work for a longer time, but the crew will get problems.
there is a reason many player (including me) advocate for a rush in most of the food researches (at least so you get the 4 food basic, of course not monotlithic, as soon you have growbeds you need other techbranches too) . the growbeds are the unrivaled goto first research. the "Tutorial" (thats still pops up when you tell it not to) dont makes a good job in teaching some very needed things.
To answer your original question, I grow everything I can - food for the crew, fibers/grains for trade. Then I keep switching between algae and normal food - a few days of algae, until they start showing negative effects from lack of microelements, then switching to normal food for a couple of days.
Also switching to normal food before boarding derelicts.
I have 3 large beds for a crew of 6 - growing 2x of each food type, and the rest is fibers/grains for trade.
You switch to algae by disabling your normal kitchen, only then will they start eating from algae dispenser. Re-enable kitchen to go back to normal food.
"normal" monster and human meat has nasty drawbacks. so dont confuse them.
No, not really. You have to move FAST and have a very tiny crew (which makes moving fast very difficult). Food salvage is good enough to lean on the algae machine and eat healthy every few weeks. Internal grow beds are a huge ship project so it's good to hold off on that for a while.
Yes, each large bed needs 5 infra blocks which means that you need 25 of them for five beds which is fairly enough for six crews. You cannot expand your ship in an appropriate way given the fact that you start the game with 40 infra blocks.